IPB

Welcome Guest ( Log In | Register )

4 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> Best roll you ever made?, What's the best roll you ever made?
Wardancer
post Jan 6 2005, 01:49 AM
Post #1


Target
*

Group: Members
Posts: 9
Joined: 3-January 05
Member No.: 6,927



It happens. Some freak luck comes along and you happen to roll some darn high numbers. You manage to pull off some supermetahuman feat. So what have YOU done?

(MIGHT BE OFFENSIVE)










In a game over AIM, me and another character were hired to kill a porn star. You read that right. Another porn star wants her dead, hires us to do it. So basically we were searching around, and we happen upon a dressing room full of nude girls, where my character rolled perception to see if one of them was the target.

OnlineHost: SergentDunn rolled 6 6-sided dice: 6 2 1 6 6 5
OnlineHost: SergentDunn rolled 3 6-sided dice: 6 4 5
OnlineHost: SergentDunn rolled 1 6-sided die: 6
OnlineHost: SergentDunn rolled 1 6-sided die: 6
OnlineHost: SergentDunn rolled 1 6-sided die: 6
OnlineHost: SergentDunn rolled 1 6-sided die: 5
SergentDunn: (Holy hell)
Solidcobra0: (Holy hell)
Solidcobra0: In a moment of perfect, total clarity, you see everything in the room perfectly, one of the girls is indeed the target.

If I added that right, I got a 44 on that roll. He let me figure out her languages based on my roll so I could tell my partner without her knowing to use Killing Hands, Delayed Damage, so it would look like an accident.
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Jan 6 2005, 02:16 AM
Post #2


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



Haven't yet tried to find such fun things, but that was 35. 44 couldn't happen with that last roll being a 5, you would need 7 sixes and a two to get a total of 44.

I did see a stealth 3 dwarf get an average around 17 during a few stealth tests while the 6+6 dice stealth adept averaged an 8 at the same times.
Go to the top of the page
 
+Quote Post
Cain
post Jan 6 2005, 02:30 AM
Post #3


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



I have witnesses who'll testify that I once rolled all ones on twelve dice. I know it's not quite what you were looking for, but the odds of that are on par with rolling your 35.
Go to the top of the page
 
+Quote Post
paul_HArkonen
post Jan 6 2005, 02:45 AM
Post #4


Moving Target
**

Group: Members
Posts: 881
Joined: 1-May 04
Member No.: 6,295



the greatest ones from my group were a mage rolling just over 30, I think it was 33, on an assensing test, and our team gunnbunny's roll of 25 for a pistol shot to the head, on an unaware target after 3 turns of aiming (TN of only 2).

completely wasted high rolls strike me as quite funny, especially since I'm GM at least some of the time.
Go to the top of the page
 
+Quote Post
mfb
post Jan 6 2005, 02:49 AM
Post #5


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



this one requires some backstory. i may have rolled higher, on other occasions, but i've never rolled better.

me and the team i was with were in Wetar, an island-nation near Indonesia with a habit of slaughtering the Awakened. we'd arrived just in time to be caught up in a massive revolt of the Awakened against the ruling government--i'm talking cruise missile strikes, thousands of spirits and elementals, at least several hundred blood spirits (many of which had a base force of 8+), the works. the revolt coincided--accidentally or by design, we don't know--with the release of thousands of shedim. a reall hell-on-earth scenario, and we're running around with little/no armor and crappy AK-97 knockoffs.

we manage to swim to Liran, a nearby island. by this time, the Wetar mages have managed to gain the upper hand against the shedim, and are driving them into the sea. the nearest thing to swim to is--surprise!--Liran. we hold off the first fifty or so shedim in a ten-minute firefight that expended more ammo than i've ever seen shot off in one game.

at that point, we were low on ammo and other supplies, so we ran and let them have the beach. one of the stronger shedim--force 12, with 7 SE--led some of its weaker fellows in an ambush on us. we held them off surprisingly well, though two of our mages went down when they tried to banish the f12 as a delaying tactic--they held him in place long enough to mark him with an incendiary grenade for the combat drone that was coming in to help us get out. the combat drone blows the f12 to pieces, and my character runs up to make sure the job is finished.

i forgot about the shedim's fear power. you know, the one where it says "boo", and then you have to roll Will vs (spirit's F + SE) or freeze in place. i get within range, and the DM tells me i have to roll. we're tired, beat up, two of our mages are down; i'm the best combat-guy in the group. if i go down, the chances of the rest of the team drop like a rock.

"damn," says i. "that's not so happy." so i get out my 5 willpower dice and toss them down, preparing to blow all my karma to hit the TN.

the first roll was a 19.
Go to the top of the page
 
+Quote Post
Crimson Jack
post Jan 6 2005, 02:51 AM
Post #6


Running Target
***

Group: Members
Posts: 1,129
Joined: 11-June 03
From: Tir Tairngire
Member No.: 4,712



There's one player in my group who busts a nut every time he rolls huge numbers. He freaks out, like the divine hand of god is controlling his dice. When he finally finishes with his roll, I tell him that the target number was 4 so that uber roll only counts as one success.
Go to the top of the page
 
+Quote Post
Shrapnel
post Jan 6 2005, 03:16 AM
Post #7


Moving Target
**

Group: Members
Posts: 247
Joined: 28-November 04
Member No.: 6,852



I know it's not Shadowrun, but I have an interesting story nonetheless.

It was one of the few times I tried dabbling in D20... My first TWO rolls were both natural 20s!!! 8)

The first one was cool, my first attack, and I roll a natural 20... Then I do it again next turn... :D

The entire group, all veteran D20 players, just stopped and stared for a while... :eek:
Go to the top of the page
 
+Quote Post
RedmondLarry
post Jan 6 2005, 03:30 AM
Post #8


Senior GM
***

Group: Dumpshocked
Posts: 1,406
Joined: 12-April 03
From: Redmond, WA
Member No.: 4,442



Best roll I ever did? Resisting 4-kilos of C12 that blew up too close. Had to resist 17D after benefits of armor and the tree.

Rolled four 17s using 27 Karma Pool (6 for 3 extra dice, 21 for 6 rerolls).
Go to the top of the page
 
+Quote Post
Mercer
post Jan 6 2005, 04:48 AM
Post #9


Running Target
***

Group: Members
Posts: 1,326
Joined: 15-April 02
Member No.: 2,600



I used to write down my highest rolls down next to the stat. I got a 42 one time on a perception test. I have no idea what it was for, but I had the number written down for some time.

The 2nd best botch I've seen was one on five dice-- it was someone who surprised me and was shooting me before I could react. His gun blew up and he took some damage, and then I shot him.

The best botch I've seen was on six dice-- the Phys Ad was using Empathetic Sense to detect the emotions of the new guy in the group. He got a crystal clear message of "Kill the Phys Ad, kill the Phys Ad, kill the Phys Ad." (That was kind of an old joke from an old D&D game where a mage found a cursed ring of telepathy which made him think anyone who's mind he read was plotting against him.)

Good times.

Go to the top of the page
 
+Quote Post
Arethusa
post Jan 6 2005, 04:53 AM
Post #10


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



QUOTE (Shrapnel @ Jan 5 2005, 10:16 PM)
The entire group, all veteran D20 players, just stopped and stared for a while... :eek:

Why, those odds were astronomical! They must have been... one in four hundred!
Go to the top of the page
 
+Quote Post
Kanada Ten
post Jan 6 2005, 04:58 AM
Post #11


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



QUOTE (Arethusa)
QUOTE (Shrapnel @ Jan 5 2005, 10:16 PM)
The entire group, all veteran D20 players, just stopped and stared for a while...

Why, those odds were astronomical! They must have been... one in four hundred!

But still a great "demonstration" of Beginner's Luck. Ah, how myths do propagate.
Go to the top of the page
 
+Quote Post
Trax
post Jan 6 2005, 05:11 AM
Post #12


Moving Target
**

Group: Members
Posts: 470
Joined: 2-January 05
From: Quebec
Member No.: 6,924



What really sucks is rolling a bunch of natural 20's, and then botching the damage with a 1.
Go to the top of the page
 
+Quote Post
Raygun
post Jan 6 2005, 06:17 AM
Post #13


Mostly Harmless
**

Group: Dumpshocked
Posts: 937
Joined: 26-February 02
From: 44.662,-63.469
Member No.: 176



Rolled 67 on 3D6 for initiative in the first game of Shadowrun I ever played (or any RPG for that matter).
Go to the top of the page
 
+Quote Post
Voran
post Jan 6 2005, 07:02 AM
Post #14


Running Target
***

Group: Members
Posts: 1,405
Joined: 23-February 04
From: Honolulu, HI
Member No.: 6,099



QUOTE (Trax)
What really sucks is rolling a bunch of natural 20's, and then botching the damage with a 1.

Amen.
Go to the top of the page
 
+Quote Post
DocMortand
post Jan 6 2005, 07:47 AM
Post #15


Running Target
***

Group: Members
Posts: 1,088
Joined: 8-October 04
From: Dallas, TX
Member No.: 6,734



For some reason, every time I roll the dice against my players (I'm the GM) I roll well. But I'll never forget rolling 8 dice - and every single one of them were 6's. Considering I was shooting a purst from an assault rifle...I felt really sorry for the guy at that point (and fudged the damage down from 11D4 to 11D2) One other time I rolled 16 dice at a TN 5, and all but one were 5+, with 7 6's. Ngh. My players think I roll these things on purpose now...

I'm going to have to start keeping track of the highest number rolled for stats...

Go to the top of the page
 
+Quote Post
John Campbell
post Jan 6 2005, 09:17 AM
Post #16


Running Target
***

Group: Members
Posts: 1,028
Joined: 9-November 02
From: The Republic of Vermont
Member No.: 3,581



Looking through the logs from our last IRC game, I find one instance where I rolled a 31. Against TN 2. I was soaking Drain from casting an Improved Invisibility.

The Raven shaman managed a 37 on a Perception test at one point, which would probably have been more useful if he were the sort to pass on information. (It's not that he hoarded information, as such... it's just that his conception of what other people would find relevant was really... odd.)
Go to the top of the page
 
+Quote Post
Canid13
post Jan 6 2005, 09:24 AM
Post #17


Moving Target
**

Group: Members
Posts: 278
Joined: 28-September 04
From: The Smoke
Member No.: 6,709



I've rolled like 40+ for Perception a couple of times, and most of my players have rolled at least that. I had a player roll something like 60 for a Stealth open test once. I've also had a guy with Assault Rifles 4 stage twice on a blind fire, and a really lucky Perception test which resulted in the death of a PC.
Go to the top of the page
 
+Quote Post
toturi
post Jan 6 2005, 09:49 AM
Post #18


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



I've got 29 on a Stealth Open, a 20 on a Perception and 6 successes against a TN of 8 with 8 dice.
Go to the top of the page
 
+Quote Post
The White Dwarf
post Jan 6 2005, 10:05 AM
Post #19


Moving Target
**

Group: Members
Posts: 614
Joined: 17-June 03
From: A safehouse about to be compromised by ninjas
Member No.: 4,754



Weve had several rolls break into the 30s over the years, and I think 1 or 2 40s. The worst roll however had to be the mage landing a 23 on an astral perception test, causing some lines of inquiry that resulted in some bugs taking too much interest in us. Oh yea, it was during recon in a museum... cant say Ill ever badmouth having a hold out pistol around after that.
Go to the top of the page
 
+Quote Post
U_Fester
post Jan 6 2005, 03:43 PM
Post #20


Moving Target
**

Group: Members
Posts: 230
Joined: 3-December 04
Member No.: 6,863



My best role was as a GM for a NPC against a PC. The NPC had 12 (all) success on sniper shot on a PC.
Go to the top of the page
 
+Quote Post
CoalHeart
post Jan 6 2005, 04:00 PM
Post #21


Moving Target
**

Group: Members
Posts: 280
Joined: 22-October 03
Member No.: 5,757



A sniper always has a good chance of getting all successes. So it's not a big thing.

And as for really high numbers on perception tests.... Sadly it doesn't help. You need multiple successes, not just one big one. Perception isn't an open test.

So you could roll 1 1 1 1 39 against someone's awesme stealth roll of 5. You still wont 'SEE' them. You will only get the indication that something /might/ be there and it's worth a second look.

Sad day when most high rolls don't mean squat in SR. We need more Open tests.

Hmm, and to add my numbers to the pile personal highest number was a high 20s, I think 27. Worst was 5 dice, all 1s. Oh and Once got 12 successes of Brawl 6 + Combat Pool 6 vs a TN 4. I punched an elephant to death in a single blow. Killing hands while at the zoo baybe.

Kind of make me remember my first mistakes when playing SR. I thought you roll the dice of your stat or skill. Add up all the values (reroll any 6s) Then divide by the TN to find out how many successes you got. Strangely it actually worked for a while, and even had some people with low skill pull off some amazing luck through a high roll.

Edited to add in a remembered roll.
Go to the top of the page
 
+Quote Post
Just Pete
post Jan 6 2005, 04:08 PM
Post #22


Target
*

Group: Members
Posts: 66
Joined: 26-February 02
Member No.: 582



I've seen the 60+ init rolls a few times. My own personal best roll was around a 27 or 28.

However....

I did get the all-time worst roll. My bodyguard, first ed. SR, had ten dice for his pistol skill (Firearms 6, Spec Pistols 10). He was firing at short range, no cover, at a mage that had cast a fairly weak chaotic world spell - his target number was only six.

Now, this character (my namesake...), Just Pete, had never missed a shot. Never. Never failed to do damage, either, even against the dragon he shot once (and killed - but that's another story)

First roll, ten dice, no sixes. 1 Karma point burnt for a reroll! (they went away in 1st ed., no refreshing the karma pool)

Second roll ten dice, no sixes. 2 More Karma!

Third roll, still no sixes - 4 more Karma...

And the fourth roll - still no sixes. Poor Pete didn't have enough Karma left to roll again, so his shot went wild. He just stood there, stunned, while the mage levitated his pistol out of his hand.

Fortunately, Pete had team members that saved his ass...
Go to the top of the page
 
+Quote Post
Fortune
post Jan 6 2005, 04:08 PM
Post #23


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Coalheart: The Perception Test is an Open Test when it comes to Stealth. The Stealth roll is an Open Test which sets the TN for the opposing Perception Test. (see SR3 page 95)

Shadowrun needs less Open Tests!

Initiative does not use the 'Rule of Six' in SR3. Rolling a '6' does not mean you roll again (unless you have the Adreneline Surge Edge).
Go to the top of the page
 
+Quote Post
CoalHeart
post Jan 6 2005, 04:28 PM
Post #24


Moving Target
**

Group: Members
Posts: 280
Joined: 22-October 03
Member No.: 5,757



QUOTE (Fortune)
The Stealth roll is an Open Test which sets the TN for the opposing Perception Test. (see SR3 page 95)


Not quite, but maybe.

It doesn't say that "The Stealth roll is an opent test which sets the TN for the opposing Perception Open Test."

Plus I don't have my book with me.

Oh and if it were just an open test for perception why are there varying degrees of success?

From the SR GM screen's PDF.

PERCEPTION SUCCESS TABLE
Successes Result
1 Something is there.
2 Something is definitely there, and the perceiver
suspects what general type of thing it is.
3 The perceiver knows what type of thing it is and
suspects its exact nature.
4+ The perceiver knows what it is, but has no specifics
without further information or examination.

So as you can see, perception tests are not open tests, you need to score multiple successes.

Or I'm just talking out of my ass. This is how it was shown to me by the GM's I've played with, and it's how everyone I know plays it out. So I believe in it.
Go to the top of the page
 
+Quote Post
Fortune
post Jan 6 2005, 04:36 PM
Post #25


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Perception has a set number (and needs multiple successes) to notice something not using Stealth.

When someone is actively using Stealth for Sneaking or Hiding purposes, then the Stealth Test sets the TN for the Perception Test. One success on the Perception Test tells you someone is there, which is enough to defeat the Stealth Test.

When someone is using Stealth for Theft purposes, it is an Opposed Test against the target's Intelligence.

This is one of the problems with Open Tests. The base multi-success mechanics would work just fine with set TNs for all tests, instead of adding a totally different mechanic occasionally.
Go to the top of the page
 
+Quote Post

4 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 14th April 2026 - 11:34 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.