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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
Hi all.
I am hoping to get an idea of the types of matrix systems you've all created and maybe a few notes about how they've worked. So if you have Matrix system(s) you'd like to share (stats, security sheaf, drawing, etc.) then please share! I am sure me as well as the other here would benefit from your ideas. I am basically looking to branch out my thinking about different systems types and set-ups. Thanks. |
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#2
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 ![]() |
Kanada beat me to it. It's past time I added a couple of Hosts to that thread.
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#4
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
/bump.
Thanks for the reference, but does anyone else have any home-grown matrix systems they'd like to share? I am wanting to use the Matrix more and more in my campaigns, would like to see what other DSers have hinding up their collective sleeves. As always, thanks in advance. PS - the link is *really* useful btw. :D |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 312 Joined: 9-October 02 Member No.: 3,430 ![]() |
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#6
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
just watch out, it defaults to the virtual realitys 2 system. you can set it to generate both hosts and grids useing the system in matrix tho. just in case someone miss that option ;)
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Lo-Fi Version | Time is now: 16th May 2025 - 06:14 PM |
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