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> Sequencer + Electronics vs Maglocks, can you use both?
GlassJaw
post Feb 18 2005, 11:45 PM
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A sequencer can be used to bypass a Maglock. Can they assist with your Electronics skill or do you have to use one or the other?

Also, in the NSRCG program, sequencers are only listed up to rating 4. Any reason for this?
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mfb
post Feb 18 2005, 11:46 PM
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you can use the electronics skill to increase the effective rating of the sequencer.
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GlassJaw
post Feb 19 2005, 05:49 AM
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So they stack? Cool, all I needed to know.
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mfb
post Feb 19 2005, 06:01 AM
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they don't stack. as i recall--i can't find the damn rule to save my life--you roll your Electronics skill, and every 2 successes (no clue what the TN is) adds 1 die to your sequencer's roll.
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GlassJaw
post Feb 19 2005, 06:20 AM
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Wow, that's news to me. The BBB says very little on the matter...
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TeOdio
post Feb 19 2005, 08:22 AM
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It may be a gamemaster's call, but according to the book, you can use Electronics as a complimentary skill to using an electronic device. A complementary skill needs 2 successes to create one success for the Sequencer, and then the Sequencer must have at least one success to be successful. The target for both tests would be the rating of the mag lock.
:nuyen: :nuyen: :nuyen:
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mfb
post Feb 19 2005, 08:35 AM
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hm. maybe that's what i'm thinking of. what's the page number for that?
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Necro Tech
post Feb 19 2005, 08:50 AM
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When using a sequencer the maglock MUST contain a key pad. The sequencer is a code breaker. The Mag Pass key is only for maglocks that have a swipe card. When using either, it is an opposed success test between the lock and the device. The device does all of the work so no complimentary test is allowed.

These devices are for people who lack the skills to do it manually. They don't stack at all.
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Fortune
post Feb 19 2005, 09:22 AM
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QUOTE (Necro Tech)
When using a sequencer the maglock MUST contain a key pad. The sequencer is a code breaker. The Mag Pass key is only for maglocks that have a swipe card. When using either, it is an opposed success test between the lock and the device. The device does all of the work so no complimentary test is allowed.

These devices are for people who lack the skills to do it manually. They don't stack at all.

That's what I've always thought.
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mfb
post Feb 19 2005, 09:42 AM
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a-HA! SR3 page 97. the electronics skill can be used as a complimentary skill when making certain device rating tests.
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GlassJaw
post Feb 19 2005, 05:16 PM
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QUOTE
These devices are for people who lack the skills to do it manually. They don't stack at all.


This is what I thought at first. At least this is what the sequencer description seems to imply.

QUOTE
a-HA! SR3 page 97. the electronics skill can be used as a complimentary skill when making certain device rating tests.


Looking now, good call. So if this is the case, are you better to make the check based on your skill or using is as a complementary skill with the sequencer. I figure you are better off just using your Elec skill at rating 5 versus using it to complement a sequencer at rating 2 for example.
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mfb
post Feb 19 2005, 09:24 PM
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yep.
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Necro Tech
post Feb 22 2005, 02:55 AM
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QUOTE
All Such uses of Electronics Skill are subject to gamemasters discretion.


I'd love to hear your arguement to your GM.

"But my high electronics skill lets me swipe my passkey better."

:grinbig:
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Tarantula
post Feb 22 2005, 05:06 AM
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Maybe you blow some of the dust off it first?
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Eyeless Blond
post Feb 22 2005, 05:24 AM
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Well, and you also notice things like worn buttons/connectors, and program the sequencer to emphasize those numbers over the unworn ones, going on the assumption that a correct passkey will be pressed more often than a non-pressed one. You might be able to recognize some idiosyncrasies in the particular maglock that could help you flog it into working again, etc etc.
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mfb
post Feb 22 2005, 05:27 AM
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sure, but not when all you have to do is swipe your passkey through the reader.
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hahnsoo
post Feb 22 2005, 05:29 AM
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Sometimes we allow characters to roll 2 skill checks: Once for the maglock-bypass (using a sequencer or forged card key or whatever), and once to bypass the anti-tamper mechanisms (using Electronics). It's usually easier just to make a single roll, though, with or without Electronics as a complementary skill.
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tisoz
post Feb 22 2005, 02:15 PM
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QUOTE (mfb)
sure, but not when all you have to do is swipe your passkey through the reader.

And the electronics skill allows you to realize that.

I see electronics skill as being able to use electronic devices. Which side of a reader the magnetic strip needs to pass across, where the power button is, how to make the device perform the funtion you desire.
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mfb
post Feb 22 2005, 05:58 PM
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eh. my GM discretion sense tells me that using electronics to swipe a card better is silly. other GMs' discretion sense may be less finely-tuned.
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Rev
post Feb 22 2005, 06:00 PM
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Perhaps you missed those two tiny knobs on the maglock passkey :)
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hahnsoo
post Feb 22 2005, 06:04 PM
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Our tech wiz characters would never use a Maglock Passkey or Sequencer, mostly because too many things can go wrong and in most cases, rolling Electronics + Task Pool enhanced by Microscopic Vision is easier in terms of making the rolls rather than the risky opposed test. Of course, if you are in a hurry, or you aren't skilled in Electronics, then there is need for using the Maglock Passkey and Sequencer.
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mfb
post Feb 22 2005, 06:06 PM
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bah. you just say that because you're jealous of my character's rating 10 sequencer.
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hahnsoo
post Feb 22 2005, 06:07 PM
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QUOTE (mfb)
bah. you just say that because you're jealous of my character's rating 10 sequencer.

I am. :D
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Dog
post Feb 23 2005, 09:28 PM
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So does the sequencer fit over top of the keypad somehow? Or do you need to electronics (b/r) the keypad open to get to the leads to hook up the sequencer? Opinions?
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mfb
post Feb 23 2005, 09:35 PM
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no opinions, just facts from the book. you have to break the maglock's casing, pitting your Electronics B/R skill against the BR of the casing, same as you would if you were going to use the Electronics skill to bypass the lock.
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