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> Knowledge Skills needed, Lacking skills for rally driver
Lindt
post Feb 22 2005, 05:00 PM
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Had a nifty idea last night about an NPC. Rally driver. But not some panzy Baja driver. Im thinking like Dakar World Rally (aka 5000 miles of the worst earth, well, on earth.). Active skills are done, just I cant come up wth some knowledge or background skills that 'work' for the concept.
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hahnsoo
post Feb 22 2005, 05:02 PM
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Area Knowledge: Specific Race Tracks
Local Customs pertaining to countries with those races
Background knowledge on certain vehicles
Famous Racers
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lorthazar
post Feb 22 2005, 05:06 PM
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Might also have

BK: Car B/R which I call Mechanical Inclination
AC: parazoology so he knows which critter he should run from fast
AC: parabotany so he knows which plants are safe to run over
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Pthgar
post Feb 22 2005, 05:16 PM
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All Knowledge Skills.
Geography
Astronomy (for navigation)
Land Navigation
Botany (whats good to eat)
Meteorology (gotta predict the weather)
Engineering
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U_Fester
post Feb 22 2005, 05:28 PM
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Why would botany be a knowledge skill where chemistry is an active skill?
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hahnsoo
post Feb 22 2005, 05:33 PM
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QUOTE (U_Fester)
Why would botany be a knowledge skill where chemistry is an active skill?

Chemistry is an active skill?
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Pthgar
post Feb 22 2005, 05:36 PM
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Chemistry is an active skill only if you are mixing things up (how to titrate a solution for example). Chemistry is a knowledge skill if you're trying to remember the chemical formula for caffeine or what happens (exactly) when you mx bleach and ammonia. IMHO.
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Lindt
post Feb 22 2005, 05:36 PM
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CC uses chemestry as an active skill to make bombs.
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Kanada Ten
post Feb 22 2005, 05:36 PM
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Sensor Dead Zones
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Photogenic Smile
Performance Drugs
Desert Hygiene
Venomous Snakes
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Pthgar
post Feb 22 2005, 05:38 PM
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I think Photogenic Smile would be more like an Edge. :D
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hahnsoo
post Feb 22 2005, 05:40 PM
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QUOTE (Lindt)
CC uses chemestry as an active skill to make bombs.

From what I'm reading, it uses Demolitions, not Chemistry, to make explosives in the Cannon Companion (actually it defers to a Man and Machine page reference). Could you give me a page reference?

In Man and Machine, on page 108, it specifically states Chemistry as a Knowledge skill for most of the tasks related to Chemistry. It states Demolitions as the main skill to cook up explosives.
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Lindt
post Feb 22 2005, 05:51 PM
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QUOTE (hahnsoo)
QUOTE (Lindt @ Feb 22 2005, 12:36 PM)
CC uses chemestry as an active skill to make bombs.

From what I'm reading, it uses Demolitions, not Chemistry, to make explosives in the Cannon Companion (actually it defers to a Man and Machine page reference). Could you give me a page reference?

In Man and Machine, on page 108, it specifically states Chemistry as a Knowledge skill for most of the tasks related to Chemistry. It states Demolitions as the main skill to cook up explosives.

Yep, your right. I was going by memory (of which mine is a goldfish's).
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U_Fester
post Feb 22 2005, 06:28 PM
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QUOTE (hahnsoo)
In Man and Machine, on page 108, it specifically states Chemistry as a Knowledge skill for most of the tasks related to Chemistry. It states Demolitions as the main skill to cook up explosives.

Thanks for the info. I was trying to recall from memory and once again, it is was unsuscessful.
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Lindt
post Feb 22 2005, 06:57 PM
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Not slamming on people (far from it) just adressing that if your going to drive 5000+ miles across the deserts of north east Africa, you have a hella good support team which would have the below stuff, if at all.
Dakar World Rally Just to clarify what Im talking about.

Desert Hygiene
Venomous Snakes
Herbal Medicine
Botany
Meteorology
Geography

However, Lorthazar, I love the idea of having parabotney. Awakened camel grass must be the nasty of nasty things.
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