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> Dark/scary runs, fun stuff that still follows the rules
Chaos
post Sep 10 2003, 02:48 AM
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does anyone out there have any suggestions on a dark/suspensful run im planning.

I was thinking something along the lines of the Arc/end of Bottled demon/resident evil type thing. though i would like to keep the endless slaughter of spirits and undead to a minimum.

any ideas where it could be placed, what the opposition could be, or what the run would be for in the first place.

I would probably chose the Arc, however we aren't there yet on the time line so AI's are out of the question. So is blood magic(unless performed by a dragon.)
Chicogo hasnt happened yet and none of the new chars have encountered bugs yet, however that tends to get into the mindless killing type of thing.

Thanx for the suggestions befor hand......
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lodestar
post Sep 10 2003, 03:01 AM
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Clown ghouls in an amusement park after dark. 'nuff said.
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Dark Scrier
post Sep 10 2003, 03:04 AM
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How about toxic shamans? Or twisted way adepts?
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HMHVV Hunter
post Sep 10 2003, 03:13 AM
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How about making up a whole new kind of creepy critter?
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Tiralee
post Sep 10 2003, 06:41 AM
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Ohhh, the Toxics are a really great way to loose chr's really fast, so play on their fears if you're going to do a run like that.

Nothing quite like having a screaming firefight against some dreck mutate holed up in a toxic-garbage dump and more downright nasty critters, Gedde flies, a pre-programmed armoured bulldozer and some one else throwing a toxic wave at you every-single-fragging round.


The Universal brotherhood/Bug city runs are downright awful - you always end up poorer for the experience, not to mention scarred.

Oh, and if you're wanting real nastiness, try a voudoun-run, in the south. Have the Azzies sticking stuff where it is not wanted, and have the runners smack bang in the middle with no way out. Will really have the "God, what NOW?" vibe happening, not to mention the sudden need to conseve ammo, reduce profile and try to remove all traces of their passing from various high-magic unpleasantness, lithose be-dammed organ-leggers. Creeeeepy.


Oh yeah, I'm a sadist. And this is the 3rd time I've tried to post this - go figure.
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grimshear
post Sep 10 2003, 05:05 PM
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Or... just put them in the "present" Yucatan(sp). Freakish spirits fighting each other, freakish/and-or/toxic shamans running about, rebels, and Azzies oh my!

Almost all the goodness of bug city, with the bonus of being in the middle of a jungle! :D

Grim Shear
"I swear to god I'll kill you for this."
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Chaos
post Sep 10 2003, 08:39 PM
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Thanx for the replies but i was looking for more of running problem solving run that involves more RPing than fire fights, and like i said in the above, we are still in the early 50's game time chicogo hasnt happened yet and Dunki isnt running yet
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Kanada Ten
post Sep 10 2003, 09:55 PM
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You mean like trapped at see with a mad captain and his drug addicted crew on leaky oil tanker sailing through the Bermuda Triangle with a cargo of rotting corpses?

Or like trapped in a collapsed subway tunnel where they have to get the panicking passengers to safety before the last bomb detonates?

Or chasing a serial killer around Seattle and always finding themselves one step behind with Lone Star starting to suspect them?
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Chaos
post Sep 10 2003, 10:22 PM
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exactly :D

I knew DS would come through
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grimshear
post Sep 11 2003, 12:52 AM
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If you want stuff like that, there's always the option of possessing one of the characters. :)

You can't very well fight your own body.

Grim Shear
"Stupid Drugs."
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Dogsoup
post Sep 12 2003, 04:51 AM
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Don't know how horror this is but... A thought I have about how to introduce blood magic is having the news starting report about a especially gruesome serial killer through a couple of runs. Then a close friend/associate/relative of one or more PC:s gets geeked by this killer (or maybe a friend of a paying fixer/Johnson, whatever makes the PC go after the murderer).
The police doesn't have a clue as usual about the killings but PC:s soon learn that this must be the work of a magician.
The adventure will be "cluefinding" variant chasing a gutterpunk, who somehow has gotten very powerful, through the dirty streets and buildings of Seattle (think Se7en).

Myself, i will probably just rip off a Call of Cthulhu adventure and modify for the bulk of adventure but in the ending when the PC:s finally corner the murderer and probably kill him (make this encounter gruesome, preferrably with some hostages that will require serious thinking from the PC's part to save), an armed strike team will almost immediately swarm the PC:s. This is a typical "heroes save the day but gets screwed by military who caused the problem to begin with"-cover up. There won't be a battle, if noone doesn't do anything stupid; The strike team is too many and too well-equipped, they just want to get the killers corpse and disappear without a trace.
This is Aztechnology's "cleaners" in a test project for blood magic (in my campaign, they're nowhere near to understand it wholly) and the killer was a sicko with modest magical talent whom Aztechnology "drafted" and trained into a superhuman Jack the Ripper.
Aztechnology (or a department within) has been watching this guy since day one.

And hey; I'll be damned if Kanada Ten didn't just bring up an excellent idea for bringing in Lone Star into all this!
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Arz
post Sep 17 2003, 04:40 PM
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Scariest thingI did to my players was get them to explain my philosophy readings by doing runs based off them.

Ie: Baghda Gida

Talk about karma at the round table. At least I stopped doing this after mangling only one player and switched to Deus as the 'Philosopher King' of Plato/Aristotle.

If your idea of horror leans more to suspense do a rather normal run but have one or more contacts start telling paranoid personal stories. This can be done slowly over multiple runs or as a sudden disappearance. Then let them save their buddy only to be stalked/haunted in turn.
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D00m
post Oct 12 2003, 04:11 PM
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Runners caught in an outright Yardie/Aztlan (read: Vodoun vs. Azzie magiks) gangwar. Far less concentration on spraying bullets and more on just trying to get the hell out of there. For added fun, have the gangers call out your runners on which "side" they're on.

A little petro houngan can make a lot of zombies for your "undead" factor, and the Azzies blood spirits....yeah... :grinbig:
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Buzzed
post Oct 14 2003, 12:17 AM
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One of the players gets a call on his cell.

"I have rigged a bomb into your phone. I have taken great care to install a heat sensor on the ear speaker. If the temperature gets cooler by more then 1 degree, your buddies will be picking your brains off their shirts. You have 90 minutes starting when you answered this call before the timer expires. Do exactly what I tell you then I will give you the instructions on how to defuse it. Prey you will keep a good reception because I will only tell you this once..."

In the middle of getting to one of the instructed locations a con artist near by yells out to the croud. "Hey! That guy just stole my cell phone! Someone please get my cell phone back! Help!" The player is suddenly faced with a mob of people trying to grab the cell phone.

...sometime later shortly after the runner does the last task...

"You have completed my instructions. Good. Now for me to complete my end of the bargian.
Blah Blah Blah Blah. Now snip the *crackle crackle* colored wire and it will be defused. Now our deal is complete. Goodbye. - click -

If they snip the correct wire, an automated voice on the phone says, "You have successfully disarmed the phone. This message will self destruct in 5 seconds."
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