IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Are Street Sams/Mercs boring?
iPad
post Jan 3 2005, 11:05 PM
Post #1


Moving Target
**

Group: Members
Posts: 172
Joined: 16-September 04
From: UK
Member No.: 6,671



I doubt anyone here hasnt played one or the other, but the idea of a straight up Street Sam you see in the novels and main rule book looks so boring as a basic concept to me. 'Ware, guns and guts, apds this apds that, and usually some bone ex-navy seal or sas background to boot.

I have no problem with the concept of an ex-military, just all the ex-mill people Ive met in rl arent anything like the way they tend be protrayed in rpgs, films or TV. To be ex-mil it seems you have to be a 'tough nut' charisma void, an ex-squaddie (British infiltryman) I know has kept me and a crowd of people down the pub almost on floor with histerics all evening with tales of his army days.

Before you reply please ask yourself would you actually enjoy playing Kid Stealth for a whole campaign?
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jan 3 2005, 11:09 PM
Post #2


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Sure, why not. I'm not sure I would have thought of the legs-and-explosives trick, though.

~J
Go to the top of the page
 
+Quote Post
Guest_Crimsondude 2.0_*
post Jan 3 2005, 11:23 PM
Post #3





Guests






QUOTE (iPad @ Jan 3 2005, 05:05 PM)
I have no problem with the concept of an ex-military, just all the ex-mill people Ive met in rl arent anything like the way they tend be protrayed in rpgs, films or TV. To be ex-mil it seems you have to be a 'tough nut' charisma void...

Then you're playing with some pretty crappy players.

A PC is only as good as a player is willing to make them. Garbage begets garbage.

I don't play ex-mil PCs because that point in my gaming life is just over. I helped out enough people with theirs and spent enough time on my own characters that I don't see the point. But to dismiss them dismisses a significant basis for characters than have cyber and CQB skills.

Sams and mercs fill a role, and a pretty big one given the relative proportion of mages, deckers and riggers. Sure they sometimes seem like the junk food archetype, but junk food tastes so good sometimes.
Go to the top of the page
 
+Quote Post
iPad
post Jan 3 2005, 11:37 PM
Post #4


Moving Target
**

Group: Members
Posts: 172
Joined: 16-September 04
From: UK
Member No.: 6,671



I wasnt saying anything about crappy players mate, more 'no thrills' sams. The message I suppose is everyone needs a hobby (IC wise).
Go to the top of the page
 
+Quote Post
Cray74
post Jan 4 2005, 12:01 AM
Post #5


Running Target
***

Group: Members
Posts: 1,428
Joined: 9-June 02
Member No.: 2,860



QUOTE (iPad @ Jan 3 2005, 11:05 PM)
I doubt anyone here hasnt played one or the other, but the idea of a straight up Street Sam you see in the novels and main rule book looks so boring as a basic concept to me. 'Ware, guns and guts, apds this apds that, and usually some bone ex-navy seal or sas background to boot.

Dude, the character's what you make of it. Guns & gear should not make the character. They should be indicative of (some of) the preferences and thought processes in the character.

I'm having great fun with a merc/samurai/muscle-thing who spends most of his down time trying to build the perfect pocket secretary (pocket cyberdeck, really), immaturely "chasing skirts," and saving up to retire in Aruba.

His gear is raw overkill firepower and armor - titanium bonelacing, dermal sheathing, mild initiative enhancements, all a result of his history as a merc machine gunner: stand and deliver indiscriminate justice. Doesn't always work, but it fits his "brick" mentality in combat, and doesn't really influence his behavior outside of combat.

Mages, physads, deckers, and other non-muscles are the same. They shouldn't be defined by their spells and gear. If they're "more interesting" as roleplaying characters than muscles because they can cast spells or hack computers, then there's something odd going on.

QUOTE
Before you reply please ask yourself would you actually enjoy playing Kid Stealth for a whole campaign?


Before I can answer that, a question for you: Am I stuck with Kid Stealth's canonical personality or do I get to play someone that's enjoyable to me?
Go to the top of the page
 
+Quote Post
noneuklid
post Jan 4 2005, 12:15 AM
Post #6


Moving Target
**

Group: Members
Posts: 116
Joined: 3-January 05
Member No.: 6,925



Yes, but most of the people who play ex-special forces ops who had (x limbs) blown off in an explosion and their right arm shot up, then bought upgrades to their 'standard army replacements' (I get those for free, right? Because I didn't pay for them. I don't care if 'resources' includes all gifts! La la la! I can't hear you!) with their mustering out pay and also the huge amount of gold they found in an Atlzan technotemple and now carry assault rifles and katanas (or broadswords, because "katanas are too overused") down the streets...

Most of those people tend not to be the ones to stick around long on a discussion forum, or post entirely too much about their own greatness.

Only us Night One adepts are truly great. 8)
Go to the top of the page
 
+Quote Post
Apathy
post Jan 4 2005, 12:19 AM
Post #7


Running Target
***

Group: Members
Posts: 1,408
Joined: 31-January 04
From: Reston VA, USA
Member No.: 6,046



I've played a fair share of ex-military PCs, because that's my own history so that's what I know. But I agree with others that have posted here; a fun merc can't be defined by his 'ware and equipment any more than the adept is defined by his powers...it's all about the personality you infuse into them.

I think the reason sams and mercs often come across as boring is because they're often the first characters that newbies create (easier than learning all those decking/rigging/magic rules), and it takes a while for newbies to learn how to get into role-playing. But that's just a limitation of the player, not the archetype.
Go to the top of the page
 
+Quote Post
Crimson Jack
post Jan 4 2005, 12:32 AM
Post #8


Running Target
***

Group: Members
Posts: 1,129
Joined: 11-June 03
From: Tir Tairngire
Member No.: 4,712



QUOTE (iPad)
I have no problem with the concept of an ex-military, just all the ex-mill people Ive met in rl arent anything like the way they tend be protrayed in rpgs, films or TV.

Take a peek at Collateral and watch some of the special features regarding Vincent. Not only is Michael Mann one of the unsung masters of character development, this is an excellent example of an intriguing ex-mil character... in a very Shadowrunny style movie.
Go to the top of the page
 
+Quote Post
Fix-it
post Jan 4 2005, 01:04 AM
Post #9


Creating a god with his own hands
***

Group: Members
Posts: 1,405
Joined: 30-September 02
From: 0:0:0:0:0:0:0:1
Member No.: 3,364



Sams= boring.
Mercs= Less boring.
Go to the top of the page
 
+Quote Post
Oro
post Jan 4 2005, 01:25 AM
Post #10


Target
*

Group: Members
Posts: 46
Joined: 1-January 05
From: bremerton WA
Member No.: 6,922



its the same in every game:
im running a D&D3.5 game right now and one of my players (fighter) is going to play a street sam in a new SR game. hes been playing for a while and knows both systems better than i do. I like lots of options for my characters cause i like a real mental challenge when i play, he likes to kill stuff... so be it.

people who play combat monkeys well usually play them really well cause they have less to worry about system wise and can devote more game time to RP'ing; they dont have to worry about problems on multipule dimensions, just their physical one while a decker/conjurer/rigger has to worry about...well, hed be a nut job after a few months.

in all the games ive run and played in the players that REALLY SHINED role-playing wise were the experienced gamers who played fighters (in all their varied forms). the ones where i had to step back say "damn hes got that character down" where the intelligent, experienced gamers who played moronic meat shredders.

my two cents
Go to the top of the page
 
+Quote Post
Necro Tech
post Jan 4 2005, 01:36 AM
Post #11


UMS O.G.
**

Group: Dumpshocked
Posts: 444
Joined: 18-May 04
Member No.: 6,335



Don't forget you can make magic user, adept and rigger combat monkeys. Combat monkeys can be bored frequently when you are not killing stuff. If your merc has hobbies or back up skills, he gets more playing time and tends to be more interesting. If you can't (or wont) roleplay, all characters are boring.
Go to the top of the page
 
+Quote Post
mfb
post Jan 4 2005, 01:47 AM
Post #12


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



well, yeah, if you're playing a guy with no hobbies, no family to speak of, and no social skills, of course he's gonna be boring. that's true whether you're talking about a sam, a merc, a mage, or whatever.
Go to the top of the page
 
+Quote Post
toturi
post Jan 4 2005, 02:48 AM
Post #13


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



Ahhh, that's what Meditation is for. Passing the time... and Centering when you initiate. Mage/adept combat monkeys are good.
Go to the top of the page
 
+Quote Post
Fix-it
post Jan 4 2005, 03:58 AM
Post #14


Creating a god with his own hands
***

Group: Members
Posts: 1,405
Joined: 30-September 02
From: 0:0:0:0:0:0:0:1
Member No.: 3,364



QUOTE (Oro)
they dont have to worry about problems on multipule dimensions, just their physical one while a decker/conjurer/rigger has to worry about...well, hed be a nut job after a few months.

That's what I find fun about playing my fav. rigger. he often forgets he's human. Ever try to fly out of bed in the morning?
Go to the top of the page
 
+Quote Post
Sandoval Smith
post Jan 4 2005, 04:14 AM
Post #15


Running Target
***

Group: Members
Posts: 1,144
Joined: 22-September 04
Member No.: 6,690



No, but he has walked into a mechanic's and asked for a tune-up.

I'd say that the problem isn't with sam and mercs, but with players who really aren't doing any roleplaying.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jan 4 2005, 04:17 AM
Post #16


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



That's what Riggermages are for… so you can try to fly out of bed and succeed.

~J
Go to the top of the page
 
+Quote Post
Cain
post Jan 4 2005, 05:56 AM
Post #17


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



My favorite street sam was a troll with a Cha of 1; he was loosely based on Mr. Tulip from Terry Pratchett's The Truth. He started with an Art History skill of 6, and later raised it to a 9! One of his hobbies was going to museums and seeing if he could make the curators break out into tears.
Go to the top of the page
 
+Quote Post
mfb
post Jan 4 2005, 08:38 AM
Post #18


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



i think the reason that sams and mercs tend to be characterless more often than other character types is, there are so many more examples of them in media. i mean, consider the following movies as SR characters, and how much they'd suck: Escape from New York, Sniper, Rambo, any Steven Segal movie, any Arnold movie in which he's not trying to be funny. sure, it's fun to watch them beat the crap out of bad guys (except Steven Segal, he's just terrible), but they've got no life. they're excuses for one-liners and violence; and let's face it, most SR players can't come up with good one-liners to save their lives.
Go to the top of the page
 
+Quote Post
Guest_Crimsondude 2.0_*
post Jan 4 2005, 08:51 AM
Post #19





Guests






You forgot the most atrocious example: Walker, Texas Ranger.

Although in the right context, even the most ludicrous and unnecessarily violent and stupid scenes can be really effing funny to watch (Which Conan O'Brien proved earlier last year).
Go to the top of the page
 
+Quote Post
mfb
post Jan 4 2005, 08:59 AM
Post #20


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



i didn't forget him, i had him surgically removed from my mind.

...if you consider opening your own skull with a claw hammer "surgical".
Go to the top of the page
 
+Quote Post
Guest_Crimsondude 2.0_*
post Jan 4 2005, 09:08 AM
Post #21





Guests






You know, I wouldn't have charged much if you asked me to do it for you.
Go to the top of the page
 
+Quote Post
Canid13
post Jan 4 2005, 09:32 AM
Post #22


Moving Target
**

Group: Members
Posts: 278
Joined: 28-September 04
From: The Smoke
Member No.: 6,709



I actually prefer to play the combat monkeys, but I try my best to not make them one dimensional, either in their background or in their personality. Sometimes I fail miserably, but as far as I'm concerned, a character who can just kill people is one dimensional and should be treated as such - any person who's not going to bother trying to do anything else has real issues which can be entertaining to try and bring out.

Regardless of how you kill, a combat monkey is a challenge just as much as any other charcacter because you're got to try and be the character. So a character doesn't take an especially active part in some runs and perhaps doesn't say much, but over time that can change and change dramatically.

Newbies use sams and mercs cos they're less rules heavy (afterall, everyone needs an understanding of the combat rules) so they're easier to start with, in any system. Some people then move away from those arctypes, but some people don't. I enjoy combat as well as the actualy character interaction, so I guess that makes me inclined to play sams and mercs or combat monkeys of one form or another. It's up to me to make them less one-dimensional, and I think I manage it for the most part. Unless I'm intending to play a walking cliche that is :o)
Go to the top of the page
 
+Quote Post
noneuklid
post Jan 4 2005, 09:39 AM
Post #23


Moving Target
**

Group: Members
Posts: 116
Joined: 3-January 05
Member No.: 6,925



Playing a good combat monkey means being a living work of art. I am a minmaxer to the core: Maximize advantage, minimize disadvantage. Just like being a good face means being able to turn an angry mob into a teary-eyed group of barstool pals, being a good combat monkey means being able to get the rest of your group out of an apparently hopeless situation.

And if you are a damn good combat monkey, you have perfect control over who lives and dies while you're doing it.
Go to the top of the page
 
+Quote Post
mfb
post Jan 4 2005, 09:52 AM
Post #24


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



indeed. playing a combat monkey is more fun, for me, when i'm the only one on the team--not because i want to hog all the kills, or anything, but because that's when it's the hardest to do my job well. more challenge = more fun.
Go to the top of the page
 
+Quote Post
Canid13
post Jan 4 2005, 11:23 AM
Post #25


Moving Target
**

Group: Members
Posts: 278
Joined: 28-September 04
From: The Smoke
Member No.: 6,709



Hehehe, you'd love my group then mfb. There's loads of combat types but they ALL, including the non combat types, go around without thought or due care (either player driven or cos the character genuinely wouldn't care).

Makes playing a wolf shaman combat guy kinda challenging :o)

Course it's even more fun as a GM coming up with ways to not kill them and not make it look like I ain't going for the throats :o)
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th April 2024 - 06:10 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.