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#1
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Moving Target ![]() ![]() Group: Members Posts: 145 Joined: 6-May 04 Member No.: 6,305 ![]() |
I know mages can buy spell points for 25k each, can adepts purchase Power Points in the same way? I cand find it listed anywhere....
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 ![]() |
No. An Adept's power points are linked to the adept's Magic rating. You need to initiate to get more power points. |
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#3
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 202 Joined: 15-September 04 From: East Providence, RI Member No.: 6,664 ![]() |
Do the rules in MitS supercede those in SR3? In SR3, an adept needs to spend 20 Karma to gain 1 PP. Can both sets of rules be used? |
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#4
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The Sewer Jockey ![]() ![]() Group: Dumpshocked Posts: 857 Joined: 26-February 02 From: Kent, United Kingdom Member No.: 1,197 ![]() |
I seem to recall that as a no...
Don't remember where I read it, but the "20 karma" ruling was designed to allow adepts to increase their power if you're not using MitS' initiation rules... Although that would pretty much kill full mages' advancement too, but at least they could learn new spells... |
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#5
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Target ![]() Group: Members Posts: 81 Joined: 22-July 04 From: East Lansing, MI Member No.: 6,506 ![]() |
There are rules in MJLBB for adepts buying power points at character creation (I'm not going to look them up with my boss sitting right behind me), albeit in the high-powered campaign section.
-Joe |
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#6
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Target ![]() Group: Members Posts: 85 Joined: 24-September 02 From: Centerville, UT Member No.: 3,307 ![]() |
The two systems aren't compatible. Initiation costs a lot more than 20 karma after the first few grades, so if you had your choice, probably no adept would use the Initiation system after that point to get new powers. Sure your Magic attribute wouldn't increase, but that doesn't affect an adept as much as it does a full mage.
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#7
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 ![]() |
If you are allowing the purchase of power points in game for 20 karma then you could justify allowing them to be purchased. Now remember that each spell point is worth a point of karma for anything you might want to do with it, so you would probably be spending 500k for that point of powers, better I think to wait until in game.
Edward |
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#8
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
Honestly, there's no reason to not use both systems.
Powers are limited in rating to both your magic rating and, when applicable, the skill. If you only have stealth of 4, you cannot have IA:Stealth of 5. If you want to be in the upper tier power levels, you have to initiate. Initiation grants so much more than a mere power point for adepts that I can see the additional costs associated, but if you just want more powers, that should be an option as well. |
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,011 Joined: 15-February 05 From: Montréal, QC, Canada Member No.: 7,087 ![]() |
It is implied in the 'Magician's way' (MITS p.22-23) that both system are compatible.
"Magician adepts may not purchase Power Point with karma, as other adepts can (p.168 SR3). If a magician adept initiates, she can chose to either gain an extra Power Point or learn a metamgical technique" Remember that Magician actually buy Magic attributes point as if they were an adept power. So basically, this paragraph is assuming that adepts can still buy PP at 20 Karma under the MITS rules, in opposition to Magician who can't. The initiation rule is is more attractive up to level 4 when in a group and level 1 when self initiating, not accounting for ordeals. Why initiates over buying PP past these points? Buying PP doesn't raise your magic rating which limits how many levels of any given power you can buy and also limits how effective some of your power are. Plus there is the metamagic technique which might tip the balance though by the point where initiation costs more than buying PP you probably have all those you really wanted. |
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#10
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
From the Shadowrun FAQ ...
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#11
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
The two systems are definitely compatible.
Asuming you have a group with no ordeals, you're better off initiating until you reach Initiate grade 6, when the cost jumps to 22. If you hold off on doing any ordeals until later, you can initiate up to grade 8. Grade 9 the cost would be 21, meaning initiation is only better if you really want the magic point or need to shed a geas. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 27-May 03 From: Detroit Member No.: 4,642 ![]() |
Our group uses a variation of both methods.
1st- During creation Adept Powers cost 2,3 or 4 times as musch as listed (we took a long time to work out exactly which powers wereincreased and by what amount to keep balance) 2nd- Adepts get 30 Power Points to spend, or 5 per level of Magic Attribute. 3rd- After creation, Adepts can buy new Powers at double the original price (so now it's 4,6, or 8 times whats listed in the book. 4th- When initiating the Adept can choose to do one of the following: gain a Magic Attribute Point (this does not buy him any powers) and a metamagic technique or gain 5 Power Points and raise the Racial Max of one of his/her physical attributes. |
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#13
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
gain five power points per grade?
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#14
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 27-May 03 From: Detroit Member No.: 4,642 ![]() |
Remember, in the system above a Power Point is worth about 1/4th to 1/8th of what a normal canon Power point would be.
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#15
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
I seem to remember reading in MiTS that you should use one system or the other (SR3 Core or MiTS). No MiTS handy atm. For our games, we usually just allow initiation at chargen. |
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#16
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 ![]() |
ok so I'm reading this and I have a question?
if one were allowed to buy power points at creation and add to that that adepts get 35 spell points at creation (yes I know adepts are in referance to magical ones not physical ones but still go with me on this) and spells points are equal to karma that gives the adept 35 for power points. Thus you pay 20 for a power point and have 15 left pay 125,000 for 5 more and power point number two is possible. But hey that would just be the munchkin in me beefing up my physical adept lol. Although that would be cool to make that character a physical adept with 8 power points and then toss a geas on all powers so as to get 10.5 power points in use. now that is one bad physical adept at creation. |
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#17
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 ![]() |
No i belive that it is stated in SR3 that Adepts DO NOT get those 35 points. [EDIT] I bothered to get my book. It says that aspected magicains do while under Adepts it says that they get no spell points. |
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#18
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 ![]() |
um Shockwave.... If you read my past post in the ( ) I did say that the spell points are for magical types not physical types.
It was just a thought on what could be done if allowed ya know houserules and all. Also if I remember correctly SRM's you can do both initiation and pay 20 karma as Bitrunner told me do initiation first till it cost less to pay the 20 karma then switch. As for my games I allow initiation at creation so you wanna buy the spells points and convert them to karma go for it but 500k for 1 power point seems a bit expensive to me. |
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#19
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 ![]() |
Fair Point, But though technically you can allow anything with a house rule ;)
Though i've never head a player doing it would also allow initiation as well |
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