IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> smartlinks and astral perseption
torzzzzz
post Feb 21 2005, 09:24 PM
Post #1


It's for winners
**

Group: Dumpshocked
Posts: 523
Joined: 8-February 05
From: Wiltshire with da shooty stuff
Member No.: 7,067




Douse and astrally perceiving character with a smart-link (brought with essence) get the smart-link modifier when shooting?


torz x :talker:
Go to the top of the page
 
+Quote Post
hahnsoo
post Feb 21 2005, 09:26 PM
Post #2


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



I don't think any digital readout could be read while you are astrally perceiving. I guess the question would be "could you use an image link while perceiving", to which I would say no.
Go to the top of the page
 
+Quote Post
torzzzzz
post Feb 21 2005, 09:38 PM
Post #3


It's for winners
**

Group: Dumpshocked
Posts: 523
Joined: 8-February 05
From: Wiltshire with da shooty stuff
Member No.: 7,067




oh and another thing, still seeing through your eyes, surely the smart gun display overlayes the images coming in just like it would with thermographic vision.


torz x
Go to the top of the page
 
+Quote Post
ES_Riddle
post Feb 21 2005, 09:48 PM
Post #4


Moving Target
**

Group: Members
Posts: 210
Joined: 8-October 04
Member No.: 6,736



What about for dual-natured creatures?
Go to the top of the page
 
+Quote Post
Slamm-O
post Feb 21 2005, 10:03 PM
Post #5


Moving Target
**

Group: Members
Posts: 132
Joined: 4-May 03
Member No.: 4,535



How i've always felt astral perception uses something more like your minds eye than your actual eyes, hence why a blind man can use astral perception even if his eye were ripped from his head. so the digital overlay of the smartlink would not apply.
Go to the top of the page
 
+Quote Post
mfb
post Feb 21 2005, 10:08 PM
Post #6


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



except that, when a mage uses astral perception, he's got access to his normal sight and his astral vision. i believe the smartlink would apply.
Go to the top of the page
 
+Quote Post
hahnsoo
post Feb 21 2005, 10:08 PM
Post #7


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



From the BBB, p171:
QUOTE
Many Awakened characters can perceive the astral plane from the physical world. This ability is called astral perception. Known as “the Sight” among the Awakened, astral perception does not rely on physical vision in any way; it is a psychic sense.
Go to the top of the page
 
+Quote Post
mfb
post Feb 21 2005, 10:37 PM
Post #8


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



yes, but it doesn't replace your normal vision, any more than thermo, hearing, or smelling replaces your normal vision. it's merely another sense that you can access.
Go to the top of the page
 
+Quote Post
hahnsoo
post Feb 21 2005, 11:13 PM
Post #9


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



QUOTE (mfb)
yes, but it doesn't replace your normal vision, any more than thermo, hearing, or smelling replaces your normal vision. it's merely another sense that you can access.

I'll buy that argument, although I will mention the usual penalties for being astrally perceptive and trying to fire a gun: blanket +2 to your shot, background count modifiers (+1 to +5, depending where you are... most violent gunfights are background count of 1 minimum), and astral visibility penalties, as well as the fact that you will be an "astral beacon" for astrally active entities unless you are also Masking. Also, you would still suffer the usual penalties for your normal vision, like smoke, flashpacks/glare, etc. In most cases, it's just not worth it.
Go to the top of the page
 
+Quote Post
mfb
post Feb 21 2005, 11:36 PM
Post #10


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



i'm pretty sure the strong emotions have to be present for an extended period of time (an hour, a day, etc.), or be extremely emotional (crime of passion).
Go to the top of the page
 
+Quote Post
Charon
post Feb 21 2005, 11:47 PM
Post #11


Running Target
***

Group: Members
Posts: 1,011
Joined: 15-February 05
From: Montréal, QC, Canada
Member No.: 7,087



I'm guessing there's a PC somewhere intent on shooting invisible targets through Astral sight. You get a +2 to TN for astrally perceiving, -2 for Smartlink. It's only fair and it makes finding the TN a snap as a bonus!
Go to the top of the page
 
+Quote Post
mfb
post Feb 21 2005, 11:52 PM
Post #12


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



plus, using astral perception makes you both vulnerable and a target for enemy mages.
Go to the top of the page
 
+Quote Post
hahnsoo
post Feb 22 2005, 12:29 AM
Post #13


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



QUOTE (mfb @ Feb 21 2005, 06:36 PM)
i'm pretty sure the strong emotions have to be present for an extended period of time (an hour, a day, etc.), or be extremely emotional (crime of passion).

Well, about the extreme emotion: On page 83 and 84 of MitS, it lists extreme emotion, positive or negative. It specifically mentions "the emotions common during acts of violence also generate this effect." Under Level 1 in the Background Count Levels Table, it says any place where background count was briefly or recently generated, which includes any site where violence was committed within the past hour. At the very least, I'd say the death of a metahuman life leads to a temporary increase in the Background Count by one... multiple/mass deaths may lead to an increase by two points. This is assuming an astrally-naive area that doesn't already have an established background count... different effects would probably apply depending on the location. For example, a hospital would have a background count of 2, and probably would only increase to 3 if unspeakable acts of violence were committed.
Go to the top of the page
 
+Quote Post
The White Dwarf
post Feb 22 2005, 10:50 AM
Post #14


Moving Target
**

Group: Members
Posts: 614
Joined: 17-June 03
From: A safehouse about to be compromised by ninjas
Member No.: 4,754



To shoot at a target on the physical plane yes. To attack and astral target, no. The smartlink requires a pyhsical target to calculate ballistics to etc; an unmaterialized spirit, for example, lacks this component for the device to work off. Note that in this case they would still suffer the +2 tn modifer for performing a totally pyshical action in addition to the SL modifier. IMO.
Go to the top of the page
 
+Quote Post
Botch
post Feb 22 2005, 05:12 PM
Post #15


Moving Target
**

Group: Members
Posts: 486
Joined: 4-August 04
From: Fomorian Wastes
Member No.: 6,538



QUOTE (Charon)
I'm guessing there's a PC somewhere intent on shooting invisible targets through Astral sight. You get a +2 to TN for astrally perceiving, -2 for Smartlink. It's only fair and it makes finding the TN a snap as a bonus!

Aren't the gun cam and range finder part of the smartlink system able to see an invisible target automatically as they are highly processed technological devices?
Go to the top of the page
 
+Quote Post
Tarantula
post Feb 22 2005, 05:28 PM
Post #16


Dragon
********

Group: Members
Posts: 4,664
Joined: 21-September 04
From: Arvada, CO
Member No.: 6,686



Sure, the range might jump as you wave the gun about, other than that, no, they can't, and thats only if the spell wasn't high enough force (4-5) to affect them anyway.

At best, it'd give you a reason to try blind fireing at the invisible person.
Go to the top of the page
 
+Quote Post
Jrayjoker
post Feb 22 2005, 06:22 PM
Post #17


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



I am going to side with the +2 for astral perception while performing a mundane task, -2 from Smartlink.

In addition, as many people have stated, all the modifiers for both astral vision and
physical vision should apply IMO.

It still may be better than blind fire, but not by much. Also, as a GM I may just bump your TN to blindfire levels to keep the game rolling because it would be time consuming during combat (the slowest part of the game anyway) to calc out an accurate TN for both sets of modifiers.

YMMV
Go to the top of the page
 
+Quote Post
mfb
post Feb 22 2005, 07:02 PM
Post #18


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



i don't see why all the mods from both physical and astral perception should be applied. astral perception is close enough to "seeing", i think, that it should follow the rules for multiple vision systems--ie, only the best modifiers (for the character) apply. if your target is a glowing figure lit by the glowing ground, i really don't see why darkness modifiers should make any difference. besides, invisibility imposes a vision modifier. why would you take a +8 TN to hit a figure that you can not only see, but which glows in the dark?
Go to the top of the page
 
+Quote Post
GrinderTheTroll
post Feb 22 2005, 07:23 PM
Post #19


Shooting Target
****

Group: Members
Posts: 1,754
Joined: 9-July 04
From: Modesto, CA
Member No.: 6,465



QUOTE (Jrayjoker)
In addition, as many people have stated, all the modifiers for both astral vision and
physical vision should apply IMO.

Isn't the Astral effectively, "well lit" or purposes for vision to Perception/Projection? I'd replace the vision modifiers with background count, or the growing one as you gun down opponents.
Go to the top of the page
 
+Quote Post
Jrayjoker
post Feb 22 2005, 07:59 PM
Post #20


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



Right you are. I still have a feeling that the two should overlap with more difficulty that the rules allow right now, but that is just me. And I can house rule it later if I want to. :)
Go to the top of the page
 
+Quote Post
hahnsoo
post Feb 22 2005, 08:00 PM
Post #21


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



QUOTE (mfb @ Feb 22 2005, 02:02 PM)
i don't see why all the mods from both physical and astral perception should be applied. astral perception is close enough to "seeing", i think, that it should follow the rules for multiple vision systems--ie, only the best modifiers (for the character) apply.

This is not quite true. If you have thermovision active (cybernetically or with magic/adept power depending on your game) and you run into Thermal Smoke or Thermal Glare, you take additional penalties by virtue of having Thermovision on. You can shut off the thermovision but you will still suffer the penalties for Glare afterwards.

Same thing with Astral Perception. You cancel out light/dark visual penalties, but you will take astral vision penalties, just as you would if you had Thermovision on and you ran into thermal smoke or thermal glare.
Go to the top of the page
 
+Quote Post
Jrayjoker
post Feb 22 2005, 08:09 PM
Post #22


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



I don't know, the overlap of astral and mundane vision is made pretty clear, and the different modes of cybervision are just that, discrete. I could see taking the better of two situations (magical versus mundane) with the +2 pentaly for using both as sufficient to satisfy the rules.

I still have the gut feeling that it should be harder though.
Go to the top of the page
 
+Quote Post
hahnsoo
post Feb 22 2005, 08:13 PM
Post #23


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



Oh, another thing: Astral Perception only cancels out Light penalties. All other penalties are still applied per the Astral Perception LOS rules (there is an entry for heavy smoke/light smoke), and you still take penalties for flashpaks/Glare without Flare Comp.
Go to the top of the page
 
+Quote Post
Shaudes29
post Feb 22 2005, 08:23 PM
Post #24


Moving Target
**

Group: Members
Posts: 126
Joined: 27-December 04
Member No.: 6,908



the +2 tn represent the consentarion you must exert to astrally purseve. Simular to a deker or riger interacting with the RW while riging or deking.

Yes you get the binifit of a SL2, but it just counters the astral perseption penalty. you still hafta deal with vision modifiers for the sense you are using to primarly aim. The SL2 modifier would not work, on a invisabel target unless the Gun has a sensor that is not efected by the invis. laser sight are vision and thear for usless agins invis.

Target Imp Invis.

Mage:
SL2 w/ sonic raneg finder (alows for SL2 binifits)
no sonic raneg finer no binifits( SL can not lock onto target )

Astral per. may let you know where the target is, but not the gun. The gun, or SL must be abble to target the target to get it's binifit.
Go to the top of the page
 
+Quote Post
mfb
post Feb 22 2005, 08:26 PM
Post #25


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



the flare/flash thing is kinda dumb, but within the rules for multiple vision systems.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th April 2024 - 08:33 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.