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> Rules Question: Burst Fire, How many rolls do you make?
badmudderfugger
post Feb 18 2005, 11:50 AM
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I was looking at the Full-Auto rules on pg 115 of SR3 and I have a question for the DS regulars.

How many dice does Wedge the street samurai (the dude from the sample combat) roll in his attack?

To quickly sum up, he shoots three gangers each with a full-auto burst of 3, 3 and 4 respectively.

I understand the way the target numbers are generated for the attacks, but what I'm unclear on is how many dice he rolls for each.

I figure that his combat pool remains the same and doesn't refresh until the beginning of the next round, but I don't know if he has to divide his skill dice between the three seperate attacks or if he gets to apply the full skill rating to each burst.

Cheers!
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Edward
post Feb 18 2005, 12:17 PM
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He will be rolling 3 attacks, one at each ganger.

Each attack will use his full skill plus any combat pool,

Combat pool will refresh when initiative is rolled again.

Edward
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badmudderfugger
post Feb 18 2005, 12:28 PM
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Thanks Edward.

Just to clarify too; it all counts as one Complex Action, yes?
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tisoz
post Feb 18 2005, 12:55 PM
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Yes, firing FA is a complex action.
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Edward
post Feb 18 2005, 04:40 PM
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It also assumes they are all close enough together.

Edward
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Nikoli
post Feb 18 2005, 04:42 PM
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Or it's a smartlinked weapon
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Link
post Feb 18 2005, 05:22 PM
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We changed the +2 per additional target modifier to +1 per additional target (ie. after the first) fired at in that phase and applied equally to all targets.

This has roughly the same result and can speed things up by only rolling once (at least the skill dice) and reusing the results, often at the same TN.

EG: 3 targets from autofire would all have a +2 to the TN. It sort of makes sense to even the TN out - the rounds are sprayed about rather than at primary /secondary /tertiary targets
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James McMurray
post Feb 18 2005, 05:24 PM
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If you have a smartlink the rounds are fired at targets rather than spraying.
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GrinderTheTroll
post Feb 18 2005, 05:37 PM
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QUOTE (Edward)
He will be rolling 3 attacks, one at each ganger.

Each attack will use his full skill plus any combat pool,

Combat pool will refresh when initiative is rolled again.

Edward

Just to expand on this a bit:

Explain how to apply the recoil modifier as the FA progresses.
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Grimtooth
post Feb 18 2005, 08:15 PM
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Recoil penalties stack up depending on the number of rounds fired at the point of calculation.

10 rd burst

3 to the first ganger
3 to the second
4 to the third

gun has 3pts of recoil

shot at ganger 1 imposes no penalty
shot at ganger 2 imposes +3 penalty (6-3=3)
shot at ganger 3 imposes +7 penalty (10 - 3 = 7)

Right?
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BitBasher
post Feb 18 2005, 08:28 PM
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Really, if you spray you don't hit squat. You have to aim, and SR assumes you do. The +2 per target is actually a little on the low side IMHO.

Don't believe what you see in movies, if you spray you stand an excellent chance of hitting nothing at all.

EDIT: and correct Grimtooth.
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Grimtooth
post Feb 18 2005, 08:34 PM
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And all that w/o a book

BTW BMF thanks for clearing that one up for me too. I've read and reread that section wondering just how many dice rolls were involved.

I always end up going back to 2nd edition rule and use the 1 roll with big TN's
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BitBasher
post Feb 18 2005, 08:37 PM
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Er, 3rd edition works the same as second edition for burst fire....
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Grimtooth
post Feb 18 2005, 08:39 PM
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So only 1 roll?

not 3 individual rolls?

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BitBasher
post Feb 18 2005, 08:42 PM
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QUOTE (Grimtooth)
So only 1 roll?

not 3 individual rolls?

No, second edition used 3 rolls too, you're remembering it incorrectly, or were using a house rule I'm pretty positive.
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badmudderfugger
post Feb 18 2005, 08:51 PM
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Ok, I have it straight in my head now.

Thanks all for the help!
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Grimtooth
post Feb 18 2005, 09:15 PM
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BB are you sure?

I thought 2nd edition FA rules were like the rules for the monowhip.

1 roll with TN's figured as you moved through the targets.

I'm still confused.
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BitBasher
post Feb 18 2005, 09:35 PM
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Ah, the monowhip doesn't work that way either, you still roll a different attack test for each melee target you wish to engage. Just the same as every other melee weapon or attack. That was also the same between 2nd and 3rd edition. It works that way in both of them.

I'm pretty much positive about this, yes.
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Grimtooth
post Feb 18 2005, 09:42 PM
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:eek:

my players are gonna hate me
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BitBasher
post Feb 18 2005, 09:44 PM
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QUOTE (Grimtooth)
:eek:

my players are gonna hate me

You're suffering from house rule-itis. When you've done something some way for so long you think it's canon! :D

Dont forget about the monowhip if the target dodges on ocmbat pool alone then the attacker can get hit with his own wip. The downsides of those things are horrible.
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