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Feb 6 2005, 05:28 PM
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#26
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Yes. I cannot believe I left that one out.
Also, Drive-By-Wire and lots of it. ~J |
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Feb 6 2005, 05:40 PM
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#27
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Target ![]() Group: Members Posts: 10 Joined: 6-February 05 Member No.: 7,058 |
And off road handling if you expect to go off the beaten track alot...
Another Question: When Customizing a vehicle, and you want to buy sensors, (original Sensor lvl 0) Do you add Rank 1 and rank 2 togeter? CF, Load and price for instance...? Would a Rank 3 Sensor cost 22500 bucks or just the 10000 for the Rank three? Same thing with CF and Load issues? Also does this work the same for ED, ECD, ECM and ECCM? Working on a car for to morrows session, you see and the newyen is running out... |
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Feb 6 2005, 06:03 PM
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#28
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
You buy straight to a level. Sensors are not stepped. Same with ED, ECD, ECM, ECCM, etc. etc. etc.
~J |
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Feb 6 2005, 06:11 PM
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#29
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Target ![]() Group: Members Posts: 10 Joined: 6-February 05 Member No.: 7,058 |
As i figured yes.
What is better in your opinion; Electronic Warfare or adding some firepower? |
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Feb 6 2005, 06:12 PM
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#30
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Depends. How much of each?
~J |
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Feb 6 2005, 09:03 PM
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#31
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Target ![]() Group: Members Posts: 10 Joined: 6-February 05 Member No.: 7,058 |
45000 New Yen's worth of gadgets or firepower.
Also thinking about Thermal Bafflers, to reduce Signature, for the van I'm creating it will cost 40 grand... But not being detected might mean not getting shot at... |
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Feb 6 2005, 09:17 PM
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#32
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
What is your current signature?
If you've got the space and load, I'd suggest Rating 2 ED. If you can free up another 5k, go for Rating 3. You could also go with ECM, potentially, and get your jamming on. ~J |
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Feb 6 2005, 09:45 PM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 120 Joined: 13-July 02 From: Waltham, MA Member No.: 2,969 |
My .02 nuyen worth:
My own experience, as a GM and a rigger player, is that building one or two insanely cool (and expensive) super-vehicles is fun for a little while, and then your 600k nuyen vehicle gets hit. Hard. The repair bill makes you want to cry. Or you get made and you have to dump it. So my advice is to not buy really expensive vehicles or really expensive facilities. These things tie a runner down, and make it harder for them to operate in the long term. Besides, they scream "Target!" to any GM worth his salt. So my advice is to not invest all your money in a few vehicles and spend time and money tricking them out. Vehicle customization takes a long time, both in game and out of game, and costs a fortune. Instead, concentrate on having a lot of vehicles/drones, so that when you lose one, you don't much care. As I see it, a rigger needs to be able to do the following with vehicles. 1. Steal it. 2. Quickly add rigger adaptations and remote control interfaces. 3. Add minimum customizations to get desired capability. 4. Use it. 5. Lose it in a heartbeat if that's what it takes to pull of a run. In addition, the riggers are most useful to a team when they provide tactical coordination, reconnaissance and communications support. Just being the wheelman isn't enough. So, what do you need to do this? Here's my list: 1. VCR-2. The nuyen and essence cost of the 3 just isn't worth it. 2. Encephalon 2. +2 Task Pool dice to all Tech and B/R skills. (M&M, pg. 20) 3. Car 6 skill. 4. Rotor Craft 6. Default to all the others. A few points in Motorboat is always good in Seattle. 5. Electronics 6. 6. Elect B/R, Car B/R, & Rotor Craft B/R as high as you can get them. 7. A vehicle facility if you can/must. 2 if you can. (Alternatively/additionally - get a bunch of mechanics contacts so that you can have them do your customization work, or rent their facilities.) 8. A good RC deck. Encrypt if you can, don't worry if you can't. It takes forever for somebody to hijack your drone network, so don't worry too much. 9. A good recon drone or two. The A.S. LDSD's are good, if you can upgrade the sensor suite. The L.S. Strato-9 is great, but is easily spotted. 10. A couple of ground vehicles. Nothing too expensive. Nothing too modified. Maybe some armor. Some Nitrous, some suspension improvement if needed. 11. A weapons drone or two. Nothing insane. Just a drone with a weapon. Once you start shooting, assume that it's going to be brought down, so don't spend a huge amount on it. Anyway, those are my thoughts. Just remember as a rigger you are exposed to a lot more financial risk, second only to the decker (and maybe even worse). Don't sink everything into a few vehicles - spread your risk around so that if (when) something goes wrong and you lose one, you aren't going to be out a year's worth of nuyen. Be light, be lean, be flexible. - Runner Smurf |
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Feb 6 2005, 09:52 PM
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#34
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Bad assumption, especially if you spend the money reducing the drone's Handling and/or spring for the VCR-3 to bring your dodge TNs down. Also, if you're going for a ¥600k vehicle, it should be a tank. Seriously. To give an example of what you can get for ¥600k: Ares Boomer Chassis: Medium Transport (Markup 1.00) Power Plant: Diesel DPV: 6232 Final Cost: ¥628,200 Hand. 1/10, Speed 180, Accel 9, Body 5, Armor 11, Sig 4, Auto 4, Pilot 3, Sensor 8, Cargo 71, Load 1,476, Seating 6, Entry 2+1x+1h, Fuel D (300 l), Econ 6 Km/l Smart Materials, Drive-By-Wire 3, Contingency Maneuver Controls 6, Remote-Control Interface, Rigger Adaptation, Concealed Armor, Gas Enviroseal, Life Support (100 man-hours), Roll Bars, R2 Thermal Baffles, Pop-Up Remote Small Turret (RPK HMG, 480 rounds, Smartlink-II, L5 Gunnery Recoil Adjusters), Launch Control System (X2), Missile Mounts (X2), Missile Storage (20), R3 ED, L4 ECCM, Electronics Port (X16) (1.5 meter viewscreen (replacing windshield)) (.3 meter viewscreen (X3) (replacing windows, plus one misc.)) (.2 meter viewscreen (X8)) (Fixed-Base Satellite Dish) (Remote-Control Deck) (Cyberdeck) (Rating 6 Radio), Rating 12 Power Amplifiers, Rating 9 Maglocks, Drone Racks (125 CF), Ejection Bucket Seats (x6), Photovoltaic Chameleon Paint, Spotlight, Infrared Spotlight, L2 Engine Customization Any starting character's vehicle is going to be clocking in at well under ¥250k; I have a fairly tricked-out van that came in at about ¥156k. The trick is to play it conservatively. It is not a hammer, not every problem is a nail. Sure, using your van for everything will be bad, but there are more than a few straw men in your arguments there. Edit: IIRC the power amplifiers actually top out at Rating 10, so cut those down by two and reduce price accordingly. Still, this is the kind of invulnerability you can expect for that price. ~J |
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Feb 6 2005, 09:59 PM
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#35
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Target ![]() Group: Members Posts: 10 Joined: 6-February 05 Member No.: 7,058 |
The van is a GMC Bulldog, it has a Sig 2, have added Active Thermal masking adding another 2, and I can add another 2 points with the Bafflers. Getting a sig of 6 for 50 minutes. That leaves me with no Electric warfare options.
This will be the teams mobile operations center, and the plan is to keep it for a while... Also considering taking a Ford Canada Bison and rework it a bit, but the budget is just under 200G, going with the bulldog gives me more tinkering space. That seems like a tank yes, but I aint sellin my Ferrari to get to that prize range... :P |
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Feb 6 2005, 10:03 PM
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#36
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Sig 6 is worth every penny. Getting the TN for SEG when you're in direct LOS above 2 is also very valuable. I'd say go Bafflers.
Get some power amps, if you don't already have them. ~J |
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Feb 6 2005, 10:19 PM
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#37
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Target ![]() Group: Members Posts: 10 Joined: 6-February 05 Member No.: 7,058 |
Thanks for the tip, need to read up on the Power amps though...
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Feb 6 2005, 10:20 PM
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#38
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Increases flux of selected devices by rating, you can divide amongst devices. Flux table is in SR3.
~J |
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Feb 6 2005, 10:40 PM
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#39
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Target ![]() Group: Members Posts: 10 Joined: 6-February 05 Member No.: 7,058 |
thx, gotta go now, will probably have more questions tomorrow. :)
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Feb 7 2005, 04:13 AM
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#40
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UMS O.G. ![]() ![]() Group: Dumpshocked Posts: 444 Joined: 18-May 04 Member No.: 6,335 |
You would have to have a VERY lenient GM to give the Ares Boomer a cost of 628K. The markup factor would be considerably higher than 1 with the mil grade sensors alone minus the turret and smart materials. It would most likely be ruled military or more than generously as security only.
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Feb 7 2005, 04:31 AM
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#41
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
That's cost before street index, natch.
~J |
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Feb 7 2005, 04:56 AM
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#42
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UMS O.G. ![]() ![]() Group: Dumpshocked Posts: 444 Joined: 18-May 04 Member No.: 6,335 |
Not street index, mark up factor.
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Feb 7 2005, 04:57 AM
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#43
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
*Double-take, goes back to read R3*
Nope. P113, those apply to Street Index only, not markup. ~J |
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Feb 7 2005, 09:57 AM
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#44
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Target ![]() Group: Members Posts: 2 Joined: 7-February 05 Member No.: 7,064 |
Hey, GMs out there. Would you really allow a Strato-9 packing a MMG for starting chars? :love: A Rigger with 3-4 of them has a LOT of firepower imho. Besides, the avail ratings of MMG are ~12, the Strato-9 has 8.
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Feb 7 2005, 10:05 AM
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#45
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Target ![]() Group: Members Posts: 10 Joined: 6-February 05 Member No.: 7,058 |
Math question in regards to Drive by Wire,
A base cost for a vehicle is 32600, the DbW is Base Vehicle cost pr.level x 1.25 =40750.- for the lvl 1. Does this mean that lvl 2 is 81500.- and that lvl3 is 122250.-? That is insanely expensive, and this is before any street index... Or do you take the new cost after lvl1 40750x1.25= cost of lvl2? I like this method better.... 8) |
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Feb 7 2005, 12:15 PM
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#46
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
And that's exactly how I treat them. At chargen, riggers can get stripped down Strato-9s without the MMG. |
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Feb 7 2005, 12:29 PM
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#47
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Target ![]() Group: Members Posts: 10 Joined: 6-February 05 Member No.: 7,058 |
Change the MMG to a LMG for a lower availability, less damage but better than nothing...
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Feb 7 2005, 12:53 PM
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#48
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I just figure that since they are specifically Lone Star drones, they are either purchased as surplus (minus the weapon), or fell off the back of a truck during delivery, but before the weapon was installed.
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Feb 7 2005, 01:23 PM
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#49
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Moving Target ![]() ![]() Group: Members Posts: 130 Joined: 17-March 04 From: A Hive of Vile Heresy Member No.: 6,168 |
Well, at the moment this is what I'm thinking of getting vehicles wise...the cyberware I'll figure out later.
I'm currently thinking of taking a Steel Lynx & a Doberman for ground drones, using one to protect wherever I'm commanding from (I'm thinking of modifying an Ares Roadmaster with drone racks & some concealed armour then using that), then just taking a bunch of different drones like the Ferret Perimeter Drone, MK 6 Utility Machine (this especially looks useful...it's got a big cargo space so I thought in some runs it could be used as a mobile suitcase and loaded with ammo, medkits, etc.), and probably a rotor drone or two, most likely the Nissan Roto-Drone. Assuming I have any spare cash left I was then thinking of getting a couple of different vehicles, probably a fast car, something that can carry people and a slightly modified 'tank' type vehicle (a truck or something with concealed armour & nitrous). Oh, would it be worth arming a drone with a Gyrojet pistol? I dunno if it'd be effective or not, but it'd provide a hell of a bang and some anti-armour capacity if I gave it some AP rounds... |
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Feb 7 2005, 03:02 PM
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#50
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Which is one way to handle it, but just to reiterate, not canon. Argon: errata! It's about a fifth of what you quoted. ~J |
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