rigging from the matrix, can it be done?, im new, please be gentle |
rigging from the matrix, can it be done?, im new, please be gentle |
Jan 1 2005, 11:59 PM
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#1
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Target Group: Members Posts: 46 Joined: 1-January 05 From: bremerton WA Member No.: 6,922 |
my groups last game was star wars in which i covered all the techi bases. I'm new to SR so i dont know the ins and outs of the rules very well/at all. i was trying to create a character that could double as a rigger and decker. if you pawn the B/R skills off on some level 2 contacts it frees up more than enough skill points to cover the minimums of both archetypes. limiting yourself to two vehicles (rotor and car) and understanding that you will never leave your safe house frees up even more skill points. things were going great!
...but then, you cant deck and rig at the same time and it would take a long time to switch from one to the other. oh horror, my first SR character in 4 years is broken before hes made! im not asking for total control of both simultaneously but a smoother transition must be possible. so...can you create a program that will allow your RC deck to "follow" you through the matrix, essentially making your drones matrix controlled and set up a big nasty fire-wall around them so that you could effectively deck and rig at the same time? im not even sure if this is the correct folder to be posting this. "if you wana be stupid, you gotta be tough" |
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Jan 2 2005, 12:10 AM
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#2
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Have you thought about hooking up two datajacks? One to the Cyberdeck, the other to the remote control deck. Then you could in theory, switch over, from one to the other.
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Jan 2 2005, 12:18 AM
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#3
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Target Group: Members Posts: 46 Joined: 1-January 05 From: bremerton WA Member No.: 6,922 |
i havent really thought of any of it, to be honest i havent even looked at the SR book for 4 years, just sifted through it yesterday, trying to come up with a character for a game starting soon here in bremerton WA
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Jan 2 2005, 12:26 AM
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#4
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Target Group: Members Posts: 46 Joined: 1-January 05 From: bremerton WA Member No.: 6,922 |
just looked at it and it does seem to be the easiest solution.
page 105 SR3 lists activating cyberware as a free action so i suppose you could do it this way but it would take 2 free actions to actually switch from one to the other. if the RC deck were matrixised then you could possibly switch from one to the other with a free action |
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Jan 2 2005, 12:28 AM
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#5
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Moving Target Group: Members Posts: 190 Joined: 24-October 04 Member No.: 6,787 |
There is a bit on rigging with a cyberdeck in R3, and a tiny bit more in SOTA:63. Basiclly, it can be done, but you need a bloody expensive chip, it's limited in what you can rig, and you lose any bonuses.
When you get to the topic of linking a Cyber and RC deck, no cannon rules. Just use both seperately through different jacks. |
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Jan 2 2005, 12:49 AM
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#6
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Target Group: Members Posts: 46 Joined: 1-January 05 From: bremerton WA Member No.: 6,922 |
thanks for the replies!
that about wraps this one up. |
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Jan 2 2005, 01:24 AM
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#7
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
the other way to do this is to get the Remote Control program for your 'deck. with it, you'll be able to control drones from captain's chair, though you won't be able to jump into them. however, with enough IVIS pool, that's less of a problem than you'd think.
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Jan 2 2005, 01:36 AM
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#8
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Target Group: Members Posts: 46 Joined: 1-January 05 From: bremerton WA Member No.: 6,922 |
well hey, if i cant jump into the drones then i wont need the VCR and i can be a mage with two datajacks!
with knowledge psychology so he can diagnose his own split personality disorder. heck, i cant seem to spend a million newyen anyway, might as well buy some fetishes and spell points too. thanks |
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Jan 2 2005, 05:53 AM
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#9
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
indeed.
another problem you'll face is that there actually aren't any rules for alternate means of communicating with drones. there's no data, for instance, on how much Mp any of the three channels takes up. the only canon way to control drones from the Matrix at all is to use Electronics B/R (Linking to Devices B/R) to wire an RC deck into your Matrix connection somehow. and even that isn't really spelled out; you're supposed to figure it out yourself, or somesuch. |
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Jan 2 2005, 05:56 AM
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#10
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
It's more than 60 years after plug and play, USB, and so on. You plug it in and it works. Total costs: about 3Y for a cable, and a few minutes waiting.
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Jan 2 2005, 08:57 AM
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#11
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
all knowledge of plug and play technology was wiped from everyone's minds during the crash. also, wireless tech. sheesh, didn't you read the history section at the front of SR3? everyone knows that!
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Jan 2 2005, 04:02 PM
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#12
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Target Group: Members Posts: 46 Joined: 1-January 05 From: bremerton WA Member No.: 6,922 |
maybe its better that i keep the two seperate anyway, if i ever get booted from the 'trix or have to scram then id lose my drones as well, then im in suck-city
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Jan 2 2005, 04:19 PM
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#13
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Target Group: Members Posts: 46 Joined: 1-January 05 From: bremerton WA Member No.: 6,922 |
another idea along the same lines:
you skip the RC deck, control the drones from already established transceivers like: cell phone, grinlink im not sure what others but heck, theres a lot of them today, itll only get worse. youd have to modify the drones with a scanner and rigger adaptation "black box" with a spread spectrum transceiver so that it could communicate with whatever "repeaters" you find in the area. that way, you could control your dones from anywhere in the world. |
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Jan 2 2005, 04:52 PM
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#14
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Also, if you end up going with 2 datajacks and a low end VCR, you'll need to add in the reflex trigger as for some reason the simsense portion of the VCR fudges matrix feeds something fierce.
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Jan 2 2005, 06:15 PM
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#15
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Target Group: Members Posts: 46 Joined: 1-January 05 From: bremerton WA Member No.: 6,922 |
no reflex trigger needed for a high end VCR?
maybe it would be easier to just buy a level 3 decker contact and make a rigger. the main reason im doing this is that my whole gaming group loves combat monkeys so im stuck being the brain all the time. i have to cover everything that isnt combat or directly related to it. |
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Jan 2 2005, 06:30 PM
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#16
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
how about making a rigger with a high computer (programming) specialization? computer (programming) helps you convey instructions to drones, and also allows you to have a pretty high-end agent that can handle much of your decking.
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Jan 2 2005, 07:10 PM
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#17
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Target Group: Members Posts: 46 Joined: 1-January 05 From: bremerton WA Member No.: 6,922 |
know nothing about agents, only have the base book.
maybe i should teach my gaming group a lesson and make a troll thrasher...but thinkers are so much fun. le sigh |
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Jan 2 2005, 08:47 PM
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#18
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
you should definitely try to get Matrix and Rigger 3 Revised.
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Jan 2 2005, 09:14 PM
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#19
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
No you need it for that as well, if you intend on decking and also have a VCR implant. But from the original post, is seemed as though rigging was secondary, so there was little value in a rating 2 or 3 rig.
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Jan 3 2005, 12:46 AM
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#20
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Don't give up on combat just yet. Get a hold of Cannon Companion, and load up on the Great Dragon ATGMs; they're highly necessary for antivehicle combat. Combined with heavily armored drones, your rigger can become the 800-lb gorilla of the team. You'll need Rigger 3 [Revised if possible], and Matrix as a nice addition. Man and Machine offers several useful bits of cyber for your "thinker" role. A well-prepared rigger offers more versatility and overall usefulness than anyone, with his only weakness being magic. |
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Jan 3 2005, 02:12 AM
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#21
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
page 44 of rigger 3 have about the only canon info on controling drones from matrix that i recall. and that text there isnt much to go on either.
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Jan 3 2005, 04:57 AM
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#22
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Target Group: Members Posts: 46 Joined: 1-January 05 From: bremerton WA Member No.: 6,922 |
this just in, this just in...
my gm has put his foot down and said "no deckers" what-so-ever with be played by the pc's...he says they are too powerful. so im left with this choice: shaman conjurer/rigger with VCR level 1 (alfa or delta ware) i say yuck, a rigger with spirits helping out, hes the lord of the little people, everyone ive asked about this says im a moron, even the lady at BurgerKing that was taking my order. -or- a straight rigger with some "extra" stuff |
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Jan 3 2005, 05:05 AM
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#23
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
A hermetic mage/rigger would be disgusting; get ahold of Magic in the Shadows and look up Watchers. A watcher attack pack™ uses the Friends in Melee rules for astral combat, making them disturbingly effective against astral opponents. Even without watchers, six elementals plus drones makes your character into a walking army.
A "straight" rigger can be almost as ugly, especially if you branch into communications and command. You can stay safely back in the van, and use one action a turn on Small Unit Tactics (in Cannon Companion). That can give your team quite the edge. |
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Jan 3 2005, 05:23 AM
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#24
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Target Group: Members Posts: 46 Joined: 1-January 05 From: bremerton WA Member No.: 6,922 |
why hermetic and not shamanistic? i think a rat or mouse shaman+rigger would just be gross, i wish the city spirits had movement as one of their abilities.
sorry, im dumb on SR3, maybe i should go back to d&d3.5 and rifts. lol with magic/rigger whats a decent tradeoff with the VCR and magic stats? |
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Jan 3 2005, 05:59 AM
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#25
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Hermetics have the advantage of commanding a whole stable of elementals at once. A shaman can only have one "active" spirit at a time, excluding advanced extras such as Watchers and Allies. Hermetics may have up to Charisma in bound elementals, and may command them all as a single action. I was running a game, and one character had a hermetic conjuror with an ally, six bound elementals, and six watchers on tap. I had set up a force-8 Toxic spirit as the big bad guy for the run. With a single "Get 'em, boys", the big nasty toxic spirit got stung to death. Basically, with a few drones plus a stable of spirits, your character would be a walking army. You'd be able to outnumber the opposition by yourself. Six assault drones + six elementals = Big Nastiness.
If it were me doing it? I'd go for a VCR 1 alpha, plus datajack and some other useful cyber, keeping the total under 2 points. I'd then geasa the magic loss (see MITS for details), selecting Domain and Talisman as my limits; as a pure hermetic conjuror the limits wouldn't be crippling. |
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