Rigging, I need help... |
Rigging, I need help... |
Feb 4 2005, 08:22 PM
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#1
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Moving Target Group: Members Posts: 130 Joined: 17-March 04 From: A Hive of Vile Heresy Member No.: 6,168 |
I guess an explanation is in order, so here it is:
All my other SR characters have been weapon specialist/street sam types, and I fancy a change for the game I've signed up for, so I'm gonna try my hand at being a vehicle/drone rigger. Now, I got a copy of Rigger 3 (revised) on Thursday, and I've been reading through it looking at the vehicles & drones. The problem is, I'm not really sure what equipment (aside from the control rig) to take, nor what drones I should take, or how to equip them. So I'd really appreciate any help. |
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Feb 4 2005, 08:30 PM
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#2
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
If you're going to be a dedicated Rigger, I'd advise going with the VCR-3. It's more than worth it. If you're going to branch out before you get about 50-90 karma, though, go for the VCR-2.
Also go for a Remote-Control deck, of course. Rating 6. Encryption rating either 3 or 5. Expensive, but worth it to never have to worry about drones being stolen. For drone loadout, I'd suggest: 1) ignore the ground drones entirely with the exception of the microspiders and maybe the skimmers. They're just too hard to deploy properly. 2) Get a few Strato-9s. These things are pure gold. Consider stripping the MMG off of one of them; Sensors 5 without getting anyone to call the cops is, again, worth its weight in gold. 3) Spotlights, spotlights, spotlights. And infrared spotlights. Being able to selectively set vision penalties to 0, especially when you can also give enemies glare modifiers, is extremely valuable. 4) Sensors, sensors, sensors. The ability to track targets up to and above twenty kilometers away is going to be a key part of your value. 5) Armor your command vehicle, but thanks to the dodge rules, Handling is more important. 6) Winches! I love these things. A million and one uses. 7) It sucks having to abandon a command vehicle because it got identified. Use the colour-changing paint, the morphing license plates, the transponder library, and more importantly, use your ability to be a part of the action from several kilometers away. Get another car to use as a getaway vehicle unless you're prepared to be very careful about how you play approaching the target. 8) Sensor-enhanced gunnery is your friend. ~J |
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Feb 4 2005, 08:32 PM
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#3
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Yikes. The first question is: How much money do you have left?
You need an RCD (remote control deck) and maybe Rating 1 or 2 Encryption on all the things in your network (talk to your GM, the prices are crazy high, he or she may say to forgo it for now). |
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Feb 4 2005, 08:40 PM
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#4
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Moving Target Group: Members Posts: 130 Joined: 17-March 04 From: A Hive of Vile Heresy Member No.: 6,168 |
I'll probably dump enough points to get 1 million :nuyen:, since the drones look pretty expensive to me...
I might take at least one ground drone and keep it nearby whatever vehicle I end up in (probably get an Ares RoadMaster & modify it with armour + drone racks), partly 'cause I think they look cool. The other thing I was wondering was this: Since I'm thinking primarily of being fire support, how do I go about arming drones? I know a few come with MMG's, but most are above starting Avail. so I was thinking of giving a drone an SMG or assault rifle, but I'm not sure about the rules. Thanks for all this by the way. |
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Feb 4 2005, 08:44 PM
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#5
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
also, the transducer is a must for communication.
There is one really good ground drone, the MK-6. it's a crawler, it's got arms and can act as a decent telepresence drone for doing electronics and such. The Redball express makes for a good deployment drone. Also, invest in GPS and tracker technolofy as well as the head map implant. It's wonderful for your rigger to have a comprehensive view of the situation. Remember, trackers aren't just for following a non-friendly. Put the AOD's on your party members so you don't have to keep sensor logs on them. Also, get the survival sensor gear for your drones, gas detector, ultrasound emitter/detector, scanner, chem-sniffer, (shock system and gas dispenser are also good choice for defense). Watch out for ECM, it can knock out your drones in a heart beat. Do not give them standing orders to shoot anything moving as this will almost invariably lead to you finding yourself in need of either another team to work with, a new place to live or a new character. flashpacks on your drones are a good thing. Always keep one armed drone near you for protection. (the steel lynx or doberman are good choices) when you can't pack overwhelming lethality into your drone, pack in versatility. the basic grenade launcer can be mounted in conjunction with a SMG and gives you a nice wide variety of coices. Remember when placing firm/hard points on a vehicle, SR rules do not support linked fire weapon systems very well, beter to spread out your arc of fire and compenate with recoil adjusters. |
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Feb 4 2005, 11:58 PM
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#6
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Free Spirit Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Where are the prices for vehicle encryption? |
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Feb 5 2005, 12:01 AM
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#7
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
They're in Rigger 3, customization section.
~J |
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Feb 5 2005, 01:10 AM
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#8
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
If you're thinking about being fire support, arm your drones with Ares Alphas and get yourself a Smartlink-2. Your drones now have direct fire capacity, plus the versatility of grenades.
For heavier armament, load at least one combat drone with a Great Dragon ATGM, and buy as many of them as you can spare. It's the only antivehicular weapon you can start with, and you should be prepared to fight off other vehicles. It also does a nasty number on nonvehicular targets. If you're going total drone rigger, you may want to consider getting a CRD and using the supersubscriber rules to give you a bit more flexibility. |
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Feb 5 2005, 01:13 AM
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#9
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
installing retrans units on your high-fly-spy drones isn't a bad idea. it extends your drone range.
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Feb 5 2005, 01:38 AM
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#10
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Moving Target Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
In my opinion the CRD isn't worth the cost. Buy a cyberarm instead and put the regular RCD inside it
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Feb 5 2005, 02:40 AM
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#11
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Moving Target Group: Members Posts: 276 Joined: 29-September 02 Member No.: 3,348 |
VCR-3 eats up a lot of nuyen and Essence, so I favor VCR-2.
Alternatively, save the costs of Encryption and buy spare drones. Which is better depends on your drone mix. Or you may choose offense over defense and get a RCD with a high Decryption Rating so you can take other people’s drones away.
I agree completely. |
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Feb 5 2005, 03:26 AM
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#12
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I'm going to disagree with Ed on the decryption issue. Don't bother. Seriously. Even Rating 3 Encryption is enough to make it statistically unlikely that you'll be able to crack networks with less than a Rating 10 Decryption module and 6 points of Electronics (Electronic Warfare). Rating 5 is, for all intents and purposes, unbreakable.
~J |
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Feb 5 2005, 03:52 AM
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#13
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
I know next to nothing about rigging, but I've heard it said that if you're going to be primarily a vehicle-rigger--that is, if you're planning on sinking a whole lot of money into one vehicle and using that over most other things--then go ahead and pick up the VCR-3. For the drone riggers though it's usually not worth it, as you likely have much better things to spend the vast majority of your Essence on.
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Feb 5 2005, 03:58 AM
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#14
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Disagree entirely. Even as a drone rigger, you are at your most potent when jumped into a drone. The VCR-3 is still a godsend in my experience.
~J |
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Feb 5 2005, 04:50 AM
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#15
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Moving Target Group: Members Posts: 276 Joined: 29-September 02 Member No.: 3,348 |
Thanks for the heads up. I (obviously) :) hadn't taken that close a look at Decryption. |
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Feb 5 2005, 04:55 AM
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#16
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Rules are that you roll your Decryption (which is more expensive, point-for-point, than encryption) plus complementary Electronics (EW) skill against a TN equal to 4 plus the enemy's Encryption (so TN 7 for 3, TN 9 for 5).
Kicker is twofold. First off, the base time is five minutes times the encryption rating. 15 minutes for 3, 25 for 5. The big one, though, is that you need to get successes equal to the Encryption rating divided by two, rounded up. For Encryption 3 you need two 7s or better to get the job done in fifteen minutes, more to shorten that time. For Encryption 5, 3 9s are required. To put that in perspective, to be able to expect to crack a Rating 5 network half of the times you try (an expenditure of 50 minutes!), you'd need 18 dice. Decryption maxes out at Rating 10. ~J |
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Feb 5 2005, 05:14 AM
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#17
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
And I say go for the VCR2, and in the future replace it with a Beta VCR3 which fits into the same Essence slot.
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Feb 5 2005, 05:17 AM
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#18
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Keeping in mind that when you replace it it'll be ¥1,200,000 all at once post-chargen. It all depends on what kind of game you're playing, but that's usually pretty darn far in the future.
~J |
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Feb 5 2005, 05:23 AM
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#19
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
That's true, but I don't usually start a campaign with the intention of it not being long-term (or at least thinking long-term from the character's point of view).
Essence is your friend, and a 5/6th Essence hit off the bat for a single piece of ware hurts my head. But you and I have gone back and forth over this subject before. :D |
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Feb 5 2005, 05:29 AM
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#20
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
So we have, haven't we? :)
Though I do just want to point out that I'm all for thinking long-term, and when I think about that long a term I think of a bunch of other really neat stuff I could spend the money on that really doesn't make the betaware (or alphaware, for that matter) all that worthwhile. I guess it all depends on how much you love your Essence. ~J, future cyberzombie |
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Feb 5 2005, 05:39 AM
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#21
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Moving Target Group: Members Posts: 190 Joined: 24-October 04 Member No.: 6,787 |
A rigger can either get the VCR 3 or get a few odd peices of cyber that no one else has. Knowsoft link - speaking any language is useful. Skillwires 3 and CED3: get the right chips, and you can do a poor version of anyone else's job. Hell, get a cyberarm, put the DNI-equipped Bugscanner, GPS, commo gear, RCD, camera in your finger hooked up to your image link, and every other tech toy you want (Including a cyberholster) in it.
A dedicated rigger without his vehicles is a fish out of water. Give the poor sucker some other abilities. He'll never be able to toe the line with the muscle, but he can at least do something other than hide. Try to get the group to count some of your Skillwire chips as team expenses. Sure, you're the one who uses them, but the plan needs the skill, doesn't it? And if you awnser that a rigger will never be without vehicles, I salute your planning skills, and know that you've never played Harley's Back. |
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Feb 6 2005, 01:05 AM
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#22
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Moving Target Group: Members Posts: 276 Joined: 29-September 02 Member No.: 3,348 |
Yes and no. Decryption only needs to be purchased of the RCD. Encryption needs to be purchased separately for the RCD and every drone on the network (presuming I understand that correctly). So as long as you have one or more drones then it costs more per point for Encryption. |
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Feb 6 2005, 01:15 AM
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#23
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Right, but having the drone supporting your team suddenly open fire on them is usually a bad thing. Losing a drone is one thing, losing control of a drone another.
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Feb 6 2005, 02:27 AM
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#24
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Free Spirit Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
My last group contributed to a fund we called the keeping the rigger's drones from shooting our @$$ fund. We figured it would be cheaper than medical bills over the long run.
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Feb 6 2005, 01:26 PM
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#25
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Target Group: Members Posts: 10 Joined: 6-February 05 Member No.: 7,058 |
Also get the Vehcle empathy Merit from the Companion, its a rigger must, especially if you intend to do a lot of driving 8)
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