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Feb 3 2005, 08:14 PM
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#26
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
As someone who has been an enthusiastic participant in martial sports for many years now, the advanced melee rules in CC fill me with a sense of rage because they're so blatantly unrealistic, artificial, and stupid. I rewrote them into a more realistic form, got input from this forum, and rewrote them again here: http://forums.dumpshock.com/index.php?show...c=6698&hl=melee |
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Feb 3 2005, 08:23 PM
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#27
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Target ![]() Group: Members Posts: 85 Joined: 24-September 02 From: Centerville, UT Member No.: 3,307 |
I'm happy to have a few options for my physical adept to work with. Street samurai get this whole book with lots of nice shiny guns to choose from, so I like having a few more options for my guy.
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Feb 3 2005, 10:17 PM
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Phys Ads can buy guns too. In fact some of the deadliest characters I've ever seen were physads with 6 extra gun dice, combat sense, and a smartlink.
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Feb 3 2005, 10:27 PM
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#29
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
Here's a question tangentially related to Martial Arts: Does your group faithfully apply movement modifiers when rolling melee skill checks? Due to the fact that you can't attack in melee without being next to your target first, it puts the initiator of combat at a disadvantage (+1 Walking modifier at the very least, up to a +6 if you are Running over difficult ground to get to your target). I suppose that would be the value of a high Quickness to a melee character in Shadowrun, as you'd be able to walk fairly quickly up to a potential target.
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Feb 3 2005, 10:33 PM
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#30
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
I do not apply movement penalties to melee.
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Feb 3 2005, 10:42 PM
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#31
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
We apply them. Its quite a change coming from D&D where you get bonuses for running at someone to SR where you get penalties. But I think its reasonable. The only time actually running at someone is good is when you've got them surprised. Other than that it is harder to hit them because you have to telegraph your attack earlier, and have less leeway for changing in midstream.
Now if everyone here with advanced martial arts degrees (some of which are probably in ninjitsu) would like to flame me: be my guest. :D |
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Feb 3 2005, 10:45 PM
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#32
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
i don't apply them.
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Feb 3 2005, 10:47 PM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 344 Joined: 5-January 05 From: Wherever this piece of meat rests. Member No.: 6,937 |
I don't apply them either, as the printing of my main book seems a bit contradictory. The movement section says the penalties apply to any tests made, yet in the combat section, the modifier only shows up in the ranged combat table. I only apply the modifiers to ranged combat since the penalty only shows up in that table of modifiers. I wouldn't get too bent out of shape though if a GM interpreted it the other way and added the modifiers to ALL tests, but that would even have to include the athletics test for running.
Player: I want to try and use Athletics to increase my running. GM: Ok, target number is 8. Player: But I'm not injured! GM: Uhh, but your running, that's a plus 4. Player: Might as well add the vision penalty as well. :grr: GM: Oops your right, target number is a 10. Player: I hope you rot in hell. |
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Feb 3 2005, 11:02 PM
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#34
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Why wouldn't you apply the vision penalty to running? It is harder to run in the dark.
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Feb 3 2005, 11:24 PM
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#35
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Avatar of Mediocrity ![]() ![]() Group: Dumpshocked Posts: 725 Joined: 26-February 02 From: Seattle, WA (err, UCAS) Member No.: 277 |
Not much harder to run, just harder not to fall on your ass. |
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Feb 3 2005, 11:27 PM
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#36
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Yeah I've read your version a few times, and dislike it intensely. Way too unweildy for my tastes. I much prefer the canon version. But I salute the effort you put into it. |
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Feb 3 2005, 11:30 PM
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#37
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
I don't apply foot movement modifiers to melee; on foot, it's a matter of moments to slow down and start manoeuvring. And lest we forget, that's exactly what a melee combat does - none of this Final Fantasy "line up and take turns swinging at each other". A melee fight IS movement.
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Feb 4 2005, 04:14 AM
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#38
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Feel free to offer feedback on my system, it's just an adjustment of the system in the book with not a whole lot added. |
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Feb 4 2005, 04:21 AM
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#39
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Moving Target ![]() ![]() Group: Members Posts: 478 Joined: 18-December 03 From: Louisville, KY Member No.: 5,918 |
This reminds me, I'll have to dig up the martial arts form my GM and I designed. It's called Unarmed Special Operations Physical Adept Combat Training, or USOPACT for short. It's based on the MA rules in CC, just thought I'd let you guys check it out and use it if you want. Basically, it's a hand to hand form taught to physads inducted into the CAS Army. Alot of ground fighting, chokeholds, disarming, and jointlocks. Nothing ground-breaking, just some additional flavor. *gets to work searching for the rules*
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Feb 4 2005, 02:23 PM
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#40
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
BitBasher, are you suggesting, with that link, that the best MA system is to shoot someone? :P
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Feb 5 2005, 03:42 AM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 556 Joined: 28-May 04 From: Moorhead, MN, USA Member No.: 6,367 |
I think he meant this.
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