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> Munchkin channeling?, I really hope I missed something!
Bandwidthoracle
post Mar 1 2005, 04:38 AM
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Ok, we where joking after a session and we came up with this.
Mage learns channeling, and mage has a trama dampner installed.
Mage summons at the maximum force he can, uses the karma rule to get one successes. He botches the resistence test, but it dosen't matter because the trama dampener keeps him awake, (one box of deadly will transfer to stun). He has his accomplise heal him, waits 15 Min, and channels the spirit, suddenly he's a demi-god.

Is there something to prevent my little horror story from happining?
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sidartha
post Mar 1 2005, 05:19 AM
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Yea.
After 12 hours of your little Demi-God running around Ghoastwalker will step on him.
Other than that.......Not much ;)
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SirKalamon
post Mar 1 2005, 05:30 AM
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I believe the karma rules indicate that one must achieve atleast one success on the test before one can use the burn a point of karma for an extra success, but then again it is burning a point for it,or simply reroll failures but that doesnt garrountee anything anyways.The best bet is probably to be a mage to store the services away for later use because when one is dealing with TN's that high one will not get that many successes no matter how much karma one spends.
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Bandwidthoracle
post Mar 1 2005, 05:22 AM
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QUOTE (sidartha)
Yea.
After 12 hours of your little Demi-God running around Ghoastwalker will step on him.
Other than that.......Not much ;)

Dosen't take 12 hours to mess up a careful plot. Any statistical ramifications?
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toturi
post Mar 1 2005, 05:34 AM
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Perhaps p162 SR3 can help you.

QUOTE
Physical damage caused by Drain cannot be healed using Magic, only by rest and medical attention.


Since both Stun and Physical damage due to Drain cannot be healed by Magic, what is the problem?
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Bandwidthoracle
post Mar 1 2005, 05:43 AM
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QUOTE (toturi)
Since both Stun and Physical damage due to Drain cannot be healed by Magic, what is the problem?

Ok, cool I was hoping there was a reason this wouldn't work, we've never had anyone try to heal drain with magic, so I didn't know there was a rule against it
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Fortune
post Mar 1 2005, 05:45 AM
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There's also a time limit on how long the mage can channel the Spirit.
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Endgame50
post Mar 1 2005, 05:46 AM
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Living up to that book ninja title I see. *grin*

Good catch though!
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Sandoval Smith
post Mar 1 2005, 05:46 AM
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In regards to your sig, I actually prefer the previous line, where Fighter exclaims, "With gravity slain, now we can fly!"

Anyway, if the intervening fifteen minutes are filled with people shooting at them, it might be a problem holding out till that point. Also, you can't magically heal drain, so while he's going to be full of spirity goodness, he's also going to be one box away from a deadly wound. It's not going to be easy to hurt him, but all it's really going to take is one moderate.

*edit* Crikes you people are fast. I was referring to Sidartha's sig in my post.
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Eyeless Blond
post Mar 1 2005, 07:04 AM
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And yes, you can't buy successes by burning Karma Pool (remember this is *burning*, not just spending; it doesn't come back) unless you've already scored one success on that test. P. 246 SR3
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BitBasher
post Mar 1 2005, 07:25 AM
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Also, an above poster pointed out that you must earn one sucess naturally before you can burn a point of karma pool to buy a success.
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Edward
post Mar 1 2005, 07:34 AM
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Remember in order to get the spirits immunity to normal weapons you need to channel a great form spirit.

It steps out like this.

Summon whoopee big spirit. (Hard to do and risks deadly drain)
Invoke whoopee big spirit to great form (harder to do and risks deadly drain)
Teem medic patches you back together using mundane medicine (very difficult to get it all)
Choanal spirit (I think this required a conjuring test, target force so not easy to do)
Be uberest bastard in all creation for a few minutes.
Resist deadly drain as spirit leaves you.

Could work for a hermetic that can conjure the elementals weeks in advance, an fact if I was a hermetic with channelling and the ability to invoke it I would keep a force 6-8 great form air elemental with 1 service remaining on call at all times to channel s a “get out of dreck fast card”

Assuming you managed to pull this off why would ghost walker or any other entity have a problem with it? They may have a problem with what you do with it but I don’t see why they would have a problem with your method.

Edward
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tisoz
post Mar 1 2005, 08:44 AM
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Limit of Force = 2 * magic rating
Magic 6 or 7 (trauma damper, initiate)
Force 12 or 14 Spirit
Charisma is probably 6 or 8, so drain is Serious or Deadly Physical (no magical healing, be mean and check for magic loss)
Invoking test for great form (to get immunity to normal weapons) TN 24 or 28, need 1 success or spirit goes uncontrolled
Second drain test TN = 2* Force so 24 or 26 S or D physical drain.
Channeling test TN = 2*Force, each success gives 10 minutes
At end of channeling, (Force)D physical drain

All are physical drain because force exceeds magic rating.

So first limiting factor is trying to keep the drain stun.
Second limiting factor is trying to hit that Force*2 TN.
Third for hermetic is cost of conjuring materials, third for shaman need it to be great form to cross domains, or possibility of having drain modifiers if conjured on the spot (+all other TN mods that may apply under what could be less than ideal situation.)
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Sandoval Smith
post Mar 1 2005, 08:55 AM
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So instead of wicked super deadly uber-munch, this seems to be a case where you hear the rattle of dice, followed by the GM stating. "And then... mage EXPLODE!"
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DragginSPADE
post Mar 1 2005, 09:13 AM
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As it should be. Great power comes with a great price. Of course, channelling a force 6 spirit still makes you pretty buff though.
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tisoz
post Mar 1 2005, 10:28 AM
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My last shaman had centering, invoking, and channeling. I never wound up channeling a single spirit. I doubt I would have tried above force 5, and it was an elf with Charisma 9, Magic 8 (got a point of cyber/bio w/o geas), aptitude conjuring (don't know why I was allowed this, maybe oversight or intimidated?), +2D6 for city spirits. Before the trauma damper, I usually only conjured Force 4 because of drain. I also had a string of bad rolls once where 3 straight times I tried to invoke a Force 5 great form and had it go uncontrolled, even with a karma re-roll. 42 straight dice without hitting 10 or above. I went back to Force 4s.

I played in a game with a guy that had an ally spirit. He got extra dice from it for the channeling success test and the drain test since they occurred at seperate intervals. I saw how fantastic Ally aid dice are for conjuring.
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Zeel De Mort
post Mar 1 2005, 06:51 PM
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Well the mage/shaman would have to be at least initiate grade 2 to attempt this and, if he's in any way sane, would be WAY higher initiate grade than that.

If you're a very very high level initiate, and particularly if you're a mage, it is possible to channel something like a force 12 greatform, and higher if you don't mind burning a lot of karma a few times to hooper-nelson those target numbers down.

But even so, Immunity to Normal Weapons 12 doesn't guarantee you'll survive everything ever. Sure your body will be in the high teens, but there's plenty that can still hurt you.


Still, it's something everyone of great power should be trying now and then. ;)

Ideally you want to have an aptitude in conjuring, a ridiculously high charisma (by using a quickened spell for example, with lots of rerolls/burnt karma), a ridiculously high initiate grade and... a ridiculously high force spirit!

Hey presto, a ridiculous amount of fun and destruction.


As an aside, if you're talking about REAL "munchkin" channelling, has anyone had a character channel a free spirit before? If you've bound it already, I don't see why you couldn't channel it too. Think of all the nice powers you, personally, could get access to then.
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Garland
post Mar 1 2005, 06:45 PM
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Create Wealth would be a nice start, but if you're a munchkin mage, you've probably already made a fortune selling gold radicals. :rotfl:
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tisoz
post Mar 1 2005, 09:24 PM
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QUOTE (Target: Awakened Lands)
Once the time of channeling is up, or the magician voluntarily chooses to end it, the spirit departs back to the metaplanes, its service to the initiate concluded


Congratulations, you just freed your spirit!
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Weredigo
post Mar 2 2005, 08:13 PM
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QUOTE
Ok, we where joking after a session and we came up with this.
Mage learns channeling, and mage has a trama dampner installed.
Mage summons at the maximum force he can, uses the karma rule to get one successes. He botches the resistence test, but it dosen't matter because the trama dampener keeps him awake, (one box of deadly will transfer to stun). He has his accomplise heal him, waits 15 Min, and channels the spirit, suddenly he's a demi-god.

Is there something to prevent my little horror story from happining?


Well, yes, and no. Houserule: Demigods and up do not allow themselves to channel through others. However this MunchkinMage still has the ability of becoming an Avatar.
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Large Mike
post Mar 2 2005, 10:15 PM
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Godwalker of the Munchkin?
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BitBasher
post Mar 2 2005, 10:36 PM
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QUOTE
As an aside, if you're talking about REAL "munchkin" channelling, has anyone had a character channel a free spirit before? If you've bound it already, I don't see why you couldn't channel it too. Think of all the nice powers you, personally, could get access to then.
There is a reason you can't do it. For you to do it it explicitly states the spirit must have services. Therefore free spirits, watchers, and allies cannot be channeled because they have no services.
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Prospero
post Mar 3 2005, 12:43 AM
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I think technicaly, when you bind a free spirit, you get "an unlimited number of services" so maybe it would... but probably not in my campaign.
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Kanada Ten
post Mar 3 2005, 12:38 AM
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I don't recall the word "service" being used in the Binding a Free Spirit section. Can someone offer a quote?
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Cynic project
post Mar 3 2005, 12:41 AM
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QUOTE (Bandwidthoracle)
Ok, we where joking after a session and we came up with this.
Mage learns channeling, and mage has a trama dampner installed.
Mage summons at the maximum force he can, uses the karma rule to get one successes. He botches the resistence test, but it dosen't matter because the trama dampener keeps him awake, (one box of deadly will transfer to stun). He has his accomplise heal him, waits 15 Min, and channels the spirit, suddenly he's a demi-god.

Is there something to prevent my little horror story from happining?

Or you could just fallow a LOA, get invoking and have a much easier time getting and holding onto the spirits that posses you.
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