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> essentials for a B&E character
Cynic project
post Feb 25 2005, 07:18 PM
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Crowbars They may not be high tech, but they will open a lot of doors,windows and boxes.
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hahnsoo
post Feb 25 2005, 07:20 PM
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QUOTE (GlassJaw)
By the way, what's the deal with Chemistry? I've seen that mentioned in a few posts before.

Off the top of my head, 5 uses for Chemistry:
1) Knockout Compounds.
2) Acids to breach a barrier or a fence.
3) Thermite
4) Explosives
5) Irritant chemicals to scare off paranimals.
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Fortune
post Feb 25 2005, 07:21 PM
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QUOTE (GlassJaw)
I also forgot Etiquette/Street 2.

Go for Etiquette [Street] 1 [3] for 2 Points. :)
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Fortune
post Feb 25 2005, 07:22 PM
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QUOTE (Cynic project)
Crowbars They may not be high tech, but they will open a lot of doors,windows and boxes.

And heads if you have the Clubs skill. :D
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mmu1
post Feb 25 2005, 07:42 PM
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I would suggest either increasing, or dropping the Bike skill entirely. Won't do you any good as it is now.

I also think that, for a true B&E character, you're emphasizing physical abilities and combat skills too much, and don't have enough skills, period.

To be honest, while I think the improved ability powers are great, especially as far as Stealth goes, a professional B&E guy is extremely skill-driven, and with an adept, you just don't have enough build point to go around to make it work well - and you lose out on some really useful stuff by not having cyberware.
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GlassJaw
post Feb 26 2005, 12:55 AM
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QUOTE
with an adept, you just don't have enough build point to go around to make it work well


Hmm. Ok, well assuming I stick with an adept (which is what I'm leaning towards) what's a good build that is decent at strealth, some B&E, and can hold his own in combat?

QUOTE
I would suggest either increasing, or dropping the Bike skill entirely. Won't do you any good as it is now.


Makes sense. I was thinking of dropping it. Although I'm always afraid to go without a vehicle skill. We had some "interesting" situations in a previous campaign when no one really had any decent driving skills.
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Eyeless Blond
post Feb 26 2005, 04:02 AM
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I'm not sure you really can. With Awakened there seem to be a "pick two" problem: you can be competent in two areas, or suck in three. Non-Awakened can usually handle three areas all right, but suffer in the long run from lack of options.
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Jrayjoker
post Feb 26 2005, 01:01 PM
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I don't know how much you want to play around now that you have a basic character up, but don't neglect the structural aspects of the buildings you will be B&Eing. Structural Engineering knowledge skill will allow you to read the blueprints for the structure, and maybe find the hidden room/vault that the owner had put in after the files were registered with the city.
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mmu1
post Feb 26 2005, 03:18 PM
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Ok... How many build points (and points of flaws) are you working with, again?

Also, is that bow central to the character concept, or just something you felt would be a useful weapon choice?

Ditto for being an orc - was that for the higher physical attributes, or just what you want to play?
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GlassJaw
post Feb 26 2005, 05:25 PM
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QUOTE
I don't know how much you want to play around now that you have a basic character up

QUOTE
is that bow central to the character concept, or just something you felt would be a useful weapon choice?

Ditto for being an orc - was that for the higher physical attributes, or just what you want to play?


In hindsight, I guess I should have posted my build in another thread. Even though this character is by no means a "true" B&E'er, I still wanted a rundown on the essentials for a B&E character. The build I posted is a character I thought would be fun to play. I've never played an adept, an orc, or used a bow.

This thread is extremely helpful though, especially with respect to what an adept can and cannot do. I guess I'm more curious now as to what an adept can do.

QUOTE
How many build points (and points of flaws) are you working with, again?


124 build points, 2 edges and flaws each only (I had taken Bad Karma with this build).
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hahnsoo
post Feb 26 2005, 07:28 PM
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To be honest, the character seems a bit cookie-cutter to me (a problem when people play adepts, because of the above listed skill limitations), as far as stats are concerned... he seems to be your "average" adept. This is okay, though... stats do not make the character. It would be nice, though, to mold your adept abilities, skills, and stats based on your character background... an Amerind who grew up following the way of Snake isn't going to be the same as the punk kid who discovers his powers while playing "Ninjas and Pirates" with his ganger friends.

Another thing to consider is the composition of the rest of the players. It's metagaming, I know, but it makes for a much more enjoyable game if you aren't stepping on other people's toes. Overlap is good (and almost essential), but when two people have the exact same job, it can be frustrating to play. Also, with limited resources (points, skills, etc.), it would be nice to know what kind of abilities and skills you can skimp on.
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