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> Shadowrun Dungeon Crawl?
Senelif
post Feb 4 2005, 11:25 PM
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I am designing a mission for my group that is going to be in the style of a dungeon crawl. It is actually going to be a deed to gain initiation. Because of this, the mage in question has a clear motivation for the run. As for the other members of the group, it will be largely pro bono aside from karma rewards. What I am wondering is what ideas you have for loot that can be found throughout the "dungeon". This will give the other runners added incentive to venture deeper into the "dungeon". What do you think?
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Kagetenshi
post Feb 4 2005, 11:32 PM
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More details. What is this dungeon crawl? Why does it exist? Unless we get those answers, there's no realistic loot we can suggest.

Me, I'd personally not give them added incentive.

~J
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Backgammon
post Feb 4 2005, 11:37 PM
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The sammy should open a wooden treasure chest and find a panther assault cannon made of gold.
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Crimson Jack
post Feb 4 2005, 11:41 PM
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You mean a real dungeon, as in the kind found in castles? Or a cave filled with awakened critters... like Dungeons & Dragons? Kage has a good point. There should be a valid reason for the existence of this "dungeon".

LOL... gold panther assault cannon. :D
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Senelif
post Feb 4 2005, 11:43 PM
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The mission will fit in with current SR canon, first of all. The background is that the mage in my group is seeking a group for initiation. He will get connected with a group and their mandate is to oppose all vampiric life in the sixth world. As a sign of good faith, the mage will be sent on a mission to eliminate a cabal of vamps that have a hideout in a derelict mine at some location outside of seattle. The dungeon will be an underground fortress carved out of the remains of the derelict mine. It will have the feel of a D&D dungeon crawl, by having distinct "levels" each one having its own set of traps, critters and NPC opposition. That's about all I can say as of yet.
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Crimson Jack
post Feb 4 2005, 11:59 PM
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Well, if you have a vampire hunting theme, you could always include Martin de Vries (Prime Runner, Vampire Hunter). De Vries researches magical threats, specifically vamps, and believed that there was (or is) a cabal of vampires "working to awaken some metaplanar monstrosity" (Quote, Prime Runners, p.14). He hunted them in Europe from 2040 to 2051, then disappeared for a year and a half.

Now, he exists as a vampire who hunts other vampires. The exact story of how he became that which he hates is subject to rumormill and GM decision.

In the Hooks section of his bio, it states that not only does he hire runners for hits on vampires, but he is an excellent source of information if your runners have need of his services. He should be hard to find though.

And he has a nifty little Essence Focus which boosts his Essence by 4 points.
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Kanada Ten
post Feb 5 2005, 12:07 AM
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The vampires were of course experimenting with cyberware to make their minions more powerful. The group encounters ghouls with cybereyes and dermal plating along with more exotic ware - all clearly experimental (and valuable).

The mine is actually active, with drones or slaves carrying precious, partially refined cargo from the depths to the surface. If they could just eliminate the vampires, they could claim the mine and sell it... Except once at the center they discover a bound, powerful free spirit was creating the precious stones with the Wealth power and
Masking the signature on it. He'll grant them a favor or something.

A trickster mountain spirit uses Confusion on the runners, drawing them deeper into the maze when they thought they were escaping.
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Synner
post Feb 5 2005, 12:08 AM
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DNA/DOA.
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fistandantilus4....
post Feb 5 2005, 12:21 AM
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According to "The Terminus Experiment", he's supposed to have "given himself willingly... to better understand his enemy". That's pretty hardcore.
"Make me a vampire so I can eat you please." :wobble:
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Crimson Jack
post Feb 5 2005, 12:29 AM
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Yeah, PR reads something to that effect as well although its written as if its more a believable rumor, rather than the cold hard facts. But yes, hardcore.
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FrostyNSO
post Feb 5 2005, 12:36 AM
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C'mon people! What about good ol' artifacts of historical signifigance and/or value???

It doesn't even have to be magical (or it can be, up to you). There are thousands of collectors around the world who pay good money for one-of-a-kind (or some cases not) items of antiquity.

North American museums might pay good money for a native american find of signifigance.

edit: you'd be surprised how much a broken ceramic statuette of a pig-faced woman breastfeeding a jackal goes for on the collector's market.
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Crimson Jack
post Feb 5 2005, 12:38 AM
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There could be a vampiric dragon slumbering away in this mine shaft maybe..
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Kanada Ten
post Feb 5 2005, 12:47 AM
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QUOTE (FrostyNSO)
C'mon people! What about good ol' artifacts of historical signifigance and/or value???

The problem is that the vampires are not as likely to be parading such things around. While they could simply spot something priceless on it's way down, there must be a reason for the runners to expect finding more loot. Not that I wouldn't think to find a horde of valuables in a vampire lair - but I'd also suspect curses on the goods...

Of course, that's a great way to limit what the runners get should they miss that only a magic barrier keeps the lair from being buried beneath the rocks...
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FrostyNSO
post Feb 5 2005, 12:49 AM
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Maybe they worship it?
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Senelif
post Feb 5 2005, 01:02 AM
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These are some great ideas. I'm going to have to invest a lot of time into this mission, but I think the group should appreciate it.
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James McMurray
post Feb 5 2005, 01:08 AM
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National Treasure. :)
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hahnsoo
post Feb 5 2005, 02:10 AM
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QUOTE (Backgammon)
The sammy should open a wooden treasure chest and find a panther assault cannon made of gold.

I swing it around... is it magical? *grin*
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hahnsoo
post Feb 5 2005, 02:11 AM
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Oh, and parts of the Renraku Arcology: Shutdown can easily be adapted to a traditional dungeon crawl. Also, Bug City lends itself to a good dungeon crawl feel... few areas of "safe havens", centralized barter trade, and bugs bugs bugs everywhere.
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tisoz
post Feb 5 2005, 03:13 AM
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In one of the Ann Rice vampire books, there was a vampire that had a collection of jewelry, watches, coins, etc. he had taken from his victims. So your guys could find caches of credsticks, rings, foci, personal weapons.

Remember the room of stuff in From Dusk Til Dawn, at least I think that was the name - the one in the mexican bar, plus the ravine out back full of vehicles?

There could be rooms with a variety of cyberware left over from the ghouls victims.
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ef31415
post Feb 5 2005, 03:19 AM
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An _old_ dungeon left over from Earthdawn.

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Kagetenshi
post Feb 5 2005, 03:32 AM
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One of Artificer's playpens.

~J
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FrostyNSO
post Feb 5 2005, 04:03 AM
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Maybe you could do a 6th world tribute to the old fashioned dungeon crawl:

The Sewer Crawl

All the fun of a dungeon, Now with mutant alligators!
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tisoz
post Feb 5 2005, 05:55 AM
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He is not looking for 'dungeons' or dungeon-like places. He is looking for loot and incentives for the non-mages to run it.
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FrostyNSO
post Feb 5 2005, 06:00 AM
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Hell, just crawling around in the sewers and learning a few nifty routes that I may want to utilize at a later date (and if I was the GM I would make this an option later on if my players thought of it) would be enough incentive for me.
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DrJest
post Feb 5 2005, 12:02 PM
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QUOTE (Synner)
DNA/DOA.

The moment I read the subject on this, the exact same thing popped into my head :D

The most important thing to think about is WHY the vamps are squatting in the mines. What do they get out of it? After all, vamps are not, as a rule, sub-sentient; they'd want the comforts of home as much as anyone.

If it's for protection from the sun, then you have to assume they've kitted the place out, at some point, as a comfortable living space.

That in turn means they might have access to a large amount of cash and contacts with the services they want or need, if it's kitted out pretty well.

At the other end, it could be a "Lost Boys" deal, and they just hide there during the day - but that would make a pretty poor dungeon crawl, so let's assume their wealthy.

An important question is going to be - can vampires in your game have cyberware? If the answer is yes, then the mine will almost certainly be protected by security devices as cutting edge as the vamps can manage. If no, then the security won't be quite as good - if they're relying on a slave to run a rigged security setup, for example, they won't want him turning it on them. In the latter case, I'd look at the drones that run on rails... damn, corp security handbook not to hand... you know the ones. That would limit the potential devastation to them if their slaves broke free.

Of course, they might have people working for them willingly. I can think of any number of reasons, but here's one off the top of my head: Crazy Ivan the rigger has cancer. Inoperable cancer. Inoperable, "wrap up your affairs cos you're going to die in a couple of years" cancer. Ivan doesn't want to die - who does? He starts looking into all kinds of life-extending stuff. One of your vamps hears about this and comes to see him. "We'll make you a deal. You set up and run our security system for a few years, and in return we'll make you immortal."

Will they keep their promise? What if the DO intend to? Humanitarian actions, even partially motivated by self-interest, will three-dimensionalise the vamps to the characters and make them harder to just off. Well, they would for most roleplayer types, anyway.

(PS: I cannot believe that on a Shadowrun forum the spellchecker hasn't learned the word "roleplayer"... :) )
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