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> Trout Tickling, What would you have it default to?
Botch
post Jan 28 2005, 11:23 AM
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We've managed to get into a disagreement as which skill and attribute trout tickling could default to as well as wondering what would count as a complementary skill.

For those that don't know about fish tickling

Dangle your hands over the edge of an overhanging river bank and then slowly probe for fish. When you feel a trout, gently tickle (stroke) its belly until the fish is hypnotized, then either grab it and pull it out of the water or cup your hand with spread fingers and flick it onto the bank.

I feel that the main skills needed are patience and empathy, what is your take on it?
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Dissonance
post Jan 28 2005, 12:17 PM
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Grabbing fish out of a water doesn't seem like it'd be a skill at all. Or, at least, not directly.

In my own happy little world, the TN to pull a fish out of the water would be base TN 8, modified by whatever things you feel are applicable, such as fish density, time of day, light levels, clarity.

The test would use quickness.

Any kind of fish-tickling skill (wilderness survival, for one) would work as a comp skill, either giving 1 actual success per two or working as fish-grabbing centering.

Modify it to how often you actually PLAN on using this. In an urban setting, I don't think the ability to snatch a fish from a river is going to come up all that often...
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Botch
post Jan 28 2005, 12:18 PM
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QUOTE (Dissonance @ Jan 28 2005, 01:17 PM)
Grabbing fish out of a water doesn't seem like it'd be a skill at all.  Or, at least, not directly.

You haven't actually tried this or seen anybody else do it, have you?

Physical speed is not the important part and yes in an urban setting it does have a use, stealing very expensive ornimental fish
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Dissonance
post Jan 28 2005, 12:35 PM
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No. I'll admit that I've never had the urge to stick my arms elbow-deep in a river and attempt to tickle fish into submission.

I have, though, seen various people just go to a river and pick up a fish. Not to mention that an aquarium net would have a conceal of, what, 10?

You asked for people's takes on the matter; that would be my take.

Quickness, or if you're really feeling antsy about it, a knowskill. I have a hard enough time swallowing that acting and lockpicking are active skills.
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Ancient History
post Jan 28 2005, 12:58 PM
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Y'all are no fun. Default it to Charisma!

On a total aside, this might be useful for stealing prize fish, but don't try it in high-security ponds...the Emperor of Japan's giant koi attack anything not wearing the special soap of his personal bodyguards; while some Yakuza gangs and corporations are known to attract paranormal fishies around their water bases.

Also, may not be wise to try 'n tickle a pirahna. Of course, there's less worry if you have a water-proof chrome-and-steel cyberhand.
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Dissonance
post Jan 28 2005, 01:09 PM
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Argh, my brains. Curse you, AH! Curse you and your damnable attack koi!

Oi. I'm going to bed.
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Crusher Bob
post Jan 28 2005, 01:14 PM
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If you are defaulting to a stat, I would guess willpower is the better bet, since it sounds like it requires no particular speed of body (quickness) nor speed of the mind (int), but much more patience and attention to detail.
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Demosthenes
post Jan 28 2005, 01:17 PM
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I agree with AH - Charisma!

After all, you are trying to trick the fish into liking you. Or at least, liking your hand. Indeed, you could make the case that....

I'm not going there. :|
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Ancient History
post Jan 28 2005, 01:18 PM
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I'll say it. Trout Tickling is a concentration of the Seduction skill.
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Demosthenes
post Jan 28 2005, 01:25 PM
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:eek:

:rotfl:

Well, it needed to be said. At least I can hold my head high and say that my dignity is intact.

ish

Intact-ish.
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Nikoli
post Jan 28 2005, 01:44 PM
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So, would you get half the bonuses from the enhanced pheremone bioware?
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RangerJoe
post Jan 28 2005, 02:05 PM
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Cyber gills are a very bad idea.... unless you want the trout to sidle up to you on its own....

Then again, in the world of SR, the calm animal spell makes trout tickling an art in rapid decline.
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Botch
post Jan 28 2005, 02:44 PM
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Dissonance, sorry if I snapped back. In our slightly heated debate last night yours was the only answer we disagreed on. Being a UK group we aren't familar with fish that don't have any anti-fishing awareness. I'm still amazed that when I'm abroad I can catch a fish just by putting a shiny hook in the water.

We couldn't decide what it was so we let the ork start rolling dice, one by one, and record the numbers. The first roll was a 9 and the next an 11 so we let the actual test slide.

We've kinda plumped for ATR = Willpower, COMP = Seduction, Hypnotism, & Braile, Skill = Specialisation of survival skills

Ancient History - Your Piranha-Fu is weak, unless you're a fish or decomposing a piranha won't bother you. In the communities that live alongside piranha infested waters the most injuries come from picking them up after they've been caught not, say, when swiming or washing in the river.

Out of interest, how the hell does the Japanese Court train attack fish?
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Tarantula
post Jan 28 2005, 02:50 PM
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I dunno, I'd think main attribute would be Wil, not cha, as you're not using your force of personality to do it, but patience etc. Oh, and you'd get a TN penalty for otherskin/dermalsheathing/plating.

I'd say wilderness survival would be complementary, or it could be a specialization of wilderness survival.
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U_Fester
post Jan 28 2005, 03:23 PM
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I have to agree that it would be more willpower than charisma. Standing in the water, hovering for long periods of time, and not moving would take a greate amount of willpower over charisma.
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Thistledown
post Jan 28 2005, 05:19 PM
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Yeah, will power sounds good to me too.
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Tanka
post Jan 28 2005, 05:34 PM
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No, it's obviously Cha. Fish have to like you, man. Really like you.

...Or you could just shoot it...
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DocMortand
post Jan 28 2005, 06:11 PM
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Personally I always like fishing with grenades. Food for a week!
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Daishi
post Jan 28 2005, 06:16 PM
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If it's active in your game, I'd go with Survival (Active Skill.)

Failing that, I say unarmed combat. :biggrin:
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DocMortand
post Jan 28 2005, 06:20 PM
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What, like melee tickling with an unarmed fish?
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Tanka
post Jan 28 2005, 06:22 PM
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C'mon, the fish has a natural reach of at least -2 (as compared to us humans with our measly 0). It can't even swing!
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Tarantula
post Jan 28 2005, 06:48 PM
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QUOTE (tanka)
C'mon, the fish has a natural reach of at least -2 (as compared to us humans with our measly 0). It can't even swing!

No no no. It can only bite. Using cyber fangs is only a -1!
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Crimson Jack
post Jan 28 2005, 07:27 PM
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Why not stun it, then pull the dead weight out of the water when its floating around? If you simply have to tickle it into submission... :S ... then I suppose Willpower makes the most sense (given your parameters that Quickness won't work). Although, I think I would have my players default to Quickness if they were going to do something like that.
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Nikoli
post Jan 28 2005, 08:23 PM
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This is where that Force 2, fetish dependant, exclusive stun ball comes in handy.
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algcs
post Jan 28 2005, 08:59 PM
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Or a hand cranked phone.
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