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#66
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Moving Target ![]() ![]() Group: Members Posts: 518 Joined: 24-February 03 From: Tucson Member No.: 4,153 ![]() |
Sorry. SLA Industries joke. :) |
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#67
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 ![]() |
Y'know, I read your first post and thought to myself "Yup, Icon..." Nice to see another SLA fan here :) |
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#68
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Target ![]() Group: Members Posts: 41 Joined: 13-February 03 From: Ottawa, ON, canada Member No.: 4,088 ![]() |
so yeah, I think those mages really need to be implemented more seriously in those GM's games.
like, cmon. If you have a rating 14 elemental, youre gonna need tha big a circle arent you? fragging Dunkelzhan might have had that...correct me if Im wrong. That's serious mojo. Your hermetic circle would need to be 12 metres in diameter...that's huge, yo. like, gymnasium or warehouse huge...airport hangar huge. so first, get that big of space. legally or otherwise. that may require a whole game session right there, maybe breaking into a warehouse or gymnasium to raise an elemental. Would take a fragging long time, clearing space, drawing the circle, and then the ritual. sleep may be required in between. but if the mage has the money and buys the space, wards it and sh*t, it's gonna be a beacon from astral space. and if the barrier and hermetic circle are masked, someone of greater initiation should notice it and take action. I had a buddy who's character got over 250 I think. His character evolved. Was always an amazing sorcerer adept, working for the yakuza. had mad rep in Japan and then went to Seattle. Gained alot more Karma, and eventually I found out he was a drake. Mages and Shamans walking around unmasked with that kind of power are just asking to get either taken advantage of or outright killed. I believe there should always be a fine line that a mage walks. Dragons and other intergalactic drek likes to keeps it eye on who's moving and shaking the magic industry. Us newcomers to Magic in this Sixth World think we own the place and can just start setting up shop (example, force 14 elementals, AKA baby dragons and force 14 hermetic circles). Alot of Magic does go unchecked, rating 1-3, but once you start breaking 4, it's gonna draw attention unless it's masked, and even then the drek just gets deeper if someone can see through your mask. Wizzer gangs for one, I'm sure, would love to bust up a fragging rating 14 hermetic circle and see what else they can get their hands on. Oh, what do you know! A F*CKING RATING 14 CONJURING LIBRARY! WhOO! (if the gangers could kill the mage, that is... but you gotta try!) The overpowered PC's are definately stepping on someone elses toes. Let them know. Bring the noise. [I]Lord Doombringer of the Fallen looked out of his tower on the Seattle landscape. 'Mmm. I will own their souls...every...last...one...' A servant approaches. He turns to accept the offered chalice of blood. 'Noone shall stand between me and my power!' he raises the chalice, his servant kneeling humbly before he. Blood trickles down his face, he casts the chalice aside. The power flows through him... 'MUWAWAHA! I am the strongest and most power-...no, I'm not...what is this?...Great power amassing...Near the water.' The evil lord snaps into an astral trance, immediately noticing the slow yet steady construction of the powerful circle. 'How did I not notice this power earlier? His soul must be mine!'[I] And thus began Doombringer's campaign to get the soul of that rogue mage of great power. But Doombringer isn't the only one...other's have noticed this great power. Critters, Dragons, other magical shit... Great magic of that quantity has to be confronted. Get it over with every couple playing sessions or so...the mage doesn't deserve to grow that powerful unchecked by other magical entities. in my humble opinion. |
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#69
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
You can't magically heal injuries from drain either, so that Serious would is going to take some time to heal up. I don't allow Karma Pool use on healing time rolls either.
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#70
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 19-March 03 From: Central IL Member No.: 4,278 ![]() |
Hey Ourteam I really like the idea of the karma spent on qucikened spells and the like being "frozen" in them. Currently our group just allows PCs to spend karma pool once during down time. Also during our games we say karma pool refreshes once the run is over, not every scene or 24 hours. The problem with magical characters overshadowing the mundies, comes from the fact that awakened PCs are simply better. I don't mean that in a cool factor or more indepth way, just that power wise they are stronger. Just being able to read someone's aura is such a crazy ability, it alone sets them above mundies. Then factor in spellcasting, adept powers and conjuring and it stacks higher. Other things in their favor are shadow effects of those, metamagics than enhance those magic skills, spell defense or protection, and the ability to effetively combat spirits. Now then people say well my sammy has kid stealth legs, my decker has a math spu, my rigger has a vcr 3. Well an awakened character can have that stuff too. While it does set them back, Geasing that set back pretty much negates it. I do agree it takes a good and experienced GM to help curb this inbalance, I don't think that is the key. In addition to a good GM, you have to have a group of player's that can also see the imbalance and be willing to adjust their characters with it in mind. In my experience a great GM still will be unable to keep magical characters in check if the players are not willing to be kept in check. You need players that are focused on making the game fun, not their character "the best". As for a way to do this, I have found that begining Sammies can start out "better" than begining mages. Most GMs curb this by denying cybered PCs a lot at character generation. While the wires 3, smartlink 2, Pistols(predator) 5/7, reflex recorder, may seem really good at first, it will not seem so great when the mage who is sheilded later, gets inc.Init +3d6, a laser sighted SMG, and a quickened F6 enhanced Aim. I have started letting up on what cybered PCs start with, because in the end (assuming they live that long) the awakened PCs will pass them up in terms of overall power.
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#71
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Target ![]() Group: Members Posts: 41 Joined: 13-February 03 From: Ottawa, ON, canada Member No.: 4,088 ![]() |
and then there's this scenario...
Busy office environment. People scurrying about in military uniforms. a nervous officer knocks requests entry at a security door. code is punched in, screen blips to life. a soldiers face in a buzz cut looking sternly at the screen. 'at ease, private.' 'uh, sir...you're not gonna believe this.' 'what? I'm busy.' 'Force 12. Tacoma docks. I've never seen one this big.' 'really? call HQ right away. dispatch a reconisence unit and alert Lonestar to stand down.' 'yes, sir!' thus entailing a military action against this loose cannon. He can threaten Seattle, gaddang it! |
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#72
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Just one question: how do these mages notice a force anything circle being drawn when its inside a building? Astral perception doesn't let you see through walls.
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#73
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Moving Target ![]() ![]() Group: Members Posts: 210 Joined: 8-October 04 Member No.: 6,736 ![]() |
I don't know where you guys are all coming up with this "Astral Beacon" stuff. Yes, it will be quite apparrent by looking at a high force conjuring circle that it is very powerful. You have to look at it first, though. I seriously doubt lonestar astral patrols go through private property without warrants (and if they do it would only be a matter of time until the drek hits the fan). Also, a rating 14 conjuring circle would only cost 196 ¥ to paint on the ground, and it would only be dual natured while actively being used for magic. My biggest doubts about the example summoning of that level is the rating 12 specialization. That should take years to learn.
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#74
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 ![]() |
High force? A Force 14 conjuring circle is incredibly high. Let's keep that in mind. Force 14 anything is gonna shine bright, yo. And assuming that Lone Star (being the least of one's concerns) wouldn't illegally enter private property for matters that pose a huge magical threat to any metropolitan, is laughable. Lone Star aren't cops first, they're corps first. Corps are rife with illegal practices. Lone Star is no different.
That's it? 196 :nuyen: ? I think not. Not according to pg. 186 BBB (Elementals/Preparation). |
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#75
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 ![]() |
Not through a wall, it won't. You are dodging the previous poster's point, yo. If you don't have Line-of-Sight, you can't see squat, bright shining beacon or no bright shining beacon. Opaque walls in the physical world are still opaque in the astral world. If an Astral traveller phases through the wall, then you have something, but until that point, the rest of Seattle is none-the-wiser, assuming even minimal precautions like boarding up windows. |
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#76
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
A corp that routinely uses astral scouting through private property is eventually going to get discovered, unmasked, and take a serious PR beating. Also, once the heavier hitters in the area (runner teams, rival corps, organized crime) find out about it, they'll be doing everything they can to shut that corp down or destroy its local presence. People like that don't want you in their backyard, and they'll go to any lengths to ensure it doesn't happen. Or you could always just erect a rating 6 ward around the place. Sure its somewhat easy to punch through, but you can't see through it and if you do start to hit it, you're sending out a serious beacon saying "I am here. I am attacking you. Please come and kick my butt." |
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#77
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Moving Target ![]() ![]() Group: Members Posts: 830 Joined: 3-April 04 From: Columbus, Ohio Member No.: 6,215 ![]() |
My group plays a 2nd edition game where all the characters are getting close to about 200 karma. Boy, do we ever have problems with magic overpowering the mundanes. As a GM, my big problem is with the spells that imitate the effects that street sams use cyberware to produce. Nobody has any incentive to pay 5 essence for Wired 3 when they can get the shaman to use Increase Initiative on them. They don't get the reaction bonus that the wired reflexes give, but a) that's a small price to pay to keep 5 essence and b) it's still about as good as Wired 2. Basically, with the proper spells, the only useful cyber is matrixware and possibly a VCR. If I ever start up another SR campaign as the GM, I think I'm going to make the following drastic changes, both of which I already know will earn me hatred on these forums:
1) Disallow player character magicians. I like playing campaigns that go a long time, and I hate having one character be incredibly more powerful than the others. 2) Have cyberware available that makes characters immune to certain spells, or invisible to astral perception, or similar effects. Mundanes shouldn't have to rely on magicians for protection from other magicians, just like magicians don't have to rely on mundanes for anything. In fact, I should try to implement this in the game I'm currently playing. I'd also have technological devices that mimicked just about every spell or metamagical technique I can think of that isn't already mimicking the effect of a technological device. Such as electronic ward generators and something that allows one to travel to the metaplanes without needing a magician to hold one's hand. |
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#78
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
Yay for throwing out the baby with the bathwater.
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Guest_Crimsondude 2.0_* |
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#79
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Guests ![]() |
It's not hatred--it's the lack of an understanding and explanation as to how the cyber works.
Your game. Your players' problem. |
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#80
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 ![]() |
I'm not dodging their point at all. I'm just not assuming that Lone Star is going to observe the law and not "illegally enter private property" (which is what I said). Is the assumption that this is astral investigation exclusively? If that is the case, then there might be a point. However, Lone Star can and does take their agents out into the field. Breaking into a warehouse, or wherever this Force 14 mega circle is located at, and perceive astrally as well. Considering the length of time this would take, the chances of being discovered (unless all of one's bases are covered) are increased. I suppose I'm also assuming that there is the issue of shadowtalk and rumormill in this game, which is the lifeblood of the legwork section of a run. This, IMO, works against the runners as well. I don't think this type of information (as in the routine summoning of gargantuan elementals) could be kept hermetically sealed from prying eyes and ears. All information has a price in SR. Just an opinion though. :) |
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#81
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 ![]() |
I must have been truly blessed. I played with the same roleplaying group for some twelve years, and we used to play a lot of SR (1st and 2nd ed). Our prime characters had racked up some 250 karma apiece.
And yet, we suffered none of the unbalanced overpowered stuff you lot talk about. Our primo mage was a Grade 5 Initiate - but he had a bunch of other skills as well. One of the hardest characters in the game had a synaptic accelerator and a spell barrier focus - that was it. Nobody felt eclipsed by anyone else, nobody was grimly overpowered compared to anyone else (or if they were, it never noticed), and we sure as hell didn't have rating 14 elementals knocking about. So I venture the opinion that it's not the rules that are the problem, nor even the characters - it's the players. |
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#82
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
I'm not positive, but, in SR3, I think that whenever an Elemental is sent on a service outside (such as inside a tank or building) of the Conjuror's Line of Sight it is considered a "Remote Service" meaning that all other services are void, and the spirit departs once this service is complete.
I also rule that there must be enough "space" for the spirit to Materialize where ever that takes place. |
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#83
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
So what you're saying is that the Star likes to go into random warehouses just for the fun of it? A megacorp doesn't do anything that doesn't have a payoff, and random warehouse searches costs a lot more than it could ever make.
A group that has earned 300+ karma doesn't have the kind of contacts that let their doings slip. You don't survive that long if that happens. |
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#84
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 ![]() |
Of course not. That would be pretty ridiculous. However, that level of mojo is going to generate curiousity on some level, otherwise the players are getting off way too easy. Summoning Force 14 anything routinely is going to draw unwanted attention. The Star is but one element that might pry in on said summoning if they had a detective that was investigating where all of these legendary size forces were coming from. C'mon, you mean to tell me that there isn't going to be heat on the mage runner who keeps using these huge ass elementals on his runs? That draws all kinds of attention in not only the shadows, but within law enforcement, not to mention corp data on who-did-what. Connect the dots... runner keeps using big elementals + Lone Star investigates criminal activity + this becomes an M.O. after a while = Heat. Is Lone Star going to obtain search warrants to snoop inside a building? Maybe. I don't like to think of the Shadowrun universe as a universe of complete order. Yeah, it might happen. But its also likely that you'll get some hard ass detective on your case who's tired of some mage giving him a bad name. I think its odd that you think its outside the realm of possiblity that someone might chance upon, let alone actively hunting, for said conjurer. And the thing about a 300+ karma group having air-tight contacts... I guess, if that's how you run the game. Everyone would have to be level 3 with level 3 contacts that they deal with in turn. The simple fact is that there's always a link in the chain somewhere. Its how runners exploit the NPC's they're doing legwork on. The same should apply to the runners themselves. That is shadowrun. Air tight contacts is a pipe dream. Everything has a price in Shadowrun. Edit: Let me say that I'm not trashing the way you run your game. I'm just saying that it isn't outside the realm of possibility that this type of stuff be uncovered in some manner, especially from astral investigation. |
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#85
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Game mechanically, the Wrong Party tests can be applied to people enquiring about the runners too. And unless the people looking for the runners have level 3 contacts with level 3 contacts in turn, word will get back to the runners that someone is looking for them.
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#86
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 ![]() |
And that's but one way they can draw heat. There is a plethora of other more insidious and very plausible methods. 300+ karma isn't the point that run completion is a given.
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#87
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
Well said. |
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#88
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Target ![]() Group: Members Posts: 41 Joined: 13-February 03 From: Ottawa, ON, canada Member No.: 4,088 ![]() |
I think the first potential slip among contacts would be the talismonger.
is that where are you getting these summoning supplies? (unless you go out in nature and get them yourself...which would probably require an INSANE amount of time and skill/luck considering you need force 12 or 14 supplies) or what if you dont know any talismonger who has that serious of mojo? you may have to start asking around... "you want force WHAT conjuring supplies?!" (of course those people you ask are gonna remember you) And lets say your talismonger can get you the stuff...where does he get it? It may draw attention from his/her supplier... "why do you want these high rating goods? what megacorp or military organization are you hooking up anyway? I thought you were just dealing low end wares to runners...Who is this going to, exactly" BAM! You're sold out... but you wont know. Talismonger gets back to you, saying hes got your sh*t. Meanwhile, someones waiting for you to use them. hell, the supplies themselves may even be astrally tracked. |
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#89
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Target ![]() Group: Members Posts: 36 Joined: 26-February 02 Member No.: 1,691 ![]() |
Yes. The Star likes to go into random warehouses where large quantities of smoke are seen (for both Fire and Air elementals). This isn't to mention the need for large quantities of ritual materials (the corebook, at least, gives no estimate as to how much volume is needed, so I don't know how much space 14k of fire elemental stuff takes up) and the aforementioned "if just one of your teammates is followed" problem. Since you will be having backup there in case you lose control of it, yes? Not saying that a big, boarded-up warehouse isn't the *best* place for this sort of thing, just that it's not like you're creating a pocket realm that no one else can see into. Unless you paint it pink and put up an SEP field spell. -Albert |
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#90
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 ![]() |
I think it is important that you all read Mensche's post. He makes one of the best points thus far.
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