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#26
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
Ow. I thought there was a maximum of 5 Edges/Flaws per lifestyle? Page Ref... Ah: Under the edges and flaws example, P137, SSG. Anyway: I personally do disagree with that rule slightly as one lifestyle can be very different from the next. I'd probably assess that on a case-by-case basis as a hard number is a bit restrictive.
Also: that no security contract package is woth .5 more than unreliable security 5 and underpaid security. Are you sure you don't meanunreliable security 6? |
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#27
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 ![]() |
For the ork underground; The only game effect of area is how common crime is. As I suspect petty crime or similar is quite common in the underground; you'd be looking at an E area (street) with the better parts being Ds (squatter). It also isn't that expencive to live there so the above fits with those numbers. StFor the edges and flaws I'd stick most of the flaws about the area being unpleasant/noisy/smelly with no privacy (that'd be most of them then) with the edges of friendly neighbours, 5 minutes from everything, ETC.
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