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Jan 31 2005, 06:48 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 486 Joined: 4-August 04 From: Fomorian Wastes Member No.: 6,538 |
You know, I just can't find a justification for that in particular, let alone some of the other SOTA items. Humans do not upgrade at technological speeds, evolution is just a tad slower. |
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Jan 31 2005, 06:56 PM
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#27
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
Justification is a non-issue here: bitrunner asked for canon material that prevents skill wires from going haywire. As unlogical as the SOTA rules might be in certain fields, they're still a canon rule. And when looking at them I can see a big sign reading balancing element - refrain from applying logic ... |
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Jan 31 2005, 06:57 PM
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#28
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Skillwires?
It's recording the ability to get it done correctly, it does not allow your body to physically perform faster than it could otherwise. Joe and bob can both shoot equally well yet bob is faster at it. Joe will not get a speed boost from using cyberskills.
Because your nervious system does not respond at machine speeds. Your nervious system responds at the same speed it always has, it just has access to some muscle memory nad mnemonic encoding it did not have access to before. Skillwires to not increase physical speed nor reaction times, you're still working in the framework of your own physical abilities.
Because if you did then it's likely that the chip would fail to work properly as the chip would end up trying to do things your body was not physcally capable of doing. Your body does not have the cyber that allows those faster movements.
With some hacking you can put the control CPU from a Ferarri into a Geo Metro, but that's not going to make the Geo go like a Ferarri. It's just going to not work right. |
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Jan 31 2005, 09:43 PM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
exactly...that's why i'm gonna let him continue as long as he wants... besides, he didn't fair well after being hit with full auto from an LMG yesterday! ;) |
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Feb 1 2005, 12:13 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 486 Joined: 4-August 04 From: Fomorian Wastes Member No.: 6,538 |
Yes it does. Take a martial arts skillsoft for example. This skillsoft (R6) allows you fight with the best, which can only be done with speed and reaction enhanced beyond average coupled to skill. The user does not contribute any of their own skills (unless DIMAPed) to the fighting, it is all computer driven. How do think skillwires work? a) The Wired Martial Artist (WMA) is facing an opponent in melee combat and chips in MA(6). Aproaching the opponent, WMA selects a triple jab combo, leg sweep and throat chop from the menu and engages. or b) The Wired Martial Artist (WMA) is facing an opponent in melee combat and chips in MA(6). The WMAs intent to engage the opponent in combat is picked up by the skillwire system and goes into acendent mode. As WMA closes to the opponent the control system starts combat with a flurry of jabs which concentrates focus to the upperbody and creates an opening for a leg sweep. As the opponent hits the deck the activesoft picks a throat chop as a coup de grace attack and crushes the opponents windpipe. [QUOTE]Because your nervious system does not respond at machine speeds. Your nervious system responds at the same speed it always has, it just has access to some muscle memory nad mnemonic encoding it did not have access to before. Skillwires to not increase physical speed nor reaction times, you're still working in the framework of your own physical abilities.[/QUOTE] Either it connected to the users own motorcontrol and sensory areas of the brain and uses the existing nervous system or it is a system of wires connected to the users musclature to stimulate muscle response when required by the activesoft. It expressly states that wires are needed to use an activesoft, whilst a knowsoft merely requires a neural interface. Tactile feedback is essential to activesoft functionality, so must also be connected to the wires to be interpretated by the skillwire system because otherwise the system must subvert the users mid/lower brain function to receive this information. [QUOTE]QUOTE]If the skill is culled from recording people using the skills why can't I have a gun chip that only used chromed-speedfreak-gunbunnies as souce data so I can accurately fire the gun really fast? [/QUOTE] Because if you did then it's likely that the chip would fail to work properly as the chip would end up trying to do things your body was not physcally capable of doing. Your body does not have the cyber that allows those faster movements. With some hacking you can put the control CPU from a Ferarri into a Geo Metro, but that's not going to make the Geo go like a Ferarri. It's just going to not work right.[/QUOTE] Firing a gun quickly and accurately is all about the speed at which the gun can be re-aimed after the initial shot, this is greatly effected by skill. Increase the skill and increase the RoF. In your RL analogy you have taken the engine management system from a performance car and placed it in what appear to be a normal urban road car. Whilst the Metro may not now reach the performance levels of a ferrari it will definately be faster than standard, but for the analogy to be correct additional things would have to be changed as well, otherwise you are using an analogy of a knowsoft system. This would have to include such things as clutch, brakes, driveshaft, exhaust, tyres and suspension all of which have increased the Metro's performance. |
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Feb 1 2005, 12:19 PM
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#31
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
I like the two chips slotted at once where one is a melee weapon skill and the other is an off-hand melee weapon skill. Both appropriate to the weapons in hand. :)
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