IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Does Force Limit Maximum Spell Successes
GrinderTheTroll
post Feb 22 2005, 11:47 PM
Post #26


Shooting Target
****

Group: Members
Posts: 1,754
Joined: 9-July 04
From: Modesto, CA
Member No.: 6,465



QUOTE (cgordon_13)
Thanks everybody for the responses. I'll have to fess up to my gaming group that I was wrong. Maybe we'll just adopt it as a house rule to prevent the Unstoppable Manabolt 2 of DEATH.

In any case, thanks. I can stop looking in my book for that rule. :)

Chris

I just remind my players that the bad guys follow the same rules they do. Mages might hold back for some spell defense for chummer-knows-who when another mage comes on scene.
Go to the top of the page
 
+Quote Post
cgordon_13
post Feb 23 2005, 03:29 PM
Post #27


Target
*

Group: Members
Posts: 16
Joined: 22-February 05
Member No.: 7,109



I talked it over with my GM and we'll be using the rule anyways as a house rule. He likes that it gives characters a reason to buy spells at higher forces. I like it because an enemy mage can't fry me by rolling a fistful of dice that I can't hope to match.

Can anyone see reasons why this would be a bad rule to adopt?

Thanks,
Chris
Go to the top of the page
 
+Quote Post
Kanada Ten
post Feb 23 2005, 04:37 PM
Post #28


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



Well, with focus addiction, it may make carrying sustaining foci more of a balancing act... which isn't necessarily a bad thing.
Go to the top of the page
 
+Quote Post
GrinderTheTroll
post Feb 23 2005, 05:23 PM
Post #29


Shooting Target
****

Group: Members
Posts: 1,754
Joined: 9-July 04
From: Modesto, CA
Member No.: 6,465



QUOTE (cgordon_13)
I talked it over with my GM and we'll be using the rule anyways as a house rule. He likes that it gives characters to have a reason to buy spells at higher forces. I like it because an enemy mage can't fry me by rolling a fistful of dice that I can't hope to match.

Can anyone see reasons why this would be a bad rule to adopt?

Thanks,
Chris

Another option to consider is that runners would feel slighted using a "legal" version of any spell (Rating <3). Make it so Fixers or Talismongers that don't ask questions only carry Rating > 4 (probably also a bigger profit margin for them too).
Go to the top of the page
 
+Quote Post
Fortune
post Feb 23 2005, 07:08 PM
Post #30


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Just a nitpick ... Legal is Force 2 and under with regards to anything magic. A permit is needed with anything 3 and over.
Go to the top of the page
 
+Quote Post
GrinderTheTroll
post Feb 23 2005, 07:20 PM
Post #31


Shooting Target
****

Group: Members
Posts: 1,754
Joined: 9-July 04
From: Modesto, CA
Member No.: 6,465



QUOTE (Fortune)
Just a nitpick ... Legal is Force 2 and under with regards to anything magic. A permit is needed with anything 3 and over.

yeah Rating < 3 would be Rating=1 or Rating=2...
Go to the top of the page
 
+Quote Post
Fortune
post Feb 23 2005, 08:05 PM
Post #32


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Yeah yeah ... It was 6 AM, I'm still up and I misread the post. :P :D
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th July 2025 - 09:46 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.