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> OOC: SOLAS
Morgannah
post Sep 19 2003, 03:36 AM
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:D I've never been renowned for my patience either, Shadow, and in spite of my last post I'm practically ITCHING to get started as well. I do, however, feel that we all owe it to our sixth to not rush into anything; I'd like for all of us to start together and have an equal chance at doing what we deem necessary before the run itself commences.
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Fortune
post Sep 19 2003, 07:49 AM
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Real life is being a bear for me right now. Y'all should just go on without me this time. I'm sorry about any inconvenience I may have caused anyone.
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Morgannah
post Sep 22 2003, 03:50 PM
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:( Hope everything works out for you, Fortune, take care.
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Shadow
post Sep 22 2003, 07:29 PM
Post #54


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Sorry Fortune, but understood. Good luck!
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grendel
post Sep 22 2003, 07:39 PM
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Well, lady and gentlemen, we are back in business. The IC thread is going up as soon as I finish this, you may post at your leisure. As stated before, there needs to be some reason why your character is hanging out at the Eleven Eleven Tavern in Tacoma. You can incorporate that into your first post if you wish, but it's not required. Everything else will be revealed shortly. When posting in the IC thread, please deselect your signature. Also, when referring to vessels, their names should be in all capital letters and italicized. Just to get us in the right mood for this run, here's a little quote from The Navy Hymn:

Eternal Father, strong to save,
Who's arm hath bound the restless wave,
Who bidd'st the mighty ocean deep,
Its own appointed limits keep.
Oh, hear us when we cry to thee,
For those in peril on the sea.


Let the games begin.

Oh, and Street Wyze, you're up 1000 :nuyen: since Fenris is our sixth. Sorry, Tziluthi, but that means you owe. :)
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Street Wyze
post Sep 22 2003, 10:04 PM
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Grendel,

Could you please post Ichiro's Attribute ratings? Something screwed up with my NSRCG and they were all reset to 0ne. I still have everything else, I just need the Attributes. Thanks.


Man, it's good to be started!! :D
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Fortune
post Sep 23 2003, 12:01 AM
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QUOTE (Shadow)
Sorry Fortune, but understood. Good luck!

QUOTE (Morgannah)
:(  Hope everything works out for you, Fortune, take care.

Thanks guys, I appreciate it. I was looking forward to playing, but things just didn't work out this time. Hopefully we can get something going in the near future.
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Shadow
post Sep 23 2003, 01:56 AM
Post #58


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A couple of things about my post,

The chambered ammo for the guns is flavor text. I am fully aware SR makes no distinction between weapon types. But my guy is an expert. So he has to walk the walk so to speak.

The other thing is I just assumed it's raining. It's Tacoma, it's October, trust me, it's raining.

AND.....

Woo hoo game on baby!!!
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Fenris
post Sep 23 2003, 04:21 AM
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Hi guys, nice to be here, glad I made it, Streetwyze you owe me half.

Since everyone else has posted short descriptions, I'll do the same:

Schnell is a tall, thin Caucasian, with short cropped blonde hair and blue eyes. His skin is worn by salt and sea, and he tends to walk with the same rolling gait typical of those that spend alot of time out to sea. He has a habit of tilting his head towards people that are talking, almost as if hearing them is more important then maintaining eye contact.
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Tziluthi
post Sep 23 2003, 05:59 AM
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That bet was rigged. You can take my nuyen when you pry it from my cold, dead fingers. :)

In any case, it's good to see things on the move.
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Fenris
post Sep 23 2003, 07:36 AM
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That can so be arranged...where do you live again? There's a Cousin Vinny™ in every town.
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Morgannah
post Sep 23 2003, 12:38 PM
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All right, onto game stuff. :grinbig:

Since I wasn't able to spend all of the good karma from Meryth's last run I figured that this would be a good time/place as any. I'm looking to use her contact to teach her a formula for a force 7 Wind spell (it'll be the biggie in her repetoire) though she's going to make a fetish as well as make it an exclusive spell so the 4 leftover good karma will cover the cost to learn it, my major concern is time; she would have started learning the spell the night before (hence the allusion to her formula being able to wait) and left to make a quick delivery.

SR3 dictates that it'll take a base 4 days (7-2-1=4) to learn which I need to decrease with successes so I will roll 'em if that's what you require. Mirande has helped her learn spells before as well for what that's worth.

Figured if someone was going to start with the 'finnicky player questions', it'd might as well be me. :rollin:
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grendel
post Sep 23 2003, 07:21 PM
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Roll it! :)
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Morgannah
post Sep 23 2003, 07:51 PM
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All right, as a note I'll be allocating one karma pool die to reroll failures (since if I don't get it after one day I'll have to wait until I'm in a high enough force shamanic lodge to continue my work...)
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Morgannah
post Sep 23 2003, 07:55 PM
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Rolled: 11.9.7.5.5.4.3 (rerolled failures: 10.5.5.3.2)

So that's 3 successes .... :| Is Mirande able to grant at least one with her instruction?
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Shadow
post Sep 23 2003, 08:47 PM
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Hey Tziluthi, you can edit your post so that your signature goes away.


@ Grendel,

I wasn't sure if anyone was gaurding the gangplank or not so I adlibed.


EDIT

I meant Street Wize. I meant to say Street Wize you can edit your post so the sig goes a way.
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Tziluthi
post Sep 24 2003, 02:14 AM
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Is that a subtle hint, Shadow? :)

Removing my signature hadn't even crossed my mind. I'll remember next time I post.
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Shadow
post Sep 24 2003, 02:25 AM
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Not really subtle :)

Grendel asked that sigs not be included in IC posts. In the old forums once you posted that was it if you left your sig in it. In these new ones you can go back in and uncheck the sig and it will disapear! Hurrahh for DSF!
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Tziluthi
post Sep 24 2003, 02:30 AM
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Sorry, I must have missed grendel's request.
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grendel
post Sep 24 2003, 07:37 AM
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QUOTE (Morgannah)
Rolled: 11.9.7.5.5.4.3 (rerolled failures: 10.5.5.3.2)

So that's 3 successes .... :| Is Mirande able to grant at least one with her instruction?

The Talismonger contact in SR3 doesn't list Instruction as a skill, but since Mirande has helped you learn spells in the past we can assume she has at least a passing familiarity with the skill (rating 3). That being said, her successes will act as complementary dice to your roll, every two adding one. So you get to roll one more dice on the test, twice if the first time turns out to be a failure since you spent karma pool on the roll. Good luck.
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Fenris
post Sep 24 2003, 08:19 AM
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Grendel, since I have absolutely no knowledge myself of seagoing vessels or anything naval, I'll e periodically bugging you with stupid questions.

Would a 30-40m yacht be considered a seagoing vessel? At least, one that's not going to tip over at the first sign of a serious wave?
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grendel
post Sep 24 2003, 08:33 AM
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Actual length of a vessel has less to do with its seaworthiness than the design. For instance, there are thirty meter catamarans designed for inland lakes and seas that wouldn't last five minutes on the open ocean, whereas people have made ocean transits in vessels less than ten meters long. Of the vessels you have listed on your character sheet, only the Mallornica could be considered ocean-going.
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Morgannah
post Sep 24 2003, 09:36 AM
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QUOTE (grendel)
QUOTE (Morgannah @ Sep 23 2003, 07:55 PM)
Rolled: 11.9.7.5.5.4.3 (rerolled failures: 10.5.5.3.2)

So that's 3 successes .... :|  Is Mirande able to grant at least one with her instruction?

The Talismonger contact in SR3 doesn't list Instruction as a skill, but since Mirande has helped you learn spells in the past we can assume she has at least a passing familiarity with the skill (rating 3). That being said, her successes will act as complementary dice to your roll, every two adding one. So you get to roll one more dice on the test, twice if the first time turns out to be a failure since you spent karma pool on the roll. Good luck.

Wow, a little tense here. :eek:

All right it was a 2 and then 11 (I rolled a bunch of varicolored dice together and allocated my glittery orange die as 'the' die to watch since I hate just rolling one die :) )

It will take 6 hours to craft the fetish for the spell (Talismongering successes: 8.8.5.5.2). It will be in the form of an aquamarine, alexandrite, and topaz anklet(JewlryMaking successes: 10.9.5.2) and requires 1 unit of each refined material which I have removed from my character sheet. Now that being said, it's time to look for new dice.
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Fenris
post Sep 25 2003, 09:47 PM
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Grendel: Last few hours would be spent finding a berth for the smaller boat (that's not regularly patroled by Lonestar) and a spot to park the van for a couple of weeks, some kind of long term paid parking. Nicky should be able to help with that. Shouldn't take more then a couple of hundred nuyen, and the character is more interested in getting out of town then anything else at this point.

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Tziluthi
post Sep 27 2003, 02:46 AM
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Grendel, just a couple of questions so I can get my bearings: What time did the pub close, and what is the current game time?
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