The Indestructable Leopard III, Call in the big guns... |
The Indestructable Leopard III, Call in the big guns... |
Feb 9 2005, 04:43 AM
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#101
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
the Leopard III hard to stop if properly supported. if it's just some guy driving it around, well, the elemental-in-the-pilot-compartment scenario is wholly doable.
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Feb 9 2005, 04:46 AM
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#102
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Indeed. Keep in mind that whoever put the ward there can allow people or things through it.
~J |
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Feb 9 2005, 04:47 AM
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#103
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
If you're going to put Wards, might as well put Barriers. Illusions don't stand up to a good sensor pack. Sabotage has to defeat the armor rating. There was no way to defeat the Ward before, no need to worry about it now. Yep, still being facetious. Edit: :D |
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Feb 9 2005, 04:51 AM
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#104
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Sure, why not. Barriers against what exactly? Obviously Bullet Barrier is a bit of a waste. Railgun Shell barrier is a bit of a waste as well, too specific. Of course, barriers also glow, but meh, it is a tank. Still, I'd know to hit it hard with something to knockdown the Barrier and then blast it with the railgun.
Yes they do. Trid Phantasm is effects all senses that the caster can imagine (look at Vehicle Mask which affects Sig). And Confusion adds straight to all TNs within the domain.
I didn't say there was no way to beat the ward. Simply that it wasn't as easy as a single elemental. |
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Feb 9 2005, 05:00 AM
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#105
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
I guess we have the answer then. Don't save up and get the Leopard III. It is far too easy to defeat. |
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Feb 9 2005, 05:02 AM
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#106
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Yeah, get two: it's the only way to be sure. Or how about: use them in their intended role with proper support and they can be welcomed assets in the 2060 battlefield?
Forgot this one. Depends: If you're using a shaped charge or such, then yes it does. Unless, of course, you happen to know the tank will be manned and plant a bomb inside the seat cushions... Which brings me to the point that sabotage isn't considered an attack by the rules. It's a B&R test to one degree or another, and while you might have to overcome barrier here or there and alarm systems, they have tools that will allow it to work. Which raises a question: with the proper reference material and tools (no idea how they got there), could an Elemental default to Intelligence and dismantle a tank? I guess it also reraises that age old question of whether they can even read. :spin: This post has been edited by Kanada Ten: Feb 9 2005, 05:17 AM |
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Feb 9 2005, 05:36 AM
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#107
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Free Spirit Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
A spirit can not materialize inside a warded space it has not previousely visited.
A Great Form Elemental may be able to perform feats similar to the shape earth spell based on some of the examples of other types of elementals. Does anyone think Denver had something similar to these on hand when Ghostwalker pranced through? Maybe rigger controlled ones so that it did not matter if the spirit was able to defeat the wards before triggering the release of the FABIII? Hey I thought the thread was slowing down.;) |
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Feb 9 2005, 05:42 AM
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#108
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
well, the practical limit on commonly-used wards is going to be 7. most mages can expect to get at least 1-2 successes on a TN 7 test. 7 is pretty hefty, but three or four force 5 spirits will make short work of it due to friends in melee. now, those spirits would normally be opposed by enemy spirits... except that Ghostwalker is the spirit-summoningest mofo around; he probably ganked control of a lot of those enemy spirits--which, come to think, may well have had permission to pass those wards.
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Feb 9 2005, 06:31 AM
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#109
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Just cast it at Light and don't bother putting any dice in drain resistance. Any decent sorcerer can stage it up a few times. A sorcer caipible of learning a force 41 spell can stage it up well past Deadly. A Light physical wound is a reasonable price to pay for taking down a tank. The only problem is actually learning the spell at that force. |
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Feb 9 2005, 06:36 AM
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#110
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Or get a brainfailingthebiowarewhatshuntsapointofdamagetoStun and don't worry about the damage (or alternately be able to cast at Moderate).
~J |
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Feb 9 2005, 06:39 AM
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#111
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Moving Target Group: Members Posts: 187 Joined: 30-April 04 Member No.: 6,294 |
A pain editor?
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Feb 9 2005, 06:50 AM
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#112
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
No, not that one. Trauma Damper, that was it.
~J |
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Feb 9 2005, 07:18 AM
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#113
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Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
And here all this time, I thought they "went commando". |
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Feb 9 2005, 07:56 AM
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#114
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
This may be true of the older RPG-7 warheads, but not necessarily true of all RPGs. The PG-7V/VM rockets only penetrate around 300mm RHS at 90 degrees, comparable to an M72 LAW. The newer warheads (PG-7VL/VR) claim 600-750mm penetration, which has been proved sufficient to penetrate the side hull armor of M1A1s and to knock them out. Several of the heavier personal anti-tank weapons have equal penetration but better terminal effect through armor -- I'm sure you've seen the pictures of the Abrams that was penetrated from the side with one of the newer PG-7 warheads and knocked out, but with only a 1" diameter hole and very limited damage to the interior. I would not be surprised if an AT-4 penetrated the side hull armor of some MBTs. Of course, this balance has been drastically changed in SR, where personal anti-armor rocket weaponry is not a threat to any armored military vehicle, including the lightest of the APCs. Also note: Light Naval Guns and Light Railguns do not penetrate the Leo III. |
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Feb 9 2005, 08:20 AM
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#115
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Target Group: Members Posts: 90 Joined: 26-February 02 From: In the shadows of the SK Arcology Essen, ADL Member No.: 1,934 |
And hitting the target number which is 38 for the Leopard. |
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Feb 9 2005, 09:56 AM
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#116
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
If it's a manipulation and not a combat spell the TN is 4, normal ranged combat modifiers apply...
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Feb 9 2005, 10:12 AM
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#117
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Talking about TNs, the TN to learn a Force 41 spell is 82 -- 13 sixes and a 4 or more. Although you're more likely to get stuck trying to get the Force 41 Shamanic Lodge and Spell Formula, both of which have an Availability of 41.
This post has been edited by Austere Emancipator: Feb 9 2005, 10:16 AM |
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Feb 9 2005, 10:35 AM
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#118
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Moving Target Group: Members Posts: 637 Joined: 26-February 02 Member No.: 1,528 |
Read up on Farradeyen (sp? The physics guy) cages and cars. No chance a magescum can affect a vehicle that way. Birdy |
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Feb 9 2005, 10:38 AM
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#119
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Moving Target Group: Members Posts: 637 Joined: 26-February 02 Member No.: 1,528 |
I would not. It's exactly this "let magescum get away with everything" attitude that pisses me off and turns the game to "Mages R us". An order is a simple and clear command, not a complex string of orders. Tough luck maggie-boy, the tank just squished you! Birdy |
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Feb 9 2005, 10:52 AM
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#120
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Moving Target Group: Members Posts: 637 Joined: 26-February 02 Member No.: 1,528 |
Actually it is another of the old SR problems. Since it lacks hit locations it is not really suited to modern combat. A typical way to get rid of a US Mobile bunker (aka M1) is to shove an AT projectile up his rear or kick him in the ribs. From the front current tanks are impenetrable by their own guns IRL. Not that being hit is funny. According to guy who played "Sherman kicking" in WWII (Get together with some friends, see who kills the most Shermans with the least ammo) you can expect nosebleeds, concussions and similar problems. On the other hand, if you really want to deal with tanks, get a good system and don't use one that can (barely) handle infantry combat. Birdy |
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Feb 9 2005, 11:59 AM
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#121
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Moving Target Group: Members Posts: 226 Joined: 4-June 03 Member No.: 4,685 |
Well, we could houserule that from sides tank gets 2/3 armor and from rear 1/2.
Or something similar, reflecting RL and simple enough to calculate. |
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Feb 9 2005, 12:02 PM
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#122
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
M242 Bushmaster firing M792 High Explosive Incendiary-Tracer:
Projectile weight: 185 grams / 2,855 grains Muzzle velocity: 1,100 meters per second / 3,609 feet per second Muzzle energy: 111,979 Joules / 82,592 foot-pounds M242 Bushmaster firing M791 APDS-Tracer: Projectile weight: 134 grams / 2,068 grains Muzzle velocity: 1,345 meters per second / 4,413 feet per second Muzzle energy: 121,276 Joules / 89,449 foot-pounds Compare with the most powerful shoulder-fired weapons in existence. 25x59mm Barrett XM109 Payload Rifle firing HE: Projectile weight: 132 grams / 2,037 grains Muzzle velocity: ~400 meters per second / ~1,300 feet per second Muzzle energy: 10,367 Joules / 7,646 foot-pounds .50 BMG M82A1 Barrett firing M962 Saboted Light Armor Piercing-Tracer: Projectile weight: 23.3 grams / 360 grains Muzzle velocity: 1,219 meters per second / 4,000 feet per second Muzzle energy: 17,345 Joules / 12,793 foot-pounds 14.5x114mm PTRD anti-tank rifle firing Armor Piercing Incendiary: Projectile weight: 64.2 grams / 990 grains Muzzle velocity: 975 meters per second / 3,200 feet per second Muzzle energy: 30,528 Joules / 22,516 foot-pounds You'll notice that even the most powerful shoulder-fired weapons ever generate less than 1/4th the muzzle energy of the M242 chain gun. Unless you envision Assault Cannons as a weapon only trolls can fire, and only from the prone supported position, you'll need to slightly downtune them. |
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Feb 9 2005, 12:29 PM
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#123
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Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
The ratio is probably closer to 10/4/2 or so...
Here's some estimtes for modern day tanks: (mm RHA) M1A2SEP vs KE: Front 660 Side 440 Rear 115 vs HEAR: Fron 1430 Side 930 Rear: 115 Leopard 2A6 vs KE: Front 680 Side 500 Rear 115 vs HEAT: Front 1350 Side 1090 Rear: 115 Challenger 2 vs KE: Front 600 Side 410 Rear 115 vs HEAT: Front 1300 Side 890 Rear 115 T80U vs KE: Front 500 Side 185 Rear 100 vs HEAT: Front 1050 Side: 185 Rear: 100 The western tanks have composite armor with significalty better protection from HEAT attacks. I think the Russian tanks still make do with reactive armor panels (why they don't have additional HEAT resistance from the sides). Here's some penetration values for various smaller stuff: SMAW 600mm AT4 400mm 25mm cannon (Bradley) 70mm-40mm (Range Based) 40mm GL 50mm RPG16 375mm Garl Gustav 400mm Most AT missiles will do from 800-1600mm, depending... But the good ones can at least mission kill a tank from the front, at least some of the time. So according to these values, you can tank out basically any tank with a LAW from the top/rear, but probably not take out a good tank from the side. You can always blow off a track though. The heavier stuff (SMAW) might be able to take out a tank from the side. The 25mm canon won't even penetrate the rear armor of the tank. |
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Feb 9 2005, 01:40 PM
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#124
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Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
The seat cushions have 40 armor too, apparently, so why bother? |
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Feb 9 2005, 01:47 PM
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#125
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Moving Target Group: Members Posts: 401 Joined: 7-June 02 From: Living with the straw sheep. Member No.: 2,850 |
Well, if you stick a bomb under the seat, then you could probably rely on the chunky salsa effect to deal with the crew - I doubt the cockpit of a tank is a particularly large volume... :grinbig:
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