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waftalia
post Jan 24 2005, 03:22 AM
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awsome point so many times have i seen, well the rules dont say you cant do it so you must be able to.....well sometimes the rules dont say you can either.

all in all it depends on your common sense and judging rules the best way they work in your campaign group.
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Gilthanis
post Jan 24 2005, 07:12 AM
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On the weapon focus deal....I think most of the people arguing whether two weapon foci would both work are forgetting that the use of the second weapon would require the off hand weapons skill for that type and therefore would be a second skill the (2nd) focus would actually be adding to.

For example: A mage has two weapon focus knives. The right handed mage uses his edged weapons skill for the right hand and offhand edged weapons for the left hand. The weapon focus in the right hand would go to the edged weapons skill and the left handed knife would go to offhanded weapons skill.

The only time this may get into problems is if you have the ambidexterous edge and such.

I hope this helped clear up one of the arguments a little.
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Brazila
post Jan 24 2005, 06:04 PM
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I don't see why they would not stack. I do see how someone could lean one way or the other on this, since "suprisingly" the SR rules are not always clear. As a GM I concern myself with game balance when making such a call. As far as 6 F1 power foci vs. a F6 power focus. They will cost the same total, and in total provide the same dice. Since the number of active foci is limited by your INT, using multiple low forces ones, simply eats up those "slots." Also the issue of having to activate them all is another excellent point. Let's not forget that with a low force they are less resistant to shutdown from wards or attack. Also if your wanting to apply spell defense or sheilding to your foci, the # of targets protected is a lot more, and may mean your street sam gets no help vs. that powerbolt after all. Of course it would make sense that it would be easier to get several weaker ones, but since the force does not matter for Avail purposes that is not the case. Thank god for house rules.
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Zeel De Mort
post Jan 24 2005, 06:39 PM
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QUOTE (OurTeam)
QUOTE (Zeel De Mort @ Jan 23 2005, 04:28 PM)
I'm definately in the "yes" camp too.

Foci add extra dice, there's no reason not to let them stack - we let all other kinds of extra dice stack in our game.  e.g. Enhanced Articulation and Reflex Recorders.  Both provide "extra dice", and if you didn't let them stack there'd be no point in buying Reflex Recorders.  So if you're letting those extra dice stack, why not the ones from foci too?

OK, let me follow this line of thinking. (sarcasm)

Since a Force 1 Power Focus and a Force 1 Power Focus stack, therefore I can get Enhanced Articulation this month, and then next month get another Enhanced Articulation, and they'd stack? Sweet!

I don't see anything in the rules to prevent it. :S

Well yes you could look at it that way if you like, as you could with the majority of the rules since they don't explicitly tell you you can't do something.

However, Enhanced Articulation involves resurfacing joints and augmenting tendongs and ligaments etc - to me that sounds like a one-time deal that you can't just apply as many times as you like. If you could then it would have levels like some other items do.

But with two power foci - it's just two pieces of jewelry or whatever you choose to make them. Each one, independent of the other, is useful on its own, and you can have lots of foci bonded at the same time if you like, and lots of different kinds of foci active at once, why not lots of the same kind?

I just don't see any reason not to let them stack, regardless of any game balance issues, and particularly so if you consider those as well since it's generally worse to have multiple lower-force foci compared with one higher-force one. So I really wouldn't be bothered if people wanted to do it.
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Gyro the Greek S...
post Jan 24 2005, 07:06 PM
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Someone wanna email the FASA boys and girls and ask?
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mfb
post Jan 24 2005, 07:58 PM
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you can if you want, i guess. i'll be very surprised if the answer is anything but "yes, they stack," since the rules pretty much say they stack.
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Jrayjoker
post Jan 24 2005, 08:01 PM
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I would still side with the thought that Power foci do not stack. I may be wrong, or thinking of the older rules (no books), but the Karma to bond is lower if you take a bunch of level 1s versus a level 4, right?
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GrinderTheTroll
post Jan 24 2005, 08:04 PM
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QUOTE (Gyro the Greek Sandwich Pirate)
Someone wanna email the FASA boys and girls and ask?

*cough*Fanpro*cough*
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mfb
post Jan 24 2005, 08:13 PM
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yes, the karma cost can be lowered, assuming you're making the foci yourself. if you're just bonding purchased foci, the cost would be the same for ten force 1 foci, or one force 10 focus.
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John Campbell
post Jan 24 2005, 10:27 PM
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QUOTE (OurTeam)
OK, let me follow this line of thinking. (sarcasm)

Since a Force 1 Power Focus and a Force 1 Power Focus stack, therefore I can get Enhanced Articulation this month, and then next month get another Enhanced Articulation, and they'd stack? Sweet!

I don't see anything in the rules to prevent it. :S

I dunno... is it possible to get Force 2 Enhanced Articulation that provides exactly the same bonuses at exactly the same cost as getting regular enhanced articulation twice?
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Fortune
post Jan 25 2005, 12:19 AM
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This question was asked of the Powers-that-be way back on the old Forums (no link today :(), and the answer was that they do indeed stack.

Having two or three Force 2 Power Foci is one way of getting around the legality restrictions on magical paraphrenalia.
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BitBasher
post Jan 25 2005, 12:27 AM
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Eh, and a MUCH greater chance to have them destroyed by walking through a masked ward. It all evens out.
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ShortBusFury
post Jan 25 2005, 03:37 AM
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I'd never bind a focus unless it was rating 6 plus. Stacking isn't really an advantage... it's a weakness. The only feasible reason I would ever stack myself would be due to lack of money and/or karma. It's awesome tho' if you specialize in a particular magical ability, assuming you have a stingy GM that makes it hard to acquire the good stuff. Remember, it's the GM's job to curb your powergaming, tell you "NO!", and make you have fun at the same time. ;)
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