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> Underrepresented skill(s)?, Interrogation and interpretive dance
Crimson Jack
post Feb 16 2005, 02:46 AM
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In response to the original question:

Yes, I've exploited my group's weakness before without considering it 'lame' or 'all kinds of retarded'. I find nothing at all wrong with presenting dilemas that make my group have to think outside the box, when they do not possess a certain key skill. They're a witty bunch and come up with some inventive stuff most all of the time. It's pretty fun for me to see them tackle problems like this.

Sometimes its as simple as them defaulting to their Att, but when they really need a clutch hitter, they go to some interesting lengths.
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Veracusse
post Feb 16 2005, 03:14 AM
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I whole heartedly agree that challenging players where they may have weaknesses can make for a fun and interesting run. I don't ever consider exploiting their weaknesses as a means to keep them down and frustrated as players, but rather as a way to challenge them. Plus this is how they learn where to spend their Karma and grow as pcs. Kinda reminds me of real life ;).

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Fortune
post Feb 16 2005, 03:15 AM
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I just run games. There are always more than one way to deal with every situation, and if the group doesn't have access to the skills to do things in a certain manner then they'll adapt and try to acheive their goal via different means.
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Ed Simons
post Feb 16 2005, 06:16 AM
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QUOTE (U_Fester)
With my group we usually only have one player that has a charasima of more than one and most of them don't care about the etiquette.  They figure if a gun to the throat or a stun batton in the colon doesn't get them answers, then a skinning them alive will.

Sounds like they should have life expectancy of mayflies.

With low Charismas, nobody likes them. With no Etiquette, they don't blend in anywhere. And with their interrogation methods, they guarantee a growing list of enemies.

Did they at least take Interrogation, so they get useful answers instead of incoherent screams?
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TeOdio
post Feb 16 2005, 06:26 AM
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QUOTE (Fortune)
I just run games. There are always more than one way to deal with every situation, and if the group doesn't have access to the skills to do things in a certain manner then they'll adapt and try to acheive their goal via different means.

I agree. I don't do much in the way of tailoring games towards a select skill set. There are soooo many ways of getting past the locked door so to speak. However, I have tried something new of late. My group and I have set up the stable idea in my campaign, where now each player has 2 separate characters, with the caveat being that one has to be completely different than the other. Now, as a GM, I can make my runs a bit more specialized. Before, it was ... Johnson puts out the call for Runners, look who shows up .... the folks that showed up to play my game! How convenient (and a bit contrived, but hey it worked for a long time). Now my Johnsons can be a bit more selective on what they want. We all seem to be loving the new approach, and it gives me more opportunity to cover a bit more of the Shadowrun world if it were.
:nuyen: :nuyen: :nuyen:
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algcs
post Feb 16 2005, 02:58 PM
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QUOTE (Ed Simons)
Did they at least take Interrogation, so they get useful answers instead of incoherent screams?

No. Given the way the party describes extracting information from someone fits completely with the no Interrogation no charisma routine. More often then not the person being questioned pisses them off and they lose their cool. After that it degenerates into a yelling match between them and the prisoner.

What is funny is one has intimidation, the rest of the group is so impatient and brutal that she never gets a chance.

They have gotten better about having a low charisma or a low willpower. Now they just take no computer skills along with computer illitericy.

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U_Fester
post Feb 16 2005, 04:29 PM
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QUOTE (algcs)
They have gotten better about having a low charisma or a low willpower.

This is true. At first some of the street sams had one charisma and one willpower. They really sweated when they heard that a mage was in the area.
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Weredigo
post Feb 16 2005, 07:50 PM
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The one and only weakness I ever exploit is 'Lack of Common Sense'. Twenty bloody times I give them the description, in Four different ways, and each time Mention the clue, and still they ingore it. As nice and kind as I am comparatively they still wind up slotting the run because they decided to ignore something really important or "Didn't take notes", or "Lost said notes", <sigh> I love my players I really do, but sometimes <inserting magazine, jacking slide, fastening silencer> you just hafta let them be imperfect humans.
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Ed Simons
post Feb 17 2005, 03:51 PM
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QUOTE (algcs)
They have gotten better about having a low charisma or a low willpower.  Now they just take no computer skills along with computer illitericy.

:eek:

A whole group with computer illiteracy is kind of like putting duct tape over your eyes and racing your motorcycle down the freeway the wrong direction.

Since the flaw affects dealing with all computers and electronic devices, it makes even a simple maglock harder. And you have to roll when dealing with even simple electronic devices. Are you sure you turned on the electric shock security system? More importantly, are you sure you turned it off?
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Nikoli
post Feb 17 2005, 03:53 PM
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LOL, reminds me of a PC who took gremlins lvl2 and computer illiteracy, man I had fun GM'ing those situations
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toturi
post Feb 17 2005, 04:04 PM
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Yes, but you should not restrict the Flaw to those situations that restict the PC, but apply it whenever the Flaw may apply. Therefore if the NPC villain wants the PC to open that maglock to his prison door, the PC might just screw it up and lock the villian in more securely.
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algcs
post Feb 17 2005, 04:20 PM
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QUOTE (Ed Simons)
And you have to roll when dealing with even simple electronic devices. Are you sure you turned on the electric shock security system? More importantly, are you sure you turned it off?

My understanding of it is that you have to roll if you are using anything other than the basic function of a piece of equipment you have owned for a while.

So answering your cell phone or plugging in a smart gun is ok. Setting your voice mail is a roll.
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U_Fester
post Feb 17 2005, 05:13 PM
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That is how I read it as well. It uses the example how a mage would suffer the +1 if trying to read another mages electronic library. Basically if it is not theirs in character generation then they suffer the +1.
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Tarantula
post Feb 17 2005, 05:15 PM
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I dunno, I'd say as long as they keep it on them, for longer than a couple runs, its 'theirs' and they'd finally figure it out.
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U_Fester
post Feb 17 2005, 05:19 PM
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That is a good point. basically they would learn how to use it over time. If they find or buy a new PDA for example it would take them so many days of use to learn how to navigate where as a regular person would be able to operate the new PDA almost instantly because they both have a comon core.
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