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> PC Infighting..., What's your stance?
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Striker
post Jan 16 2005, 03:14 PM
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Just out of curiosity, how much infighting is there in your games? This is mostly to the GMs, but I'd like to hear from players too...and while you're at it, if you've got any interesting 'war stories' on the subject, here's the place to post 'em :P.

[edit: Damn, no BBCodes in poll questions...]
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Snow_Fox
post Jan 16 2005, 04:13 PM
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Not in a long time, but in the distant past, yes, it tended to be ooc problems coming across
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Just Jonny
post Jan 16 2005, 04:45 PM
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My group's generally pretty cooperative, but there's definite intraparty intrigue. We do quite a bit of note passing, and two people stepping out for private conversations, but no real bloodshed, for the most part. I usually make a point of giving people most of the metaplot stuff seperately, so as to go for the make it clear after the fact effect.
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Jrayjoker
post Jan 16 2005, 06:13 PM
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One of my players didn't want to do SR at all (d20 enthusiast that he is) until I told him he could play a bad guy. He is currently under long term contract from a Corp to keep an eye on a couple of the other PCs in the party whose parents died as a result of the corps experiments.
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Crimson Jack
post Jan 16 2005, 06:29 PM
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We've only had one instance as I can recall. Someone stabbed their BBB with a pencil and is stuck in the cover. That was kind of funny actually.
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Smiley
post Jan 16 2005, 06:47 PM
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When the characters are new and are finding their position in the PC food chain, there has been some minor scrapping, but nothing serious. No fatalities... so far. They're just roleplaying what their characters would do in the situation, so I can't really complain.
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James McMurray
post Jan 16 2005, 08:46 PM
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There has only been one instance of infighting (that wasn't caused by possession, domination, etc.) in my group. I was playing an Elven mage in Rolemaster, and the other guy was playing a lesser orc scout. A fight didn't actually happen, but it would have if he'd kept wearing his necklace made of fingers after I told him that sort of thing wasn't allowed around me.
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hyzmarca
post Jan 16 2005, 09:17 PM
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There is a big difference between PC infighting and player infighting. One is good and fun roleplaying if done properly; the other is dangerous and should not be tollerated.
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Wounded Ronin
post Jan 16 2005, 09:20 PM
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Once I had one PC go and try to snipe out another.
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MagicalGirlPrett...
post Jan 16 2005, 09:43 PM
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Come to think of it, we had a couple of PCs that really didn't like each other for the longest time, until they started trying to kill one another, at which point the players resolved not to run them both in the same campaign.
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Arethusa
post Jan 17 2005, 01:21 AM
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Ultimately, it's very simple: if you play a serious, character driven game, have all the infighting you like. Devote yourself to the character. If you're playing that sort of game, you should be more than mature enough to not let a fictional game interfere with real life, and the same holds true in the opposite direction.

If, however, you're playing a casual game for fun, this sort of thing has no place in it.
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James McMurray
post Jan 17 2005, 02:08 AM
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Unless you think that PvP games are casual fun, in which case you should avoid a serious, character driven game. :)
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Arethusa
post Jan 17 2005, 02:18 AM
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If it's an explicitly PvP casual game, sure. Not really the default case, however.
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Kagetenshi
post Jan 17 2005, 02:25 AM
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cbettles
post Jan 17 2005, 03:21 AM
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Character infighting can be really amusing if it is played creatively. There was a great run where two characters were like the odd couple (it wasn't planned that way from the start). I was playing a straightlaced wagemage named Sparrow with a dayjob shadowrunning on the side for extra nuyen. My friend was playing a scummy, none too bright, combat adept named Slash with a long rap sheet. We had some great spots without actaully comming into combat. Some of my favorites were:

1) Slash stealing all the funiture out of Sparrow's apartment and arranging a "meet" to pick it back up at the same parking lot and the same time he was arranging to meet a Mr. Johnson for a run he wanted Sparrow one.

2) Paying hookers to ring Sparrow up on his dayjob to get him fired so he would have more spare time for shadowrunning.

3) Sparrow, in revenge for losing his dayjob, sent watchers to follow Slash around and sing "I'm Henery the 8th I am" and "Hey lonestar, I've got an outstanding warrent!"

I think the GM ran out of patience after a while, however... we never seemed to get very far along in the module. :|
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Paul
post Jan 17 2005, 03:37 AM
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Some infighting is okay-after all the players are generally criminals of some sort. when the infighting becomes a "not fun" is when I step in. So far we've never reached that point.

But yeah players in my game have raped, murdered, disfigured, cheated and even killed each other. Its not a regularly occuring thing, but it has happened from time to time.
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Westiex
post Jan 17 2005, 03:54 AM
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We don't have all that much, though what we do have is mostly caused by the one player.

His first character decided to have dolls made of the other shadowrunners in the group, complete with stupid voices. The GM at the time (me) put an end to any schemes he had of mass distrubution, as it probably would have caused most of the group to have to make new characters due to the publicity.

(THen again, all they probably had to do is to sue the company making said dolls, then retire. Again, requiring new characters ...)

His current character is a merc scout. We're in the middle of scouting out a slaughter house (we ran out of time in the last session). Said character decided to go ahead of the group, while my character was making sure that there wasn't anything behind us. I think its partly because he was bored and wanted the GM to deal with what his character was doing.
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Da9iel
post Jan 17 2005, 03:57 AM
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QUOTE (Paul)
But yeah players in my game have raped, murdered, disfigured, cheated and even killed each other. Its not a regularly occuring thing, but it has happened from time to time.

Players???!!!!! :eek: :eek: :eek: :eek: :eek:
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Paul
post Jan 17 2005, 04:53 AM
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Well in the sense that they used their characters to do this, yeah. :D Heh. I forget sometimes to add a line here and there, neh?

Although that'd make the game a little weird at times.:)
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Panzergeist
post Jan 17 2005, 05:21 AM
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The teams I have been with, for the most part, have worked well together, but kept secrets from each other. Some have shared the loot equally, some haven't. I have never been in a party where members have fragged each other, but a pacifistic shaman once refused to heal my character because he was a deranged killer. In some cases, such as the aforementioned pacifist not wanting to work with a psycho, this intraparty conflict is just good roleplaying. I have never been in a party where infighting got out of hand. I save that for Paranoia games.
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Garland
post Jan 17 2005, 12:33 PM
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Sadly, on my end, any PC infighting is likely part of a larger player infighting issue.
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Rajaat99
post Jan 17 2005, 02:20 PM
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It's constant and I love it. It really adds to the game. They fight all time time at home, shopping, at the bar, doesn't matter.
Except when they're on a job or a meet. Then they're all pro.
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FlakJacket
post Jan 17 2005, 02:34 PM
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QUOTE (Paul)
But yeah players in my game have raped, murdered, disfigured, cheated and even killed each other. Its not a regularly occuring thing, but it has happened from time to time.

Have you been playing with the inmates again Paul? :)
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U_Fester
post Jan 17 2005, 04:30 PM
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We have PC infighting. Some of our player go the nth degree on their character persona's so when a Yokuza underling is disgraced by another player, he not only remembers it, he starts the revenge/honor clock.
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BGMFH
post Jan 17 2005, 07:02 PM
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Its the easiest way to get the players characters dead!
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