IPB

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3 >  
Reply to this topicStart new topic
> Character Generation Preference
Which method do you prefer when it comes to creating a new character
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 115
Guests cannot vote 
Lindt
post Feb 7 2005, 04:35 PM
Post #26


Man In The Machine
*****

Group: Dumpshocked
Posts: 2,264
Joined: 26-February 02
From: I-495 S
Member No.: 1,105



Depends what Im after. Personally I like points, its easy to scale up and down, and its still easy to memorize. But there are times that Becks has its bonuses. Namely mundane humans. Mostly because I can take a TON of low power (2 or 3) skills and still have reasonable atts and еее. A gen system that favors the jack of all trades. But MAN... Ill never do it without NSRCG again...
Go to the top of the page
 
+Quote Post
Thistledown
post Feb 7 2005, 05:44 PM
Post #27


Moving Target
**

Group: Members
Posts: 236
Joined: 14-March 04
From: Cal Poly: SLO
Member No.: 6,155



I typically use sum-to-10, find it pretty balanced. I never use priority, and I'll normally only use points if I'm making a character that requires it (metavarients, drakes, etc.), or if I want to have unbalanced edges/flaws.
Go to the top of the page
 
+Quote Post
Jrayjoker
post Feb 7 2005, 06:25 PM
Post #28


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



I have not used BeCKS, but I have NSRCG and TSS article explaining it.

I prefer the point system as a GM because it allows me as GM to set the level of the game from street level to world changing, all I have to do is tell my characters how many points they have to spend.
Go to the top of the page
 
+Quote Post
Shaudes29
post Feb 7 2005, 11:19 PM
Post #29


Moving Target
**

Group: Members
Posts: 126
Joined: 27-December 04
Member No.: 6,908



Becks here. helsp control min maxing. why is becks not listed in the poll
Go to the top of the page
 
+Quote Post
Xirces
post Feb 7 2005, 11:31 PM
Post #30


Moving Target
**

Group: Members
Posts: 345
Joined: 10-February 03
From: Leeds, UK
Member No.: 4,046



QUOTE (Shaudes29)
Becks here. helsp control min maxing. why is becks not listed in the poll

BeCKS is merely a houserule, albeit a popular one.
Go to the top of the page
 
+Quote Post
Taran
post Feb 8 2005, 02:44 AM
Post #31


Moving Target
**

Group: Members
Posts: 164
Joined: 7-July 03
Member No.: 4,891



I like BeCKS in the abstract; one of my big issues with SR character management is the disconnect between building and advancing your character, and the way it rewards versatility rather than punishing it is awesome. The character I'm playing now uses Sum-to-Ten, but I chose that for entirely munchkin reasons: I wrote down a list of abilities and resources that I figured I'd need to make the concept* semi-viable, then tried different build methods until I hit upon one that could accomodate it.

Of the options named in the poll, I prefer point-based, as it allows more variety and doesn't screw human mundanes.

Aspected conjurer/decker/face/small-time rigger. I wanted to pack as many means of gathering information as possible into a single character.
Go to the top of the page
 
+Quote Post
Mr Cjelli
post Feb 8 2005, 03:12 AM
Post #32


Target
*

Group: Members
Posts: 62
Joined: 14-January 05
Member No.: 6,976



I'm personally a big fan of BeCKs because it lets you build the character you want (the biggest advantage of Points) and it doesn't penalize you for taking, say, one skill at 4 and another at 2 instead of one at 6.

I'll admit it's numbers heavy and it's not perfect. Say, if you want to play a shapeshifter full mage w/ 30 spell points you need to drop a whopping 240 karma.
Go to the top of the page
 
+Quote Post
tisoz
post Feb 8 2005, 03:21 AM
Post #33


Free Spirit
*******

Group: Dumpshocked
Posts: 3,948
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



QUOTE (Mr Cjelli)
I'm personally a big fan of BeCKs because it lets you build the character you want (the biggest advantage of Points) and it doesn't penalize you for taking, say, one skill at 4 and another at 2 instead of one at 6.

It gives you a bonus for taking a skill at 4 and another at 2 instead of one at 6.
Go to the top of the page
 
+Quote Post
toturi
post Feb 8 2005, 03:39 AM
Post #34


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



One of the reason why I dislike Becks is that it encourages versatility. WTF, you ask? Why would I as a GM dislike Becks for encouraging my players to build "believable, rounded characters"? Because when I GM SR, there is usually more than 1-2 players. Having only 1-2 players demand that they spread out their skills to cover the bases. When you have more and when EVERYONE is a generalist, you have to ask yourself,"What is the Johnson doing? Hiring a bunch of guys all with the same set of skills and not one of them an expert at what he does?"

OOC: If the sammy can't doing anything the decker can't or that the mage can negotiate as well as the face, then what is the sammy or face doing in the group? It takes the fun out of the experience for everyone.
Go to the top of the page
 
+Quote Post
Mr Cjelli
post Feb 8 2005, 03:50 AM
Post #35


Target
*

Group: Members
Posts: 62
Joined: 14-January 05
Member No.: 6,976



QUOTE (tisoz)
It gives you a bonus for taking a skill at 4 and another at 2 instead of one at 6.

True, in that if your defaulting attribute is six, it's almost twice as cheap to buy one skill at 4 and another at 2. Yes, it hoses you if you want to have 6s in four or five active skills. But, I think it's a fair trade off. First, in practice you're not getting characters with twice as many skill points. Your typical character is going to want 6s and 5s in a few skills, and then many at 4, and a couple at 3 and 2. In practice it works pretty well. Sure, you could build a "super generalist" with 3s in tons of skills, but whether such a character would be playable or fun to play is another question.

If you assume that every point of karma is worth as much as the last, and that the karma costs of advancement are indicative of the advancement's worth (yes, I know, this isn't the safest assumption), then after character generation a skill of 6 is worth twice as much as a skill of 4 and a skill of 2. They're worth the same thing at chargen using all the canonical methods. So, which way is correct?
Go to the top of the page
 
+Quote Post
Luca
post Feb 8 2005, 07:44 AM
Post #36


Moving Target
**

Group: Members
Posts: 147
Joined: 15-September 03
Member No.: 5,619



QUOTE (Xirces)
QUOTE (hahnsoo @ Feb 7 2005, 01:05 PM)
QUOTE (Luca @ Feb 7 2005, 06:28 AM)
QUOTE (hahnsoo @ Feb 7 2005, 01:05 AM)
We usually just let the person who wants to play a metavariant purchase "Race" at a one higher priority.

I think this is prettty unfair.
Fomori are clealry less strong then trolls but they cost more.
OK, anybody here prefers roleplaying over powergaming....but nobody wants to be cheated in this way!!!!

Hey, metahumans USED to be Priority A for Race. Ugh.

Which actually meant there was reason to be human :)

Now if you've taken your top three priorities as resources, skills and attributes (in no particular order) then from a purely numerical POV then it makes no sense to take Race as D and still be human... hence Sumto10 (which I don't like for that reason).

Players still used Metas in 1st edition even with Priority A *and* compulsory allergies. Sniff. I miss those days.

3rd edition metahumans are as follow:
c Trolls/elves
d Orks/Dwarves
e Humans

IN points
human 0 (= E)
ork-dwarf 5 (=D)
troll-elf 10 (=C)
shapeshifter 25 (more expensive than A!!!)

metavariant: +5 (so +1 category)
Ghoul +10 (so human ghouls are C)
otaku +30 (always A...but in effects is more expensive than A so being an Otaku is more an advantage with the priority system)

This is the correspondence between the races of the two systems which I think it is not completely correct and fair (see the otaku).
More unfair is the metahuman variant +5 which I usually do not transform, in +1 priority level (I never used point system): being a fomori is less advantageous than playing a troll, why one want to pay more? Many other metavariants are not an edge but are only alternative. The simplest thing to do is to not make them pay +5 point or +1 priority level.
Go to the top of the page
 
+Quote Post
Xirces
post Feb 8 2005, 10:27 AM
Post #37


Moving Target
**

Group: Members
Posts: 345
Joined: 10-February 03
From: Leeds, UK
Member No.: 4,046



The points allocations and costs are not supposed to *fair* - they are supposed to produce a reasonable spread of races - which having looked at the various polls on DSF "which race are you?" etc actually does seem to work. Trying to evaluate the cost/benefit of any particular race is a pointless exercise.
Go to the top of the page
 
+Quote Post
Gyro the Greek S...
post Feb 8 2005, 05:04 PM
Post #38


Moving Target
**

Group: Members
Posts: 384
Joined: 18-August 03
From: North VA
Member No.: 5,519



Psh. You should have given Sum to Ten and BeCKs their own categories.

BeCKs over here.
Go to the top of the page
 
+Quote Post
hahnsoo
post Feb 8 2005, 07:12 PM
Post #39


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



I kept wondering why my Awakened characters were far more powerful under Priority than Points. I recently sat down and went through all the permutations of the Priority system. This is the abstract:

A range of 110 - 135 points, with an average of 123 and 7/9ths. If you allow mundane humans to use Sum to 10, then the range becomes 115 - 135 points with an average of 124 and 2/3rds. If you are an adept, the range is 124 - 135 (they get the most benefit) with an average of 128 and 1/9th. If you are a full magician, the range is 121 - 130 with an average of 124 and 5/9ths. Unless you use Sum-to-10, mundane humans are totally shafted under the priority system, with a range of 110 to 118.

Trends: Taking higher priorities in Resources jumps the overall point value up significantly. NO mundanes have a point total over 123. Overall, you get better value out of magically active characters (with adept characters given the most advantage) and metahumans under priorities. What this means is that the point system is less forgiving with Awakened characters and more forgiving with mundances.

Specific Examples:
Resources A /Magic B /Attributes C /Race D/Skills E 135 points (the highest value is a dwarf/ork adept who takes the million)
Resources A/Attributes A/Skills C 124 points i.e. the Street Sam Package in Sum-to-10
Skills A/Resources A/Attributes C 128 points i.e. the Techie Package in Sum-to-10
Go to the top of the page
 
+Quote Post
Morphling The Pr...
post Feb 9 2005, 01:51 AM
Post #40


Target
*

Group: Members
Posts: 68
Joined: 5-September 03
From: Rhode Island
Member No.: 5,588



I like BeCKs.

Over the Xmas break this year, I wasn't working much. And you know about idle hands...

So I manually calculated out which system (Points or Priority) was technically better. (not unlike what hahnsoo was doing) Points always has the advantage of maleablity and EdgeFlaws, but for the purposes of this experiment, we're looking at pure purchasing power. Also, this doesn't compare anything that can't be done with Priority, and no Otaku. Do it manually if you want to so badly.

http://www.geocities.com/morphling_the_pre...der/Compare.xls

It's divided by Race and Magic, with all others subordinate. Maybe next time you make a character, you'll check his archetype against this comparison?
Go to the top of the page
 
+Quote Post
James McMurray
post Feb 9 2005, 02:02 AM
Post #41


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Any chance of an html version for those of us without the processing power to run the bloatware known as MS Office (or even the much more processor friend Open Office)?
Go to the top of the page
 
+Quote Post
hahnsoo
post Feb 9 2005, 02:53 AM
Post #42


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



Here's my data. It may have a few tiny math errors, but I've doubled checked everything:
QUOTE
Mundane humans
Att/Ski/Res/Mag/Rac 110
Att/Res/Ski/Mag/Rac 114
Ski/Att/Res/Mag/Rac 114
Ski/Res/Att/Mag/Rac 118
Res/Att/Ski/Mag/Rac 118
Res/Ski/Att/Mag/Rac 118

Mundane Human Sum to 10
Att A/Ski B/Res B 120
Att A/Ski A/Res C 120
Ski A/Att B/Res B 124
Ski A/Res A/Att C 128 i.e. the Techie Package
Res A/Att B/Ski B 124
Res A/Att A/Ski C 124 i.e. the Street Sam Package

Mundane Dwarf/Ork
Att/Ski/Res/Rac/Mag 115
Att/Res/Ski/Rac/Mag 119
Ski/Att/Res/Rac/Mag 119
Ski/Res/Att/Rac/Mag 123
Res/Att/Ski/Rac/Mag 123
Res/Ski/Att/Rac/Mag 123

Mundane Elf/Troll
Att/Ski/Rac/Res/Mag 115
Att/Res/Rac/Ski/Mag 119
Ski/Att/Rac/Res/Mag 119
Ski/Res/Rac/Att/Mag 123
Res/Att/Rac/Ski/Mag 123
Res/Ski/Rac/Att/Mag 123

Adept Human
Att/Mag/Ski/Res/Rac 124
Att/Mag/Res/Ski/Rac 125
Ski/Mag/Att/Res/Rac 128
Ski/Mag/Res/Att/Rac 127
Res/Mag/Att/Ski/Rac 133
Res/Mag/Ski/Att/Rac 131

Adept Dwarf/Ork
Att/Mag/Ski/Rac/Res 124
Att/Mag/Res/Rac/Ski 125
Ski/Mag/Att/Rac/Res 128
Ski/Mag/Res/Rac/Att 126
Res/Mag/Att/Rac/Ski 135 (Max efficiency: Take the Mil, dwarf adept)
Res/Mag/Ski/Rac/Att 130

Adept Elf/Troll
Att/Mag/Rac/Ski/Res 125
Att/Mag/Rac/Res/Ski 127
Ski/Mag/Rac/Att/Res 127
Ski/Mag/Rac/Res/Att 126
Res/Mag/Rac/Att/Ski 134
Res/Mag/Rac/Ski/Att 131

Full Mage Human
Mag/Att/Ski/Res/Rac 123
Mag/Att/Res/Ski/Rac 124
Mag/Ski/Att/Res/Rac 123
Mag/Ski/Res/Att/Rac 122
Mag/Res/Att/Ski/Rac 128
Mag/Res/Ski/Att/Rac 126

Full Mage Dwarf/Ork
Mag/Att/Ski/Rac/Res 123
Mag/Att/Res/Rac/Ski 126
Mag/Ski/Att/Rac/Res 123
Mag/Ski/Res/Rac/Att 121
Mag/Res/Att/Rac/Ski 130
Mag/Res/Ski/Rac/Att 125

Full Mage Elf/Troll
Mag/Att/Rac/Ski/Res 124
Mag/Att/Rac/Res/Ski 126
Mag/Ski/Rac/Att/Res 122
Mag/Ski/Rac/Res/Att 121
Mag/Res/Rac/Att/Ski 129
Mag/Res/Rac/Ski/Att 126
Go to the top of the page
 
+Quote Post
Dizzo Dizzman
post Feb 9 2005, 03:50 AM
Post #43


Target
*

Group: Members
Posts: 91
Joined: 23-January 05
From: Washington, DC
Member No.: 7,007



Damn!!! I can't believe you calculated every option under the priority system. :eek:

Here's what I do to reconcile the metavariant thing with the priority system. I let the player choose which system they want to use. If they choose BP, I give them 125 pts.. If they choose priority, they get an extra 5 pts. If they play a metavairant, they have to spend the 5 on the variant. If they don't they can spend it on skills, attributes, or edges.

Go to the top of the page
 
+Quote Post
Calvin
post Feb 9 2005, 06:54 AM
Post #44


Target
*

Group: Members
Posts: 10
Joined: 27-January 04
Member No.: 6,021



The method I prefer is to roll 3 D6 and add them together for each attribute.

Unfortunately, no GM has ever let me use the method I prefer. ;)
Go to the top of the page
 
+Quote Post
JoeJones
post Feb 9 2005, 12:06 PM
Post #45


Target
*

Group: Members
Posts: 23
Joined: 10-March 04
Member No.: 6,146



BeCKS here, since I like the flexibility it offers--and the fact that you can make a decent generalist using it. OTOH, I've only used it on NSRCG, and I don't think I'd enjoy doing it by hand--except if I were in one of my occasional masochistic number-crunching moods.
Go to the top of the page
 
+Quote Post
Luca
post Feb 9 2005, 07:40 PM
Post #46


Moving Target
**

Group: Members
Posts: 147
Joined: 15-September 03
Member No.: 5,619



QUOTE (Xirces)
The points allocations and costs are not supposed to *fair* - they are supposed to produce a reasonable spread of races - which having looked at the various polls on DSF "which race are you?" etc actually does seem to work. Trying to evaluate the cost/benefit of any particular race is a pointless exercise.

It's BULLDREK!!!
Dwarves are supposed to be less diffused than elves (for ex, sr3 pag.313 says that in Seattle only the 3% are dwarves while 12 % are elves, similar statistics can be traced throughout Shadows of North America) but dwarves are LESS EXPENSIVE TO CREATE than elves in both systems (priority or points). This accounts for the fact that being an elf is more advantageous than being a dwarf, NOT for the fact that elves are rarer than dwarves.
THE CONSEQUENCE:
metavariants should not cost more than the normal races, especially because they are often less an advantage than normal races. See my previous example: troll are stronger than fomori but fomori are more expensive to create: the system for metavariants IS UNFAIR.
Go to the top of the page
 
+Quote Post
hahnsoo
post Feb 9 2005, 07:56 PM
Post #47


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



I think it's unfair that Dwarves get a net +4 to their attributes without any attribute penalties, along with free Thermo and +2 dice vs. toxins and disease, AND they only cost 5 points. But hey, I'm not complaining... anything to get more people to play Dwarves, I guess.
Go to the top of the page
 
+Quote Post
Aes
post Feb 9 2005, 08:31 PM
Post #48


Moving Target
**

Group: Members
Posts: 392
Joined: 13-January 05
From: Forgot where his meat body was
Member No.: 6,971



Personally, I prefer Becks. But only with NSRCG to do the number crunching. I'm no masochist. If NSRCG isn't available, I'd say point buy.
Go to the top of the page
 
+Quote Post
Rajaat99
post Feb 9 2005, 11:24 PM
Post #49


Moving Target
**

Group: Members
Posts: 355
Joined: 24-August 02
From: Magna, Ute Nation
Member No.: 3,166



Flexable Priority. All add to 10.
Go to the top of the page
 
+Quote Post
Luca
post Feb 9 2005, 11:44 PM
Post #50


Moving Target
**

Group: Members
Posts: 147
Joined: 15-September 03
Member No.: 5,619



QUOTE (hahnsoo)
I think it's unfair that Dwarves get a net +4 to their attributes without any attribute penalties, along with free Thermo and +2 dice vs. toxins and disease, AND they only cost 5 points. But hey, I'm not complaining... anything to get more people to play Dwarves, I guess.

ok in a way or in another you got my point: DWARVES COST LESS NOT BECAUSE THEY SHOULD BE VERY DIFFUSED.
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 23rd January 2025 - 10:03 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.