IPB

Welcome Guest ( Log In | Register )

13 Pages V  « < 7 8 9 10 11 > »   
Reply to this topicStart new topic
> Shadowrun Online - The MMO, What are your thoughts?
Crimson Jack
post Jan 20 2005, 07:37 PM
Post #201


Running Target
***

Group: Members
Posts: 1,129
Joined: 11-June 03
From: Tir Tairngire
Member No.: 4,712



paul,

I'd say yes. That would be a stand-out feature, that would separate it from the other games.
Go to the top of the page
 
+Quote Post
Dax
post Jan 21 2005, 03:26 PM
Post #202


Moving Target
**

Group: Members
Posts: 194
Joined: 24-January 04
Member No.: 6,013



An SR MMORPG huh?

I'll stick it in the folder of my dreams, right next to my dream of an SR TV show (animated or otherwise).

I think that the cheif problems with this project come from two different feilds. The first being technology restrictions, and the second being the people playing the game.

As much as we want the game to do, I honestly think that our current tech standards aren't advanced enough to make it financially feasible. I would love to see an SR game with a full blown physics engine, with a turly interactive story line, and enough instance locations to make the game feel trully unique.

I can only imagine how much server capacity would be needed to do that. The bandwith costs at todays rate would be astronomical. So, in order to make the game work, compromises would have to be made. And I bet they'd be painful ones.

But the biggest reason I think this game would be a painful experiance would be the general community. Head on over to the World of Warcraft forums sometime. You will see a total sea of loatheing, bitching and whineing. The general MMORPG community that seems to be out there these days, seems to be the largest collection of immature asses I've ever met in my life. You think that the CLUE Files are bad? Heh. Well you ain't seen nothing yet.

It's beacuse of those kinds of people that you could never have Perma Death in the game. It's beacuse of those kinds of people that the Seattle streets would turn into a gank fest. It's beacuse of those people, that this game would become just like every other MMORPG. It is...inevitable...I'm really sorry to say. The immaturity always drags the game down.

I do wish this project the best of luck. I just think that its in trouble.
Go to the top of the page
 
+Quote Post
Jrayjoker
post Jan 21 2005, 05:11 PM
Post #203


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



Hmmmm, how do we keep this out of the hands of the masses? Especially the 13-17 year olds with lousy attitudes.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Jan 21 2005, 05:44 PM
Post #204


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,008
Joined: 30-December 02
From: Boston
Member No.: 3,802



Background checks.

~J
Go to the top of the page
 
+Quote Post
Jrayjoker
post Jan 21 2005, 06:11 PM
Post #205


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



Only release it to Dumpshock members?
Go to the top of the page
 
+Quote Post
bitrunner
post Jan 21 2005, 07:46 PM
Post #206


Moving Target
**

Group: Members
Posts: 496
Joined: 28-June 02
From: Orlando FL
Member No.: 2,915



the problem is worse...i've known some 13-17 yr olds that play fine and understand the concepts behind teamwork and MMOs...and i've known some people in their 30s and 40s that act like immature 12 yr olds....

and even if you're normal most of the time, every once in a while i've seen someone decide they've had a bad day and are just looking for a fight/PVP/kill fest...

you're going to get it no matter what...
Go to the top of the page
 
+Quote Post
Jrayjoker
post Jan 21 2005, 07:52 PM
Post #207


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



Yeah, I know. I seldom act that way myself (ahem, no really) , but I have seen it.
Go to the top of the page
 
+Quote Post
Guest_Crimsondude 2.0_*
post Jan 21 2005, 08:00 PM
Post #208





Guests






QUOTE (Jrayjoker)
Only release it to Dumpshock members?

That's hilarious.
Go to the top of the page
 
+Quote Post
FrostyNSO
post Jan 21 2005, 08:17 PM
Post #209


Resident Legionnaire
*****

Group: Dumpshocked
Posts: 2,136
Joined: 8-August 04
From: Usually Work
Member No.: 6,550



Good Point, Dax :notworthy:
Go to the top of the page
 
+Quote Post
paul_HArkonen
post Jan 21 2005, 10:00 PM
Post #210


Moving Target
**

Group: Members
Posts: 881
Joined: 1-May 04
Member No.: 6,295



how about we release it to the masses, and then set aside a server just for DUmpshockers, call it "true SR" or something like that.
Go to the top of the page
 
+Quote Post
Jrayjoker
post Jan 21 2005, 10:01 PM
Post #211


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



I like that even better.
Go to the top of the page
 
+Quote Post
paul_HArkonen
post Jan 21 2005, 10:03 PM
Post #212


Moving Target
**

Group: Members
Posts: 881
Joined: 1-May 04
Member No.: 6,295



see the company still makes money on the game, and DSers get a decent game to play, we could even ask them to set up our server with PD in it, or we could leave our happy dreamland and deal with reality.

Stupid reality, always messing up my dreams.
Go to the top of the page
 
+Quote Post
Herald of Verjig...
post Jan 21 2005, 10:09 PM
Post #213


Runner
******

Group: Members
Posts: 3,066
Joined: 5-February 03
Member No.: 4,017



As a compromise between the hired big NPCs and something cheaper, let DSers compete to determine who is best suited for the world-shaker roles. Once they are established on the competant server, they also get to take that role on the whiney-people servers.

So, who else would be in the running to play as the Dissonance?
Go to the top of the page
 
+Quote Post
paul_HArkonen
post Jan 21 2005, 10:24 PM
Post #214


Moving Target
**

Group: Members
Posts: 881
Joined: 1-May 04
Member No.: 6,295



do we really need to compete? we just give it to Shadow, Ancient History and adam, problem solved.

(and all of the other movers and shakers here, who's name currently escapes me, just not Master Shake)
Go to the top of the page
 
+Quote Post
Guest_Crimsondude 2.0_*
post Jan 21 2005, 11:28 PM
Post #215





Guests






QUOTE (Herald of Verjigorm)
As a compromise between the hired big NPCs and something cheaper, let DSers compete to determine who is best suited for the world-shaker roles. Once they are established on the competant server, they also get to take that role on the whiney-people servers.

So, who else would be in the running to play as the Dissonance?

Anyone from SL who isn't a freelancer. Preferably one who's been banned repeatedly.
Go to the top of the page
 
+Quote Post
Stumps
post Jan 22 2005, 03:14 AM
Post #216


Moving Target
**

Group: Members
Posts: 903
Joined: 11-December 02
From: The other end of your computer screen
Member No.: 3,724



You know what will make SR MMO fail?

The very fact that the SR fan base is about the most anal fan base I've ever seen other than the Star Trek and Star Wars fans.
Go to the top of the page
 
+Quote Post
Starfurie
post Jan 22 2005, 06:02 AM
Post #217


Target
*

Group: Members
Posts: 82
Joined: 6-August 04
Member No.: 6,544



As much as I don't like the idea, reading this thread still get the gears in my brain turning. Hence this:

If a PC gets a little to gun happy and shoots NPC, once s/he crosses a threshold, gets his/her PvP flag turned ON and a LS Johnson hiring runners to capture him/her. The idea of having every other player in the game should keep most runners in line.
Go to the top of the page
 
+Quote Post
audun
post Jan 23 2005, 12:36 PM
Post #218


Moving Target
**

Group: Members
Posts: 179
Joined: 26-February 02
Member No.: 381



I'm not very familiar with MMORGPs, but it seems to me it that to create random runs must be nearly impossible. There's new locations and NPCs for each run, there's recon work, detective work, making new contacts, security systems, cops and corp sec showing up if you make too much noise, etc, i.e. shadowruns are extremly complex and I can't see any AI handle that, at least not before Deus comes around. Creating a good run may take several hours even for the most experienced human GM, and even then the players may do things in a completly different way than you expected. How is the AI supposed to handle that?
Go to the top of the page
 
+Quote Post
Jrayjoker
post Jan 23 2005, 01:02 PM
Post #219


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



There are enough ways to stack random events/requirements and to add color that I am not concerned about being able to generate random runs. Just look at the random matrix host generation tables, square or cube the complexity and add a nice skin to it and you have a random run.

Random runs should be the bread and butter of a SRMMORPG. Most of the runs I put my players through couldn't be considered a "quest", but those come up too.
Go to the top of the page
 
+Quote Post
Moonstone Spider
post Jan 24 2005, 04:45 AM
Post #220


Moving Target
**

Group: Members
Posts: 665
Joined: 20-November 03
Member No.: 5,834



Sega Shadowrun had a Random Run generator on it years ago. It's not that hard.

Pick the type of run from a list, possibly swayed by the Johnson and character type and edges/flaws, so that Johnsons don't offer Dove Shamans assassination missions.
List might be:
Extraction
Elimination
Datasteal
Physical Steal
Intimidation
Courier
Crash CPU

Have a difficulty generator based on the Johnson you're going to, some Johnson's are small-time and will have easy missions, some big timers will offer hard missions.

Pick a Location to be targetted based on difficulty and type.

Set a base pay for the mission based on difficulty. Automatically roll negotiation for both sides for final cost.
Go to the top of the page
 
+Quote Post
Sabosect
post Jan 24 2005, 05:00 AM
Post #221


Moving Target
**

Group: Members
Posts: 807
Joined: 9-October 04
Member No.: 6,741



Actually, I'm thinking you need a few Johnsons that don't do their homework and just take a team they are sent.

It would be funny to see a Dove Shaman given an assassination mission...
Go to the top of the page
 
+Quote Post
audun
post Jan 24 2005, 03:08 PM
Post #222


Moving Target
**

Group: Members
Posts: 179
Joined: 26-February 02
Member No.: 381



QUOTE (Moonstone Spider)
Sega Shadowrun had a Random Run generator on it years ago.  It's not that hard.
Pick the type of run from a list, possibly swayed by the Johnson and character type and edges/flaws, so that Johnsons don't offer Dove Shamans assassination missions.
List might be:
Extraction
Elimination
Datasteal
Physical Steal
Intimidation
Courier
Crash CPU

Have a difficulty generator based on the Johnson you're going to, some Johnson's are small-time and will have easy missions, some big timers will offer hard missions.

Pick a Location to be targetted based on difficulty and type.

Set a base pay for the mission based on difficulty.  Automatically roll negotiation for both sides for final cost.

I think you guys missed my point. I was asking whether it was possible in a MMORPG, not in an old one player game. The above are endless variations of the same eight runs, not new randomly generated runs. It would be a sad mimickry of real SR.

I was thinking in the lines of:
- meeting with Mr. J
- do background check on Mr. J.
- research and recon based on run type
- planning based on skills possessed by the team and the info from research and recon
- discover complicating factor (AKA Frag up #1)
- more research and recon and planning
- actual run on location with frag up #2 (things not going as planned)
- barely succeeding (or not)
- meeting Mr.J to get money
- aftereffects of the run
and that's just the basics. This includes a dozen of locations and NPCs (with interactiveness and graphics), hundreds of important details (such as map of the location, sec systems layout, matrix host for target corp, etc) and live effects of a game world such as cops, gangers and innocent bystanders. Suddenly every run is different from the last one. Now include the elements that makes SR such a fun game such as conspiracies(small and large), Mr.J's betraying you, contra-runs, yakuza bosses upset that you ruined his granddaughter's birthday party by blowing up that power station on your last run, etc.
Sounds difficult to me, but if it is supposed to be an SR MMORPG it has to be in this direction to deserve it's name. Otherwise I'd prefer an online SR FPS which doesn't claim to be an RPG.
Of course if it's possible to do something like I suggest (the upset yakuza boss is over the top though), it would probably be a success.
Go to the top of the page
 
+Quote Post
Crimson Jack
post Jan 24 2005, 04:44 PM
Post #223


Running Target
***

Group: Members
Posts: 1,129
Joined: 11-June 03
From: Tir Tairngire
Member No.: 4,712



QUOTE (audun)
I think you guys missed my point. I was asking whether it was possible in a MMORPG, not in an old one player game. The above are endless variations of the same eight runs, not new randomly generated runs. It would be a sad mimickry of real SR.

Yeah, well that's the rub. The big debate is whether you can actually encapsulate the feeling of Shadowrun into an MMO. There are some issues to deal with for sure.
Go to the top of the page
 
+Quote Post
Jrayjoker
post Jul 20 2005, 08:28 PM
Post #224


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



Anything more on this recently?
Go to the top of the page
 
+Quote Post
Panzergeist
post Jul 20 2005, 09:53 PM
Post #225


Running Target
***

Group: Members
Posts: 1,362
Joined: 3-October 03
From: Poway, San Diego County, CA, USA
Member No.: 5,676



So is anyone actually making this game, or is it just an idea?
Go to the top of the page
 
+Quote Post

13 Pages V  « < 7 8 9 10 11 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd February 2025 - 05:52 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.