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> Question about Flashbacks flaw., Johnny! Johnny! Where's my legs?
DeadNeon
post Jan 4 2005, 05:48 PM
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I personally never gave this much thought until one of my players asked me, so i figured i'd ask everyone here what they think.

According to SRComp, the flashback flaw, once triggered, last for 1D6 rounds. Does the rule of six apply to this?
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Lindt
post Jan 4 2005, 05:49 PM
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Im a bitch, and say yes. Flashbacks is a steep flaw.
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Kagetenshi
post Jan 4 2005, 05:55 PM
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The answer is no. However, if you'll reread, that's minutes, not rounds.

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BitBasher
post Jan 4 2005, 05:56 PM
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...And minutes is an absolute eternity.
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DeadNeon
post Jan 4 2005, 06:03 PM
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Thanks for the correction Kagetenshi. Makes a little more sense now.
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Kagetenshi
post Jan 4 2005, 06:07 PM
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QUOTE (BitBasher @ Jan 4 2005, 12:56 PM)
...And minutes is an absolute eternity.

Indeed. With regards to combat or most other time-sensitive situations, the character may as well have taken a gel round from a Panther Assault Cannon (gel round as big as a man's head), only they won't be as easy to carry. Also no guarantee that it will be quiet.

~J
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Jrayjoker
post Jan 4 2005, 06:24 PM
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I had a character with this flaw for about ten minutes of gametime once. Man did that stink. I personally will never take it again because the guy who GMs when I don't hits the flaws hard and practically ignores any edges.
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Lindt
post Jan 4 2005, 06:26 PM
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Crap, its MINUTES?!? Never mind then man behind the curten then. Its bad enough as is!
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Jrayjoker
post Jan 4 2005, 06:27 PM
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Yeah, nothing like 10-360 combat rounds of dying.
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BitBasher
post Jan 4 2005, 06:49 PM
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Nitpick, one minute is 20 combat rounds, so it's 20-120 combat rounds :D
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Jrayjoker
post Jan 4 2005, 07:09 PM
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Can you tell I've been playing D20 for a while now?
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HMHVV Hunter
post Jan 4 2005, 07:36 PM
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I've never had it triggered before, but I always thought the Flashbacks flaw could be incredibly compelling if it's handled correctly. A good example of what I'm thinking about would be Wolverine's flashbacks from the X-Men movies, and that's how I've always pictured them as.

In my opinion, the flaw should be more for story purposes than to allow a sadistic NPC a sitting duck target. A GM that uses it like that regularly I would probably see as a bit asshole-ish.
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BitBasher
post Jan 4 2005, 08:19 PM
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QUOTE (HMHVV Hunter)
I've never had it triggered before, but I always thought the Flashbacks flaw could be incredibly compelling if it's handled correctly. A good example of what I'm thinking about would be Wolverine's flashbacks from the X-Men movies, and that's how I've always pictured them as.

In my opinion, the flaw should be more for story purposes than to allow a sadistic NPC a sitting duck target. A GM that uses it like that regularly I would probably see as a bit asshole-ish.

if that's the case then you shouldn't get the rather heinous point value that it's worth. That flaw IS a dehabilitating flaw and it even says in the description that it should come up once or twice per game session.
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Jrayjoker
post Jan 4 2005, 08:29 PM
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I don't think my GM was sadistic, I just had a flashback at a really bad time.
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Ronin Soul
post Jan 4 2005, 09:24 PM
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I have always found that flaw to be a bit severe even though it is stated as being one hell of a flaw. Now, triggering such a flaw IN COMBAT is downright evil, and personally I think that one should skip the minutes rule. A normal battle is over within 2-5 combat rounds mostly and having a character missing the entire combat, and probably, dying in the process is just plain wrong.

My solution? The character looses 1D6 combat rounds instead of minutes if somthing of a combat is a triggering factor and use minutes when they are out of combat. It speeds things up and the situation will STILL be very, very deadly for a character since missing one or two combat rounds without even the chance to dodge is just suicidal.

The Jopp
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BitBasher
post Jan 4 2005, 09:31 PM
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How bout if you arent willing to suffer the consequences then don't take the flaw? :)
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Kagetenshi
post Jan 4 2005, 09:36 PM
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Indeed. I'd bump the value of the flaw up, personally, but leave it with just as many teeth.

~J
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Jrayjoker
post Jan 4 2005, 09:38 PM
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You could also discuss a trigger with the GM and not get into combat when it is likely to occur....
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Kagetenshi
post Jan 4 2005, 09:42 PM
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Generally getting into combat is something done involuntarily. Voluntary combat should optimally be a slaughter.

~J
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Mugzy
post Jan 4 2005, 09:42 PM
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Man this flaw would be just as bad if the trigger were guys in suits.

Right in the middle of a meet... the shellshocked street sam goes catatonic, or starts seeing the Johnson as a bad guy from some war.

Talk about your social fubars
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noneuklid
post Jan 5 2005, 05:23 AM
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Typically, combat flashbacks occuring during combat will not render the character helpless- they'll just impose images of their remembered enemies over their actual enemies. The flashbacks don't have to be a total and full immersion experience- just dehabilitatingly different than reality (for instance, if the flashback makes the character remember a time when he was surrounded by enemies, and half the characters around him are actually friends...)
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Kagetenshi
post Jan 5 2005, 05:53 AM
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Typically, combat flashbacks occuring during combat will not render the character helpless- they'll just impose images of their remembered enemies over their actual enemies.

And their friends, and that guy over there, and the toaster oven.

As far as I'm concerned, once you can no longer act on the situation you are helpless. What does it matter if you're gunning people down left and right if half the people are on your team? More, likely, as they're probably going to be in closer proximity and thus a higher threat.

~J
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toturi
post Jan 5 2005, 05:56 AM
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The game mechanics for Flashbacks is that the PC is incapacitated and cannot do anything useful. A PC with Flashback needs to fail a Will(6); like any other test, you could use up a Karma to reroll.
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Kagetenshi
post Jan 5 2005, 06:07 AM
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Toturi brings up a good point; even negative effects are houserules of the flaw as it exists.

~J
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Sandoval Smith
post Jan 5 2005, 07:11 AM
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I can't imagine a GM letting you take flashbacks as a flaw without talking it over first, to lay down what the triggers are. A bad GM will use it whenever he feels it will be fun to screw over your character.

GM: A puppy wanders through the combat zone, and is torn apart by the crossfire. Make the roll to see if you have flashbacks to that terrible incident of your youth.
Player: But we're on an Arc run!
GM: There can be puppies in the Arc.
Player: We're in the labyrinth! And this is the sixth time!
GM: Deus is messing with you.

I think it's a really bad idea to take flashbacks as something that can be commonly triggered in combat, and I hate when I see it abused for a munchkin. It can be very interesting to roleplay because A well thought out trigger often occurs at best (rp wise) of times, but OOC having a good chance of the character collapsing into quivering fits whenever someone fires a gun is just a really stupid thing to do.
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