Question on Spell Defense, ????? |
Question on Spell Defense, ????? |
Feb 8 2005, 02:26 AM
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#1
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Great Dragon Group: Members Posts: 5,316 Joined: 24-July 02 From: San Diego, CA Member No.: 3,026 |
Ok, need a little help here. I have heard three different verisions of spell defense.
1) You must add equal amounts of Sorcery and Spell Pool. 2) You must add at least 1 die of Sorcery and then as many Spell Pool as you desire. 3) You can add any amount of either Sorcery or Spell Pool. Which is it? Tried the FAQ but no help there. Thanks is advance. |
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Feb 8 2005, 02:28 AM
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#2
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Option 3
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Feb 8 2005, 02:39 AM
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#3
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
In case you were wanting more than one answer: what he said
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Feb 8 2005, 04:19 AM
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#4
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Moving Target Group: Members Posts: 158 Joined: 19-March 03 From: Central IL Member No.: 4,278 |
I thought that you could not add more pool to it than Sorc. dice, I will have to check my books....
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Feb 8 2005, 04:23 AM
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#5
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I believe that Spell Defence is one of the exceptions to that rule about Pool allocation.
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Feb 8 2005, 06:56 AM
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#6
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UMS O.G. Group: Dumpshocked Posts: 444 Joined: 18-May 04 Member No.: 6,335 |
None of the above. Can use as much sorcery as you wish and may not exceed chosen amount with pool. Spell Defense is a sorcery test and the spell pool must follow the rules.
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Feb 8 2005, 08:17 AM
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#7
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Anybody got a reference for any of that, I understood it to be option 3
Edward |
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Feb 8 2005, 09:16 AM
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#8
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Moving Target Group: Members Posts: 138 Joined: 26-February 02 From: Paris, France Member No.: 639 |
We had this kind of discussion on a French forum. One of us decided to ask Fanpro. Answer from Fanpro :
- you can't allocate more spell pool dice to spell defense than Sorcery dice - so in order to have a spell defense, you have to allocate at least 1 die of Sorcery to it. - next major update of the FAQ should include this clarification. |
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Feb 9 2005, 10:21 AM
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#9
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I'm glad I house-rule Spell Defence totally out of the realm of the Sorcery skill.
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Feb 9 2005, 12:11 PM
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#10
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Target Group: Members Posts: 18 Joined: 16-January 05 Member No.: 6,986 |
Why? What's so complicated about Spell Defense? |
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Feb 9 2005, 12:24 PM
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#11
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
Yeah. Why are you stripping the mage of one powerful tool?
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Feb 9 2005, 12:39 PM
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#12
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Moving Target Group: Members Posts: 157 Joined: 26-February 02 From: Perdition Member No.: 108 |
Sounds like he might have something different in mind. I do that too -- spell defense dice come out of Spell Pool, not Sorcery, in my games. You declare how many dice are coming out of your pool to protect and defend. However, I also allow mages to protect a number of targets equal to their Magic rating. So a Magician with Magic 6 and Spell Pool of 6 can use 3 dice for defense, keeping 3 dice in the pool -- but that 3 dice applies to EACH target he's protecting. Makes the mage a bit more useful to his buddies.
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Feb 9 2005, 12:41 PM
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#13
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Moving Target Group: Members Posts: 401 Joined: 7-June 02 From: Living with the straw sheep. Member No.: 2,850 |
And gives the mage a reason to NOT keep his spell pool dice for staging drain down to nothing...
;) |
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Feb 9 2005, 04:23 PM
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#14
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I am not 'stripping the mage of a powerful tool', nor do I find the rules complicated (except that the way they are written makes the Sorcery skill unique in application).
I make Spell Defence solely a function of the Spell Pool (similar to Deacon), which brings the Sorcery skill back in line with the way all other skills work in the game. This also prevents the mage walking around with 12 (or more) dice in Spell Defence any time he is not actually casting a spell. It also still chews up Pool dice that might otherwise be used elsewhere. I like my system. It's easy, consistent, and most of all pleasing to any and all players who have used it in my games (so far). :) |
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Feb 9 2005, 04:46 PM
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#15
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
When you allocate spell defense, how is it used? Do all dice immediately defend against the first incoming spell, or can the mage choose how many to use?
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Feb 9 2005, 04:53 PM
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#16
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Up to the mage himself. If he wants to use all the dice to defend against the first spell, then it sucks to be him if another comes in right afterwards. If he wants to risk letting the first spell through, then he takes his chances. If he wants to use only a portion of his alloted dice against the first spell, that's fine too.
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Feb 9 2005, 04:57 PM
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#17
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Shooting Target Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
What about using dice for drain, that's allowed too?
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Feb 9 2005, 05:02 PM
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#18
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
You basically have a pool of dice available, equal to Sorcery + Spell Pool. You can decide how to allocate those dice between casting the spell, soaking the drain, and adding spell defense to yourself and others. I also think its odd that sorcery acts differently than any other skill, but it hasn't ever been a big enough deal to matter. |
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Feb 9 2005, 05:07 PM
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#19
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Shooting Target Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
So basically, you are using the pre-faq way of things? Except for the extra coverage?
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Feb 9 2005, 06:00 PM
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#20
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
What does the faq change?
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Feb 9 2005, 07:23 PM
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#21
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Shooting Target Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
I guess it's not in the FAQ yet, but is going to be soon. |
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Feb 9 2005, 07:39 PM
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#22
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
How does this really change anything other than cap spell defense at 2 x Sorcery? Unless there is also a cap on how much spell pool you can use for casting and draining.
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Feb 9 2005, 07:48 PM
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#23
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Shooting Target Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
I don't like the part where you have to allocate evenly from sorcery and spell pool myself.
I thought the limit of spell defense dice at any given time was Sorcery anyway. |
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