What metatype do you play?, What metatype do you play? |
What metatype do you play?, What metatype do you play? |
Mar 2 2005, 11:08 AM
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#26
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Moving Target Group: Members Posts: 117 Joined: 17-February 05 Member No.: 7,094 |
Human, exlusively. And usually at the place where man in lost inside the machine, and being 'human' is a question of morality, machinery. Not merely genetics.
-RM |
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Mar 2 2005, 11:06 AM
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#27
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Moving Target Group: Members Posts: 219 Joined: 26-April 02 From: Emerald City, Oz Member No.: 2,648 |
I usually go for Humans. The zero bp/priority was a big factor, but I also find it easier to come up with deviant character concepts for humans. For example, the ganger character I played once was the only human "throwback" in a family of orks...justified the high strength and body...
I only occasionally play an Elf or Ork. |
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Mar 2 2005, 12:53 PM
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#28
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Moving Target Group: Members Posts: 230 Joined: 3-December 04 Member No.: 6,863 |
you mean there are other races than dwarf that you can play..... why would they have that?
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Mar 2 2005, 02:39 PM
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#29
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Target Group: Members Posts: 15 Joined: 23-February 05 From: Michigan Member No.: 7,112 |
Mostly dwarves and orks, but I do have a ghoul whose concept I'm very proud of (though I've never gotten to play him).
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Mar 3 2005, 09:31 AM
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#30
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Moving Target Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
As a GM, I'll "let" my players play whatever they want. Disallowing races/gear that players want to play/use is just lame. As always, this is IMHO and YMMV. :D And if you're wondering, that lone shifter is me 8) |
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Mar 3 2005, 01:26 PM
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#31
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Moving Target Group: Members Posts: 475 Joined: 17-June 02 From: Concord University, Athens, WV Member No.: 2,880 |
I voted elf, as my original and most-used character is elf, and I think they outnumber my other races by a few. I've had at least 3.
But I've also run a troll, two orks, three humans, a ghoul, and a shifter. The ghoul was a fun one. The GM let me play with SURGE as much as I wanted, even after I told him "You realize I could kill half the city with this, right?" Chronic Osteocuspis and Natural Toxin (VITAS), injury vector. One scratch from any of his bone spikes (he had a very high melee skill) would make the target roll to resist infection against both HMHVV and the VITAS plague. The shifter was created to try out an idea I had. Basically using those healing adept powers in SotA to transfer damage to myself, then let regen heal the damage. |
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Mar 3 2005, 01:31 PM
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#32
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
I'm not sure that's a character idea so much as it's a gimmick. Like some collectible card game two-card trick, or something. |
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Mar 3 2005, 01:36 PM
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#33
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
Most of the times i played elves, but my current character is a human face. Had two orks and a dwarf too.
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Mar 3 2005, 06:20 PM
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#34
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Target Group: Members Posts: 7 Joined: 1-March 05 Member No.: 7,130 |
meta-varie :-)
i like pcs with flavor, and the mvs have more flavor than humans too bland for me |
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Mar 5 2005, 12:53 PM
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#35
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Target Group: Members Posts: 31 Joined: 26-February 02 Member No.: 263 |
I voted elf because the one character I have still going is an elf but I've played all five of the standard races - no metavariants, no shifters, no vamps etc - not that they're disallowed - one of the players does a very creditable effort with a jaguar shifter.
Probably my favourite character ever is my namesake - a troll physical adept. Before I landed my recent 50 hour a week job I had several characters going in various online games over the last two years - the breakdown is two orks, one human, one elf and three dwarves. |
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Mar 5 2005, 07:29 PM
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#36
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Illuminate of the New Dawn Group: Dumpshocked Posts: 317 Joined: 9-June 03 From: Seattle 'Plex, UCAS Member No.: 4,700 |
This is kinda interesting in that the poll numbers are vaguely like the actual SR population numbers. I mean, the largest single group by far are normal humans and the other metatypes are decreasingly common. Interesting.
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Mar 5 2005, 07:53 PM
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#37
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Running Target Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
I've had exactly one character of each of the basic metaraces, with the balance being human. I've never played a metavariant, though I don't have any particular aversion to them (well, most of them... dryads are terribly mishandled). I don't play shifters or ghouls, and don't allow shifters as PCs in my games, nor starting ghouls... though you can become one the hard way.
And I'd say that these poll numbers are pretty good evidence that, however the numbers might work out, Elf priority/BP cost is perfectly fine right where it is. |
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Mar 5 2005, 09:36 PM
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#38
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Keep in mind that this poll encompasses all three editions, two of which didn't have Elves costing more than Dwarves and Orks. Add to that the fact that a lot of the forum members are GMs, and haven't actually had a chance to play for years.
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Mar 5 2005, 11:34 PM
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#39
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Still, I'm amazed as to how close these numbers are to the actual population of the Shadowrun world.
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Mar 5 2005, 11:39 PM
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#40
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Moving Target Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
I'm rather curious as to why you wouldn't allow shifters or ghouls? Is it because you don't like them, or do you consider ghouls/shifters unbalancing? Disallowing shifters seems pretty common, unfortunately, but ghouls? |
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Mar 5 2005, 11:49 PM
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#41
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Generally, shifters are seen as too powerful, especially when they're made mages. They are very powerful, but have been a bit downgraded and are playable, at least ina upper to high power campaign (they can still be downed by a well-aimed assault rifle burst with Exex - as a friend of mine's leopard shifter/shaman found out the hard way. Never leave your home without sufficient armour ...).
As for ghouls ... I personally would find them hard to integrate into a group. It would be virtually impossible to have either of my main characters run with one - they'd simply kill the ghoul at the first opportunity, unless the ghoul managed to conceal themselves (a comparatively hard task). But generally, I don't see any problem with them, provided no other characters have an aversion against ghouls in particular or "undead" (HMHVV infected) in general. *shrugs* |
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Mar 6 2005, 12:18 AM
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#42
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
shifters are really hard to play, because they're balanced badly. not unbalanced; their advantages are, roughly, as good as their disadvantages are bad. however, their advantages and disadvantages are huge--too huge to easily fit into a normal runner group. on the one hand, they're pretty damn hard to kill; on the other, if you've got a shifter with straight average stats, you've just spent 84 build points. it's harder to build a multipurpose shifter than it is to build a multipurpose adept!
my favorite analogy, for balancing shifters, is the see-saw. if you put a 300-lb kid on one side of a see-saw, and a 300-lb kid on the other side of the see-saw, the see-saw is technically balanced. in reality, though the see-saw isn't going to work, because it's going to break. same thing happens to the game, when you try to use 300 lbs of disadvantages to balance out 300 lbs of advantages. |
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Mar 6 2005, 12:38 AM
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#43
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Running Target Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
I agree. Playing a ghoul seems like flushing 10 build points down the toilet AND rodgering yourself with a pantload of flaws. Shifters I can understand. |
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Mar 6 2005, 12:55 AM
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#44
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Running Target Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
It's mainly because I want to be able to keep their capabilities, as NPC threats (or allies), a little mysterious, and I really dislike arbitrarily differentiating between the capabilities of PCs and NPCs for no better reason than that they're PCs and NPCs. I've had a werewolf kicking around one campaign as an NPC, and the players* find him a whole lot scarier because he's an unfamiliar quantity, and they're not really sure what he's capable of. If there were PC shifters in the game, and I was honor-bound to give them the same ability set, as I feel myself to be, he'd lose that quality. He'd stop being "Warren, who we're not really sure can't or won't eat us all if he gets pissed", and start being "Warren, just like our tiger shapeshifter adept, but he's a wolf". Ghouls, similarly... I don't like HMHVV being a character-generation option. Laying it out in cold tables with point costs alongside takes a lot away from the scariness of the virus. I will allow PC ghouls in-game, but they'll have to go through contracting the virus in-game, with the Russian roulette spin that that involves. Given the pretty decent odds that that'll produce an unplayable character, it's not an option that players will typically seek out. And if they do contract it, and end up with a playable character instead of a ravening mindless monster, they know that they got at least a little lucky, and, even then, aren't sure what the capabilities of more or less fortunate specimens might be... * note: Not "the PCs". PCs are easy to scare. You say, "Your PC is scared." Players are a whole lot harder to scare, and I'll take whatever I can get in that department. |
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Mar 6 2005, 01:36 AM
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#45
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Moving Target Group: Members Posts: 407 Joined: 22-March 04 Member No.: 6,183 |
All good points, John Campbell.
In my game, even though the players are fairly familiar with shapeshifter abilities, they would probably be scared of a werewolf of comparable Karma to themselves. One never knows what a shapeshifter is thinking, and even though the players may know what in-game bonuses one would get, they can't know his motivations or intentions. They would know that his thought processes are animal, regardless of how human he appears. As to ghouls, we had one in our game, and when he was discovered to be a ghoul, he had quite a few problems becoming part of the group. In fact, he never really did, as feasting on the flesh of metahumans creates a bit of a stigma that never really goes away. I think after witnessing firsthand the effects of HMHVV Krieger strain, the players are more frightened of getting infected ;) As a GM, my feeling is that if a player wants to play something, be it shifter, drake, or ghoul, I'll let 'em. If they would have fun running around at night feasting on bums that sleep in the park, more power to them. My view is that limiting the racial possibilities detracts from the game experience. I had a player who really wanted to play a ghoul. He had a neat concept and backstory. I wasn't going to say no to a race that's canon if it would make the game more fun for him, because the fact is, it's a game, and games are meant to provide fun. That being said, I stick to canonical races. If a player says, "Hey, It'd be fun to play a great dragon!" I'd reply with "Yep, try a drake and earn 100K+ Karma." Now before I end this fraggin' monologue, I would just like to say that I am not attacking anyone's views. As always, this is IMHO and YMMV ( in fact probably does V) :D |
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Mar 6 2005, 03:41 AM
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#46
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Running Target Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
And then both fat kids get splinters in their eyes from the busted see-saw. Seriously dude, that is a funny, visual and very appropriate analogy. 3 Good Karma applause! :D |
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Mar 6 2005, 05:27 AM
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#47
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Moving Target Group: Members Posts: 349 Joined: 28-January 05 From: Phoenix, Arizona Member No.: 7,030 |
I'm Blunt, Stubborn, Fearless, and I often bite off more then I can chew... care to take a guess?
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