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> Submitted here, for some feedback, The Shadowrun version of The Punisher
HMHVV Hunter
post Feb 15 2005, 03:18 PM
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Alright, ever since I saw "The Punisher" and played the video game, I wanted to create a character like him for Shadowrun. So here he is. Feedback and comments welcome.

I'll put up his back story later; trust me, it won't be a total carbon-copy of Frank Castle's story.

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Name:
Race: Human
Age: 30
Gender: Male
Concept: Vigilante

Build Points (130)
Attributes: 27 (54 points)
Skills: 45 (45 points)
Resources: 1,000,000 nuyen (30 points)
Race: Human (0 points)
Magic: Mundane (0 points)

Attributes (27)
Body: 5
Quickness: 4 (7)
Strength: 4 (7)
Charisma: 4
Intelligence: 5 (6)
Willpower: 5
Essence: 5.04
Bio Index Used: 5.70
Reaction: 4 (6)

Initiative: 4 (6) + 1D6 (3D6)

Dice Pools:
Combat: 7 (9)

Edges/Flaws:
-Bravery (+1)
-Extra Contact (+1)
-Resistance to Toxins (+1)
-Friends in High Places (+2) extra Level 2 contact in important position)
-Will to Live (Level 3) (+3) (3 extra boxes of overflow damage)
-Combat Monster (-1)
-Hunted (-6) (Several organized crime syndicates and gangs)

Contacts
-Chief Dockworker (Level 1)
-Fixer (for shadowruns) (Level 1)
-Private Investigator (Level 1)
-Arms Dealer (Level 2) (10,000 nuyen)
-Bounty Hunter (Level 2) (10,000 nuyen)
-Decker (Level 2) (10,000 nuyen)
-Fixer (for anti-organized crime and anti-gang activities) (Level 2) (10,000 nuyen)
-High-Ranking Lone Star (Seattle Branch) Officer (Level 2)
-Professional News Reporter (Level 2) (10,000 nuyen)
-Redmond Street Doc (Level 2) (10,000 nuyen)
-Snoop (Surveillance Guy) (Level 2) (10,000 nuyen)

Active Skills (45)
Assault Rifles: 6
Athletics: 5
Demolitions: 5
Launch Weapons (Grenade Launchers): 4 (6)
Pistols: 6
Shotguns: 6
Stealth: 6
Unarmed Combat: 6

Knowledge Skills
Criminal Organizations: 5
Gang Identification: 5
Local Neighborhood: 5
Magic: 5
Police Security Procedures: 5

Language Skills
English (R/W): 5 (2)
Italian (R/W): 3 (1)
Japanese (R/W): 3 (1)
Russian (R/W): 3 (1)

Cyberware:
-Cybereyes (with Low-Light, Flare Compensation, and Thermographic Vision) (all alpha-grade) (0.16 Essence) (26,000 nuyen)
-Cyberears (with Dampener, Amplification, and Spatial Recognizer) (all alpha-grade) (0.24 Essence) (24,400 nuyen)
-Internal Transducer (alpha-grade) (0.08 Essence) (4,000 nuyen)
-Smartlink II (with Range Finder) (all alpha-grade) (0.48 Essence) (11,000 nuyen)

Bioware:
-Sleep Regulator (0.30 Bio Index) (20,000 nuyen)
-Synthacardium (Rating 2) (0.30 Bio Index) (15,000 nuyen)
-Cerebral Booster (Rating 1) (0.40 Bio Index) (50,000 nuyen)
-Pain Editor (0.60 Bio Index) (60,000 nuyen)
-Symbiotes (Rating 2) (0.70 Bio Index) (35,000 nuyen)
-Synaptic Accelerator (Rating 2) (1.00 Bio Index) (200,000 nuyen)
-Muscle Augmentation (Rating 3) (1.2 Bio Index) (60,000 nuyen)
-Muscle Toner (Rating 3) (1.2 Bio Index) (75,000 nuyen)


Gear:
Weapons:
-Ares Predator III (with integral Smartlink II; silencer, range-finder, concealable holster, 20 spare clips, 150 rounds of Regular ammo, 150 rounds of EX Explosive ammo) (3,300 nuyen)
-Ares Alpha Assault Rifle (with integral Smartlink II, 2 points of recoil compensation (frame) and underbarrel grenade launcher; Gas Vent IV, range-finder, sling, 20 spare clips, 420 rounds of Regular ammo, 420 rounds of EX Explosive ammo, 80 Offensive High-Explosive mini-grenades) (13,110 nuyen)
-Franchi SPAS-22 (with integral Smartlink II and folding stock (1 point recoil compensation); Gas Vent IV, range-finder, underbarrel weight, sling, 200 rounds of Regular slug ammo, 200 rounds of EX Explosive slug ammo) (4,620 nuyen)
-C-4 (100 kilos; with timer and radio detonator) (8,350 nuyen)

Armor:
-30 sets of Ordinary Clothing (1,500 nuyen)
-Armor Jacket (with Gel Pack modification) (4,500 nuyen)
-Secure Long Coat (650 nuyen)
-Secure Clothing (450 nuyen)
-Combat Vest (190 nuyen)

Surveillance Counter-Measures Gear:
-Bug Scanner (Rating 6) (3,000 nuyen)
-White Noise Generator (Rating 6) (9,000 nuyen)
-Data Encryption System (Rating 6) (6,000 nuyen)
-Dataline Scanner (600 nuyen)

Surveillance Gear:
-Dataline Tap (Rating 6) (6,000 nuyen)
-Micro-Camcorder (2,500 nuyen)
-Micro-Recorder (Rating 6) (3,000 nuyen)
-Tracking Signal (Rating 6) (3,000 nuyen)
-Signal Locator (Standard) (Rating 6) (1,200 nuyen)

Security Gear:
-Chem Sniffer (Doorway) (Rating 5) (100,000 nuyen)
-Cyberware Scanner (Doorway) (Rating 5) (20,000 nuyen)
-Maglock (Rating 6) (600 nuyen)

Misc. Gear:
-10 pistol pouches (80 nuyen)
-10 rifle pouches (110 nuyen)
-20 shotgun pouches (160 nuyen)

Lifestyles:
-Low (apartment on outskirts of Downtown) (10 months prepaid) (10,000 nuyen)
-Squatter (Safehouse in Redmond) (permanent) (10,000 nuyen)
-Squatter (Safehouse in Puyallup) (permanent) (10,000 nuyen)
-Squatter (Safehouse in Bellevue) (permanent) (10,000 nuyen)
-Squatter (Safehouse in Tacoma) (permanent) (10,000 nuyen)
-Squatter (Safehouse in Everett) (permanent) (10,000 nuyen)

Starting Cash: 9,768 + (3D6 x 100) nuyen
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BitBasher
post Feb 15 2005, 04:36 PM
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I would have gone a totally different way with that really. Frank has gone the way of Low Essence. He has become less human and more detached, pretty much everything about the way extremely low essence is describes.

Also, you aren't going to get a reasonable facimilie without a boatload of added karma ;)

I'd go with orthoskin/titanium bone lacing/smartlink/trauma damper. Also, this character is basically one of a million sterrt sams just with a tragic background.
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Brazila
post Feb 15 2005, 04:41 PM
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I would go adept, as he and most of the marvel supes fall into that category IMO.
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Grinder
post Feb 15 2005, 04:44 PM
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QUOTE (BitBasher)
Also, this character is basically one of a million sterrt sams just with a tragic background.

The same thought came to my mind while reading the statistics of this guy. A good sammie, but nothing special. :)
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Aes
post Feb 15 2005, 05:17 PM
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30......sets.....of.....regular....clothing.



Right.
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Grinder
post Feb 15 2005, 05:18 PM
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Half woman, half sammie. :D
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BitBasher
post Feb 15 2005, 05:28 PM
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QUOTE (Brazila)
I would go adept, as he and most of the marvel supes fall into that category IMO.

Actually the entire conceptual point of Mr Castle is that he has no natural edge. He's a normal guy with no powers. Making him an adept is pretty well defeating the entire point.
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shadow_scholar
post Feb 15 2005, 05:29 PM
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nah, it's not 'cause he a clothes-horse, it's for disguises. Look like a security guard, look like a construction worker, look like an electrician, look like a lumberjack, whatever he needs.

The only big hole I saw in the character is that he doesn't have an Electronics skill to use all that suveillance/counter-surveillance stuff. And where is his badass van?
And is his Decker contact his buddy Microchip? Does he still have that guy helping him in the comics?
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Reaver
post Feb 15 2005, 05:40 PM
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I like the idea that he isn't an adept. Frank Castle was primarily a product of his training, and his psychoses. However, he doesn't have enough skills. He should have at least some skill in every ranged weapon as Castle was always learning eahc new weapon he could get his hands on... and often stocking his safe houses with them. :)
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Tanka
post Feb 15 2005, 05:42 PM
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It's not like you can make superheroes right out of creation. You'll need a boatload of karma to do it.

Those skills will come in time.
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Chance359
post Feb 15 2005, 05:44 PM
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Castle was always big on M-16's and the like, perhaps a better choice would be M-22A2 or M-23 tricked out?
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Reaver
post Feb 15 2005, 05:44 PM
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QUOTE (tanka)
It's not like you can make superheroes right out of creation. You'll need a boatload of karma to do it.

Those skills will come in time.

No, but you could always tone some of the others down.

Also, I don't see Frank as having the Combat Monster flaw, but maybe that's just my outlook on him.
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Tanka
post Feb 15 2005, 05:54 PM
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What would be the point of toning the others down? Then it takes him longer to get better at everything else (he has to then raise his skills with more karma than if he just learned a new skill entirely).

Everybody starts somewhere. Even if it's only in one or two weapons.
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Brazila
post Feb 15 2005, 06:05 PM
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[/QUOTE]Actually the entire conceptual point of Mr Castle is that he has no natural edge. He's a normal guy with no powers. Making him an adept is pretty well defeating the entire point.

Yeah but cyber does not really fit in there either, and adepts seem more natural.
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shadow_scholar
post Feb 15 2005, 06:13 PM
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but I think it makes sense with the character concept to go with cyber. His opponents get better, and so will he. Right now, before the world Re-Awakens, his advantage is that he is skilled, continually trains, and has a lot of experience. Once those amatuers he fights start wiring up he's gonna do the same to keep his experience, combat wisdom, and skill edge.

And I agree with Reaver, he wouldn't have the Combat Monster Flaw, that sounds more like Logan than Frank.
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HMHVV Hunter
post Feb 15 2005, 06:26 PM
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See, I got the Combat Monster idea from the Punisher game. I'm not sure if this was in the comics, but the game had something called "Slaughter Mode," in which the screen turns black, white, and trippy and he goes to town on his enemies, gutting them with knives and slicing their heads off (and regaining health in the process).

Given that, why wouldn't it fit?
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Reaver
post Feb 15 2005, 06:29 PM
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QUOTE (HMHVV Hunter)
See, I got the Combat Monster idea from the Punisher game. I'm not sure if this was in the comics, but the game had something called "Slaughter Mode," in which the screen turns black, white, and trippy and he goes to town on his enemies, gutting them with knives and slicing their heads off (and regaining health in the process).

Given that, why wouldn't it fit?

Ok. Sorry, never played the game. I'm just going off of the comics and the movie where he was cool, calm and level-headed. Frank Castle just strikes as your ultimate proffessional. :)
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BitBasher
post Feb 15 2005, 06:51 PM
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Allright, as a disclaimer I'm a big fan of Mr Castle.

I've thought of how to make his character in SR but never actually done it. I may do it when I get home tonight, as I have no character generation method here at work.

Conceptually you'd need to change his background to a more recent military conflict, and Desert Wars really doesn't fit. It needs to be a messed up and brutal conflict. Fundamentally in the grand scheme of things Frank wants war.

Frank was not a normal man who fought in a war and went back to his wife and kids. Frank was a soldier that had a wife and kids for a while then went back to the war. There are no deep personality conflicts, there are no twists and turns.

Frank is an absolute and total sociopath and psycopath that happens to have a strict moral code. Frank doesn't kill people because of revenge really, it hasn't been about revenge since the beginning. Frank kills people because in his mind those people need to die, and those people need to die because they harm innocents.

Frank has also been doing this for 30 years. Hos character is unique among comic books in that he (at least with the current authors) ages in real time. He's about 54. He's also in phenominally good shape.

Castle should have phenominal willpower and above average intellignece, with a low charisma. Physical stats should be as high as possible.

In the context of SR cyberware is common for hardened veterans and career military men, and would not be unusual for him to have. Cyberware in the context of his comic book character isn't used because cyber is for supervillians and heroes, while in SR it's far more common and less special.

Frank is not a fast man, but he is horribly efficient at killing, and focuses a lot on the ability to soak damage. Frank knows that if you put yourself in a gunfight you're going to take a hit, so make sure you survive that hit. This is the reason that I'd go with the orthoskin/titanium bone lacing combo. It allows the most impact/ballistic armor integrally and lowring TN's is almost always more effective than adding dice.

For bioware I'd probably go for synaptic one or two and a trauma damper and sleep regulator. Nothing else off the top of my head shows as necessary.

For other misc cyberware I'd definitely add a smartlink II and a second induction pad for his offhand and a datajack. I'd also lean twards a lot of senseware, cybereyes with lowlight/flare comp and thermo, probably ultrasound. Cyberears with hearing amp and damper. In combat situational awareness is KING. There is no substitute. I'd also use a Spatial recognizer with a mapping unit. In combination with the ultrasound it automatically maps his surroundings and could display them via a display link.

That's just off the top of my head.
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HMHVV Hunter
post Feb 15 2005, 06:54 PM
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QUOTE (BitBasher)

Conceptually you'd need to change his background to a more recent military conflict, and Desert Wars really doesn't fit. It needs to be a messed up and brutal conflict. Fundamentally in the grand scheme of things Frank wants war.

Frank was not a normal man who fought in a war and went back to his wife and kids. Frank was a soldier that had a wife and kids for a while then went back to the war. There are no deep personality conflicts, there are no twists and turns.


I thought he was a government agent whose family was murdered in a mob hit?
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MYST1C
post Feb 15 2005, 07:20 PM
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QUOTE (HMHVV Hunter)
-Internal Transducer (alpha-grade) (0.08 Essence) (4,000 nuyen)

What is the transducer's use?
I see neither any kind of implanted communication (radio/phone) nor a datajack for plugging into external gear.
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Guest_Crimsondude 2.0_*
post Feb 15 2005, 07:44 PM
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QUOTE (BitBasher)
For other misc cyberware I'd definitely add a smartlink II and a second induction pad for his offhand and a datajack. I'd also lean twards a lot of senseware, cybereyes with lowlight/flare comp and thermo, probably ultrasound. Cyberears with hearing amp and damper. In combat situational awareness is KING. There is no substitute. I'd also use a Spatial recognizer with a mapping unit. In combination with the ultrasound it automatically maps his surroundings and could display them via a display link.

Might as well add an Orientation System, or a TacComp if you can swing it.
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mfb
post Feb 15 2005, 07:49 PM
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insert into this post everything bitbasher just said, with added emphasis.
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Foreigner
post Feb 15 2005, 07:53 PM
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HMHVV Hunter:

There have been several incarnations of the Punisher--the character first appeared in 1974, as a hit man in THE AMAZING SPIDER-MAN, Volume 1, Issue #129 (February 1974). He was a hit man with a difference--he only hunted criminals. (One of Spidey's adversaries, The Jackal, had hired The Punisher to get rid of the webslinger, deceiving Castle by telling him that Spider-Man was a supercriminal.)

In the original, comic book version, Frank Castle (birth name, Frank Castiglione--his father Anglicized the name when he was six) was a U.S. Marine who fought in the Vietnam War, earning two Silver Stars, two Bronze Stars, and four Purple Hearts.

While on leave in NYC Castle, his wife, and their two children (a son and a daughter) were taking a walk in Central Park when they quite literally stumbled the scene of a Mafia hit. The killers panicked and shot all four of them, intending to eliminate any witnesses. Frank was the only survivor. After he left the hospital, he went A.W.O.L. from the Marine Corps (for a while, the Marines wanted him for desertion; as he's undertaken a few jobs for the U.S. over the years, though, it's possible that the warrant has been withdrawn, or the charges dropped) , and has been waging a one-man war on the Mob ever since.

In the unofficial movie adaptation of The Punisher (1986) starring Dolph Lundgren and Louis Gossett, Jr., Castle was a Drug Enforcement Administration agent whose wife and two daughters were murdered by a car bomb intended for him. Castle himself was seriously injured and left for dead, but recovered. A major drug trafficker had put out a contract on Castle because his operation was losing money due primarily to Castle's efforts.

In the official adaptation released last year (under the same title), Frank Castle (Thomas Jane) was an ex-Special Forces (Delta Force) operative turned FBI agent whose family was killed in retaliation for the accidental killing of Bobby Saint, son of Howard Saint (John Travolta), a wealthy Tampa businessman with underworld connections. Saint orders the killing of Castle's entire family at a reunion, and only Frank survives. Castle hides out in a Tampa tenement, and starts retaliating. Saint hires a number of assassins to take him out.

You can find information on both films at The Internet Movie Database.

(I saw part of the 1986 film on cable TV several years ago, and I was disappointed. I haven't seen the newer version.)

--Foreigner
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Reaver
post Feb 15 2005, 08:03 PM
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QUOTE (Foreigner)
(I saw part of the 1986 film on cable TV several years ago, and I was disappointed. I haven't seen the newer version.)

--Foreigner

The newer one is much better. I'd recommend it.
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cracky
post Feb 15 2005, 09:07 PM
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Just make sure your character doesn't go through a goth angel of redemption phase.
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