Adept Advice, First time adept player - what works? |
Adept Advice, First time adept player - what works? |
Jan 15 2005, 06:58 AM
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#26
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Running Target Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
Side Step? I think I missed that one... What is it?
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Jan 15 2005, 07:26 AM
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#27
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Why, if a character has only one melee skill? Side Step is in SotA64. It costs .5 PP/level, and grants extra Combat Pool dice for Dodging purposes only. |
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Jan 15 2005, 03:59 PM
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#28
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Running Target Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
Wow. Sweet.
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Jan 15 2005, 05:53 PM
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#29
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
The problem with Side Step is shotguns with the shot and choke thing. But otherwise it is pretty useful, especially with the Evasion maneuver in melee.
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Jan 15 2005, 06:08 PM
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#30
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
The problem with any solution involving dodging is shotguns with the shot and choke thing. That's like saying the problem with high hardened armor and a ridiculous Body is naval damage or AP PAC rounds.
~J |
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Guest_Crimsondude 2.0_* |
Jan 15 2005, 08:52 PM
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#31
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Guests |
Touche. And IIRC, it is WHY he now has PR6. But that's nothing compared to what I have planned for Sam. Especially since she has very few powers that are direct action oriented. |
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Jan 17 2005, 08:17 AM
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#32
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
It's a bit hard to call oneself a melee specialist with only one weapon. That would be a <specific weapon> specialist, IMO. A melee specialist should have clubs, unarmed (or martial art), edged weapons, throwing, and probably pole arms or whips to be on the safe side. |
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Jan 17 2005, 08:23 AM
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#33
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
You didn't mention 'melee specialist'. You used the word 'fighter'. A character who concentrates solely on Unarmed Combat would be considered a fighter, and would benefit more from IA: Unarmed than Counterstrike.
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Jan 17 2005, 09:26 AM
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#34
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Yeah sure, if you only want to have one melee skill then Improved Ability works best. Even more so if you throw lots of points at being first in initiative. It can be a risk to use a double limiting factor (weapon and winning initiative) when there is always someone faster...
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Jan 17 2005, 12:24 PM
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#35
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Moving Target Group: Members Posts: 126 Joined: 11-September 04 From: French Runner Member No.: 6,652 |
Lots of min/max techniques , so little stylistic considerations (except for a few remarks here or there)...whenever I see "collages" like voluntarily trading off Power points for Cyberware I get sad...
imagine you were born with a gift that sets you aside from the mass, something which puts you above the grand majority of people...would you really spoil such a gift? What you see in a game is very different from the reaction you would get in real life...it saddens me when roleplaying devolves in mere number-crunching ... |
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Jan 17 2005, 12:54 PM
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#36
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Running Target Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
Ombre, I made that exact same point before and got flamed out of existence. Lots of people came up with rationales as to why a physad would get cyberware put in them.
I still maintain, however, that as the magical type with the most intimate connection to his power the physad is about as likely to get cyberware as you are to put your left eye out. |
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Jan 17 2005, 02:26 PM
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#37
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Target Group: Members Posts: 23 Joined: 4-May 04 Member No.: 6,302 |
Deep Rooting Question (and stop me if you've heard this before):
Would the halving of the recoil penalty occur before or after adding recoil adjustments from gas vents, ect.? |
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Jan 17 2005, 03:11 PM
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#38
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Whatever hurts the PC most.
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Jan 17 2005, 04:46 PM
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#39
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
1) Yes. Otherwise you're just a cripple in the modern world. 2) People can get cyberware before they know they're awakened, or lose magic due to injury and try to recapture their feeling of specialness through cyberware. cbettles: I believe it occurs before, like with vehicle-mounted stuff. ~J |
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Jan 17 2005, 04:50 PM
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#40
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Target Group: Members Posts: 23 Joined: 4-May 04 Member No.: 6,302 |
Thanks for the comment. If you have it before, that makes it a damn nice .5 power. You can go full auto and cover the recoil with a G.V. IV and a custom grip.
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Jan 17 2005, 05:35 PM
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#41
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
you guys are locking all physads into one philosophy. where's the room for individuality or character growth?
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Jan 17 2005, 05:39 PM
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#42
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Target Group: Members Posts: 23 Joined: 4-May 04 Member No.: 6,302 |
Individuality and character growth are great. But since I don't have a gaming group at the moment, I'm limited to reading the Shadowrun books and imagining how all the different aspects would work together. :)
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Jan 17 2005, 06:41 PM
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#43
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Post in the GM/Player registry and you will probably have a group in no time. Unless you are in Antarctica
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Jan 17 2005, 08:31 PM
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#44
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Moving Target Group: Members Posts: 127 Joined: 26-February 02 From: Sweden Member No.: 1,313 |
Or Sweden...
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Jan 17 2005, 08:38 PM
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#45
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Same thing, really.... ;) |
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Jan 17 2005, 09:23 PM
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#46
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Moving Target Group: Members Posts: 210 Joined: 8-October 04 Member No.: 6,736 |
Consider some of the few pop music artists who actually have real talent. |
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Jan 17 2005, 09:32 PM
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#47
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
ES, it depends on when your gift manifested,and if you consider it a gift. It all depends on player preference and background.
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Guest_Crimsondude 2.0_* |
Jan 17 2005, 09:38 PM
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#48
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Guests |
Screw individuality and character growth. People are irrational. Moreover, whoever said the cyber was installed voluntarily? Once you have it, what's the point of taking it out? You're not going to regrow Essence or Magic... |
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Jan 17 2005, 10:57 PM
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#49
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Moving Target Group: Members Posts: 210 Joined: 8-October 04 Member No.: 6,736 |
I was agreeing with you, actually. I was saying that there are a few pop musicians who have some degree of talent that squander it in a genre that could probably be described as a wasteland when it comes to artistry. Shadowrun-wise, I think that when you put the added pressure of doing something well or dying, it is going to make a lot of people take an honest look at their capabilities and choose the implant if the implant does a better job then their power. |
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