IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> What metatype do you play?, What metatype do you play?
What metatype do you play?
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 103
Guests cannot vote 
Rolemodel
post Mar 2 2005, 11:08 AM
Post #26


Moving Target
**

Group: Members
Posts: 117
Joined: 17-February 05
Member No.: 7,094



Human, exlusively. And usually at the place where man in lost inside the machine, and being 'human' is a question of morality, machinery. Not merely genetics.

-RM
Go to the top of the page
 
+Quote Post
wargear
post Mar 2 2005, 11:06 AM
Post #27


Moving Target
**

Group: Members
Posts: 219
Joined: 26-April 02
From: Emerald City, Oz
Member No.: 2,648



I usually go for Humans. The zero bp/priority was a big factor, but I also find it easier to come up with deviant character concepts for humans. For example, the ganger character I played once was the only human "throwback" in a family of orks...justified the high strength and body...

I only occasionally play an Elf or Ork.
Go to the top of the page
 
+Quote Post
U_Fester
post Mar 2 2005, 12:53 PM
Post #28


Moving Target
**

Group: Members
Posts: 230
Joined: 3-December 04
Member No.: 6,863



you mean there are other races than dwarf that you can play..... why would they have that?
Go to the top of the page
 
+Quote Post
RoaminNose
post Mar 2 2005, 02:39 PM
Post #29


Target
*

Group: Members
Posts: 15
Joined: 23-February 05
From: Michigan
Member No.: 7,112



Mostly dwarves and orks, but I do have a ghoul whose concept I'm very proud of (though I've never gotten to play him).
Go to the top of the page
 
+Quote Post
Capt. Dave
post Mar 3 2005, 09:31 AM
Post #30


Moving Target
**

Group: Members
Posts: 407
Joined: 22-March 04
Member No.: 6,183



QUOTE (Chibu @ Mar 2 2005, 03:04 AM)
I like shifters because they're a cool concept, and the regen is nice ^-^, but, i'm not allowed to play those =(


As a GM, I'll "let" my players play whatever they want. Disallowing races/gear that players want to play/use is just lame.

As always, this is IMHO and YMMV. :D

And if you're wondering, that lone shifter is me 8)
Go to the top of the page
 
+Quote Post
Sahandrian
post Mar 3 2005, 01:26 PM
Post #31


Moving Target
**

Group: Members
Posts: 475
Joined: 17-June 02
From: Concord University, Athens, WV
Member No.: 2,880



I voted elf, as my original and most-used character is elf, and I think they outnumber my other races by a few. I've had at least 3.

But I've also run a troll, two orks, three humans, a ghoul, and a shifter.

The ghoul was a fun one. The GM let me play with SURGE as much as I wanted, even after I told him "You realize I could kill half the city with this, right?" Chronic Osteocuspis and Natural Toxin (VITAS), injury vector. One scratch from any of his bone spikes (he had a very high melee skill) would make the target roll to resist infection against both HMHVV and the VITAS plague.

The shifter was created to try out an idea I had. Basically using those healing adept powers in SotA to transfer damage to myself, then let regen heal the damage.
Go to the top of the page
 
+Quote Post
Critias
post Mar 3 2005, 01:31 PM
Post #32


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



QUOTE (Sahandrian)
The shifter was created to try out an idea I had. Basically using those healing adept powers in SotA to transfer damage to myself, then let regen heal the damage.

I'm not sure that's a character idea so much as it's a gimmick. Like some collectible card game two-card trick, or something.
Go to the top of the page
 
+Quote Post
Grinder
post Mar 3 2005, 01:36 PM
Post #33


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



Most of the times i played elves, but my current character is a human face. Had two orks and a dwarf too.
Go to the top of the page
 
+Quote Post
Kali
post Mar 3 2005, 06:20 PM
Post #34


Target
*

Group: Members
Posts: 7
Joined: 1-March 05
Member No.: 7,130



meta-varie :-)

i like pcs with flavor, and the mvs have more flavor than humans too bland for me
Go to the top of the page
 
+Quote Post
Mace
post Mar 5 2005, 12:53 PM
Post #35


Target
*

Group: Members
Posts: 31
Joined: 26-February 02
Member No.: 263



I voted elf because the one character I have still going is an elf but I've played all five of the standard races - no metavariants, no shifters, no vamps etc - not that they're disallowed - one of the players does a very creditable effort with a jaguar shifter.

Probably my favourite character ever is my namesake - a troll physical adept.
Before I landed my recent 50 hour a week job I had several characters going in various online games over the last two years - the breakdown is two orks, one human, one elf and three dwarves.

Go to the top of the page
 
+Quote Post
Prospero
post Mar 5 2005, 07:29 PM
Post #36


Illuminate of the New Dawn
**

Group: Dumpshocked
Posts: 317
Joined: 9-June 03
From: Seattle 'Plex, UCAS
Member No.: 4,700



This is kinda interesting in that the poll numbers are vaguely like the actual SR population numbers. I mean, the largest single group by far are normal humans and the other metatypes are decreasingly common. Interesting.
Go to the top of the page
 
+Quote Post
John Campbell
post Mar 5 2005, 07:53 PM
Post #37


Running Target
***

Group: Members
Posts: 1,028
Joined: 9-November 02
From: The Republic of Vermont
Member No.: 3,581



I've had exactly one character of each of the basic metaraces, with the balance being human. I've never played a metavariant, though I don't have any particular aversion to them (well, most of them... dryads are terribly mishandled). I don't play shifters or ghouls, and don't allow shifters as PCs in my games, nor starting ghouls... though you can become one the hard way.

And I'd say that these poll numbers are pretty good evidence that, however the numbers might work out, Elf priority/BP cost is perfectly fine right where it is.
Go to the top of the page
 
+Quote Post
Fortune
post Mar 5 2005, 09:36 PM
Post #38


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Keep in mind that this poll encompasses all three editions, two of which didn't have Elves costing more than Dwarves and Orks. Add to that the fact that a lot of the forum members are GMs, and haven't actually had a chance to play for years.
Go to the top of the page
 
+Quote Post
hermit
post Mar 5 2005, 11:34 PM
Post #39


The King In Yellow
*********

Group: Dumpshocked
Posts: 6,922
Joined: 26-February 05
From: JWD
Member No.: 7,121



Still, I'm amazed as to how close these numbers are to the actual population of the Shadowrun world.
Go to the top of the page
 
+Quote Post
Capt. Dave
post Mar 5 2005, 11:39 PM
Post #40


Moving Target
**

Group: Members
Posts: 407
Joined: 22-March 04
Member No.: 6,183



QUOTE (John Campbell)
I don't play shifters or ghouls, and don't allow shifters as PCs in my games, nor starting ghouls... though you can become one the hard way.


I'm rather curious as to why you wouldn't allow shifters or ghouls? Is it because you don't like them, or do you consider ghouls/shifters unbalancing?

Disallowing shifters seems pretty common, unfortunately, but ghouls?
Go to the top of the page
 
+Quote Post
hermit
post Mar 5 2005, 11:49 PM
Post #41


The King In Yellow
*********

Group: Dumpshocked
Posts: 6,922
Joined: 26-February 05
From: JWD
Member No.: 7,121



Generally, shifters are seen as too powerful, especially when they're made mages. They are very powerful, but have been a bit downgraded and are playable, at least ina upper to high power campaign (they can still be downed by a well-aimed assault rifle burst with Exex - as a friend of mine's leopard shifter/shaman found out the hard way. Never leave your home without sufficient armour ...).

As for ghouls ... I personally would find them hard to integrate into a group. It would be virtually impossible to have either of my main characters run with one - they'd simply kill the ghoul at the first opportunity, unless the ghoul managed to conceal themselves (a comparatively hard task). But generally, I don't see any problem with them, provided no other characters have an aversion against ghouls in particular or "undead" (HMHVV infected) in general. *shrugs*
Go to the top of the page
 
+Quote Post
mfb
post Mar 6 2005, 12:18 AM
Post #42


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



shifters are really hard to play, because they're balanced badly. not unbalanced; their advantages are, roughly, as good as their disadvantages are bad. however, their advantages and disadvantages are huge--too huge to easily fit into a normal runner group. on the one hand, they're pretty damn hard to kill; on the other, if you've got a shifter with straight average stats, you've just spent 84 build points. it's harder to build a multipurpose shifter than it is to build a multipurpose adept!

my favorite analogy, for balancing shifters, is the see-saw. if you put a 300-lb kid on one side of a see-saw, and a 300-lb kid on the other side of the see-saw, the see-saw is technically balanced. in reality, though the see-saw isn't going to work, because it's going to break. same thing happens to the game, when you try to use 300 lbs of disadvantages to balance out 300 lbs of advantages.
Go to the top of the page
 
+Quote Post
Smiley
post Mar 6 2005, 12:38 AM
Post #43


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-March 04
From: The Grizzly Grunion, in a VIP room.
Member No.: 6,191



QUOTE (Capt. Dave @ Mar 5 2005, 06:39 PM)
QUOTE (John Campbell @ Mar 5 2005, 02:53 PM)
I don't play shifters or ghouls, and don't allow shifters as PCs in my games, nor starting ghouls... though you can become one the hard way.


I'm rather curious as to why you wouldn't allow shifters or ghouls? Is it because you don't like them, or do you consider ghouls/shifters unbalancing?

Disallowing shifters seems pretty common, unfortunately, but ghouls?

I agree. Playing a ghoul seems like flushing 10 build points down the toilet AND rodgering yourself with a pantload of flaws.

Shifters I can understand.
Go to the top of the page
 
+Quote Post
John Campbell
post Mar 6 2005, 12:55 AM
Post #44


Running Target
***

Group: Members
Posts: 1,028
Joined: 9-November 02
From: The Republic of Vermont
Member No.: 3,581



QUOTE (Capt. Dave)
QUOTE (John Campbell @ Mar 5 2005, 02:53 PM)
I don't play shifters or ghouls, and don't allow shifters as PCs in my games, nor starting ghouls... though you can become one the hard way.


I'm rather curious as to why you wouldn't allow shifters or ghouls? Is it because you don't like them, or do you consider ghouls/shifters unbalancing?

Disallowing shifters seems pretty common, unfortunately, but ghouls?

It's mainly because I want to be able to keep their capabilities, as NPC threats (or allies), a little mysterious, and I really dislike arbitrarily differentiating between the capabilities of PCs and NPCs for no better reason than that they're PCs and NPCs.

I've had a werewolf kicking around one campaign as an NPC, and the players* find him a whole lot scarier because he's an unfamiliar quantity, and they're not really sure what he's capable of. If there were PC shifters in the game, and I was honor-bound to give them the same ability set, as I feel myself to be, he'd lose that quality. He'd stop being "Warren, who we're not really sure can't or won't eat us all if he gets pissed", and start being "Warren, just like our tiger shapeshifter adept, but he's a wolf".

Ghouls, similarly... I don't like HMHVV being a character-generation option. Laying it out in cold tables with point costs alongside takes a lot away from the scariness of the virus. I will allow PC ghouls in-game, but they'll have to go through contracting the virus in-game, with the Russian roulette spin that that involves. Given the pretty decent odds that that'll produce an unplayable character, it's not an option that players will typically seek out. And if they do contract it, and end up with a playable character instead of a ravening mindless monster, they know that they got at least a little lucky, and, even then, aren't sure what the capabilities of more or less fortunate specimens might be...

* note: Not "the PCs". PCs are easy to scare. You say, "Your PC is scared." Players are a whole lot harder to scare, and I'll take whatever I can get in that department.
Go to the top of the page
 
+Quote Post
Capt. Dave
post Mar 6 2005, 01:36 AM
Post #45


Moving Target
**

Group: Members
Posts: 407
Joined: 22-March 04
Member No.: 6,183



All good points, John Campbell.

In my game, even though the players are fairly familiar with shapeshifter abilities, they would probably be scared of a werewolf of comparable Karma to themselves. One never knows what a shapeshifter is thinking, and even though the players may know what in-game bonuses one would get, they can't know his motivations or intentions. They would know that his thought processes are animal, regardless of how human he appears.

As to ghouls, we had one in our game, and when he was discovered to be a ghoul, he had quite a few problems becoming part of the group. In fact, he never really did, as feasting on the flesh of metahumans creates a bit of a stigma that never really goes away. I think after witnessing firsthand the effects of HMHVV Krieger strain, the players are more frightened of getting infected ;)

As a GM, my feeling is that if a player wants to play something, be it shifter, drake, or ghoul, I'll let 'em. If they would have fun running around at night feasting on bums that sleep in the park, more power to them. My view is that limiting the racial possibilities detracts from the game experience.

I had a player who really wanted to play a ghoul. He had a neat concept and backstory. I wasn't going to say no to a race that's canon if it would make the game more fun for him, because the fact is, it's a game, and games are meant to provide fun.

That being said, I stick to canonical races. If a player says, "Hey, It'd be fun to play a great dragon!" I'd reply with "Yep, try a drake and earn 100K+ Karma."

Now before I end this fraggin' monologue, I would just like to say that I am not attacking anyone's views. As always, this is IMHO and YMMV
( in fact probably does V) :D
Go to the top of the page
 
+Quote Post
Crimson Jack
post Mar 6 2005, 03:41 AM
Post #46


Running Target
***

Group: Members
Posts: 1,129
Joined: 11-June 03
From: Tir Tairngire
Member No.: 4,712



QUOTE (mfb)
my favorite analogy, for balancing shifters, is the see-saw. if you put a 300-lb kid on one side of a see-saw, and a 300-lb kid on the other side of the see-saw, the see-saw is technically balanced. in reality, though the see-saw isn't going to work, because it's going to break. same thing happens to the game, when you try to use 300 lbs of disadvantages to balance out 300 lbs of advantages.

And then both fat kids get splinters in their eyes from the busted see-saw. Seriously dude, that is a funny, visual and very appropriate analogy. 3 Good Karma applause! :D
Go to the top of the page
 
+Quote Post
Weredigo
post Mar 6 2005, 05:27 AM
Post #47


Moving Target
**

Group: Members
Posts: 349
Joined: 28-January 05
From: Phoenix, Arizona
Member No.: 7,030



I'm Blunt, Stubborn, Fearless, and I often bite off more then I can chew... care to take a guess?
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 2nd January 2025 - 03:20 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.