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> Character Generation Preference
Which method do you prefer when it comes to creating a new character
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James McMurray
post Feb 9 2005, 02:02 AM
Post #41


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Any chance of an html version for those of us without the processing power to run the bloatware known as MS Office (or even the much more processor friend Open Office)?
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hahnsoo
post Feb 9 2005, 02:53 AM
Post #42


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Here's my data. It may have a few tiny math errors, but I've doubled checked everything:
QUOTE
Mundane humans
Att/Ski/Res/Mag/Rac 110
Att/Res/Ski/Mag/Rac 114
Ski/Att/Res/Mag/Rac 114
Ski/Res/Att/Mag/Rac 118
Res/Att/Ski/Mag/Rac 118
Res/Ski/Att/Mag/Rac 118

Mundane Human Sum to 10
Att A/Ski B/Res B 120
Att A/Ski A/Res C 120
Ski A/Att B/Res B 124
Ski A/Res A/Att C 128 i.e. the Techie Package
Res A/Att B/Ski B 124
Res A/Att A/Ski C 124 i.e. the Street Sam Package

Mundane Dwarf/Ork
Att/Ski/Res/Rac/Mag 115
Att/Res/Ski/Rac/Mag 119
Ski/Att/Res/Rac/Mag 119
Ski/Res/Att/Rac/Mag 123
Res/Att/Ski/Rac/Mag 123
Res/Ski/Att/Rac/Mag 123

Mundane Elf/Troll
Att/Ski/Rac/Res/Mag 115
Att/Res/Rac/Ski/Mag 119
Ski/Att/Rac/Res/Mag 119
Ski/Res/Rac/Att/Mag 123
Res/Att/Rac/Ski/Mag 123
Res/Ski/Rac/Att/Mag 123

Adept Human
Att/Mag/Ski/Res/Rac 124
Att/Mag/Res/Ski/Rac 125
Ski/Mag/Att/Res/Rac 128
Ski/Mag/Res/Att/Rac 127
Res/Mag/Att/Ski/Rac 133
Res/Mag/Ski/Att/Rac 131

Adept Dwarf/Ork
Att/Mag/Ski/Rac/Res 124
Att/Mag/Res/Rac/Ski 125
Ski/Mag/Att/Rac/Res 128
Ski/Mag/Res/Rac/Att 126
Res/Mag/Att/Rac/Ski 135 (Max efficiency: Take the Mil, dwarf adept)
Res/Mag/Ski/Rac/Att 130

Adept Elf/Troll
Att/Mag/Rac/Ski/Res 125
Att/Mag/Rac/Res/Ski 127
Ski/Mag/Rac/Att/Res 127
Ski/Mag/Rac/Res/Att 126
Res/Mag/Rac/Att/Ski 134
Res/Mag/Rac/Ski/Att 131

Full Mage Human
Mag/Att/Ski/Res/Rac 123
Mag/Att/Res/Ski/Rac 124
Mag/Ski/Att/Res/Rac 123
Mag/Ski/Res/Att/Rac 122
Mag/Res/Att/Ski/Rac 128
Mag/Res/Ski/Att/Rac 126

Full Mage Dwarf/Ork
Mag/Att/Ski/Rac/Res 123
Mag/Att/Res/Rac/Ski 126
Mag/Ski/Att/Rac/Res 123
Mag/Ski/Res/Rac/Att 121
Mag/Res/Att/Rac/Ski 130
Mag/Res/Ski/Rac/Att 125

Full Mage Elf/Troll
Mag/Att/Rac/Ski/Res 124
Mag/Att/Rac/Res/Ski 126
Mag/Ski/Rac/Att/Res 122
Mag/Ski/Rac/Res/Att 121
Mag/Res/Rac/Att/Ski 129
Mag/Res/Rac/Ski/Att 126
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Dizzo Dizzman
post Feb 9 2005, 03:50 AM
Post #43


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Damn!!! I can't believe you calculated every option under the priority system. :eek:

Here's what I do to reconcile the metavariant thing with the priority system. I let the player choose which system they want to use. If they choose BP, I give them 125 pts.. If they choose priority, they get an extra 5 pts. If they play a metavairant, they have to spend the 5 on the variant. If they don't they can spend it on skills, attributes, or edges.

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Calvin
post Feb 9 2005, 06:54 AM
Post #44


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The method I prefer is to roll 3 D6 and add them together for each attribute.

Unfortunately, no GM has ever let me use the method I prefer. ;)
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JoeJones
post Feb 9 2005, 12:06 PM
Post #45


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BeCKS here, since I like the flexibility it offers--and the fact that you can make a decent generalist using it. OTOH, I've only used it on NSRCG, and I don't think I'd enjoy doing it by hand--except if I were in one of my occasional masochistic number-crunching moods.
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Luca
post Feb 9 2005, 07:40 PM
Post #46


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QUOTE (Xirces)
The points allocations and costs are not supposed to *fair* - they are supposed to produce a reasonable spread of races - which having looked at the various polls on DSF "which race are you?" etc actually does seem to work. Trying to evaluate the cost/benefit of any particular race is a pointless exercise.

It's BULLDREK!!!
Dwarves are supposed to be less diffused than elves (for ex, sr3 pag.313 says that in Seattle only the 3% are dwarves while 12 % are elves, similar statistics can be traced throughout Shadows of North America) but dwarves are LESS EXPENSIVE TO CREATE than elves in both systems (priority or points). This accounts for the fact that being an elf is more advantageous than being a dwarf, NOT for the fact that elves are rarer than dwarves.
THE CONSEQUENCE:
metavariants should not cost more than the normal races, especially because they are often less an advantage than normal races. See my previous example: troll are stronger than fomori but fomori are more expensive to create: the system for metavariants IS UNFAIR.
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hahnsoo
post Feb 9 2005, 07:56 PM
Post #47


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I think it's unfair that Dwarves get a net +4 to their attributes without any attribute penalties, along with free Thermo and +2 dice vs. toxins and disease, AND they only cost 5 points. But hey, I'm not complaining... anything to get more people to play Dwarves, I guess.
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Aes
post Feb 9 2005, 08:31 PM
Post #48


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Personally, I prefer Becks. But only with NSRCG to do the number crunching. I'm no masochist. If NSRCG isn't available, I'd say point buy.
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Rajaat99
post Feb 9 2005, 11:24 PM
Post #49


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Flexable Priority. All add to 10.
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Luca
post Feb 9 2005, 11:44 PM
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QUOTE (hahnsoo)
I think it's unfair that Dwarves get a net +4 to their attributes without any attribute penalties, along with free Thermo and +2 dice vs. toxins and disease, AND they only cost 5 points. But hey, I'm not complaining... anything to get more people to play Dwarves, I guess.

ok in a way or in another you got my point: DWARVES COST LESS NOT BECAUSE THEY SHOULD BE VERY DIFFUSED.
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Paul
post Feb 10 2005, 12:10 AM
Post #51


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NSRCG and BeCKs. Bethyaga is my homie.
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Eyeless Blond
post Feb 10 2005, 02:13 AM
Post #52


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QUOTE (hahnsoo)
I think it's unfair that Dwarves get a net +4 to their attributes without any attribute penalties, along with free Thermo and +2 dice vs. toxins and disease, AND they only cost 5 points. But hey, I'm not complaining... anything to get more people to play Dwarves, I guess.

Yes, but that x2 instead of x3 to running multiplier really *really* sucks for them. Unless you're making a dwarf rigger, of course, but then the Str and Body bonuses are essentially worthless, as is resistance to toxins.
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Smiley
post Feb 10 2005, 04:10 AM
Post #53


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I gotta go with Hahnsoo. My group has had a few discussions about the point values for the different races and has talked about switching Elf and Dwarf, but we haven't found it annoying enough yet to house rule it. Maybe because nobody ever plays a dwarf (except that one time... the ONLY time I've ever had a character die, thank you VERY much, Ryan.)
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TeOdio
post Feb 10 2005, 08:07 AM
Post #54


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I've used Sum to 10 in my Game for years. I have an un-natural hatred for the points based system. I'll agree that the Sum to 10 definitely allows for a much more powerful character than just regular priority. As a GM, if I want to scrutinize a character, it's a hell of a lot easier for me to check the Priority(Sum to 10) than to bust out a calculator and check out the point based character. I also cap my players flaws at 6 points with which they can buy edges. Correct me if I'm wrong, but I believe the point based method let's you buy Edges with your points, and you don't have to take a flaw for that. That's just wrong.
;)
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TeOdio
post Feb 10 2005, 08:20 AM
Post #55


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Damn folks, who cares what a certain metahuman race costs! If my players concept is to play an Ork, he or she pays the Ork cost. If they want to play an elf, they pay the elf cost. There are soooo many reasons I could justify why a Dwarf should be cheaper than an Elf just from reading the source material alone, without having to revert to "pure" bonuses and the like. I've got no problem with how much the costs are.
:nuyen: :nuyen: :nuyen:
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Xirces
post Feb 10 2005, 11:47 AM
Post #56


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QUOTE (TeOdio)
Correct me if I'm wrong, but I believe the point based method let's you buy Edges with your points, and you don't have to take a flaw for that. That's just wrong.
;)

That's one of the advantages, IMO - that edges and flaws buy/cost BP. Sometimes you don't want to offset that flaw with an edge and extra skill points might be better. sometimes you want to sacrifice a couple of points for that edge...

Forcing characters to balance their edges and flaws is limiting. YMMV. :)
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Shockwave_IIc
post Feb 10 2005, 12:02 PM
Post #57


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I Prefer to use points. It's just too many time i have found that 90k isn't enough or that i have no need for 1 Mil. Points (and BECKS) allows for a more even spread. I've looked a BECKS and all though i'll never ask for characters to be that way in one of my games. i will allow characters to be made that way and build one that way myself if a GM requires it.
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Paul
post Feb 10 2005, 03:50 PM
Post #58


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BeCKs is by far the most versatile system in my opinion-having used it for a while now I can say how nice it really is. Combined with the NSRCG, well its amazing. Not only does it have everything in one place, but it organizes it for you. As a Game Master they are an invalueable tool.
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hahnsoo
post Feb 10 2005, 06:24 PM
Post #59


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QUOTE (Smiley)
Maybe because nobody ever plays a dwarf (except that one time... the ONLY time I've ever had a character die, thank you VERY much, Ryan.)

Our group has TWO dwarves now. The dwarf point value came into question after I did my analysis. Now both of us want to take extra flaws to compensate for the extra cheese that dwarves get, or play new characters entirely.

Even with a slower movement modifier and the need to customize your equipment, the attribute bonuses exceed the "net +3" general rule about metahuman races (or it used to be that way, anyway, in SR2). Maybe we need to just simply reinstate the -1 Quickness again.
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Fortune
post Feb 11 2005, 02:29 AM
Post #60


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QUOTE
Maybe we need to just simply reinstate the -1 Quickness again.


Or remove the +1 Willpower.
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TeOdio
post Feb 11 2005, 07:49 AM
Post #61


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QUOTE (Xirces)
Forcing characters to balance their edges and flaws is limiting. YMMV. :)

What's wrong with that ?
:D :vegm:
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Xirces
post Feb 11 2005, 11:25 AM
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It's not like it's some sort a big philosophical problem I have, but most of the time when making characters I find it difficult to *have* to balance edges and flaws - it seems silly to have to find that /extra/ edge or flaw that you don't want and might not match the concept. Just seems to make more sense with BP...
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Raife
post Feb 11 2005, 03:01 PM
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Priority all the way.

IMO, points favor certain builds to heavily. In my game I much prefer to have lots of metahumans running around and points really favor humans to strongly.

Also I like the feel more. Point buy feels like I'm playing some other game.
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Bigity
post Feb 11 2005, 03:12 PM
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I like SumToTen for most games, second is Point Buy.

Don't like BeCKs. Standard Priority is ok, but hard to be unique sometimes.
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Jrayjoker
post Feb 11 2005, 03:13 PM
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What book is sum to 10 in?
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