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> Obvious Magic, Pretty easy to spot, isn't it?
Eyeless Blond
post Mar 2 2005, 12:40 PM
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I just noticed this, but isn't it really, *really* easy for anyone to see a spell being cast? For all mages it's pretty bad--base TN 4 + Magic - Force--which really isn't that hard. A Force 4 spell is as noticable to a mundane as a sword sticking out from under a greatcoat under this rule. But then you add in the modifiers on p. 162, and suddenly the TN for a shaman pulling off a spell under somebody's nose is 1 + Magic - Force, which makes it damn near impossible to pull off.

So much for trying to hide the fact you're a spellslinger; you may as well paint a target on yourself and shout out, "Geek me please!" the first time you cast a thing.
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torzzzzz
post Mar 2 2005, 12:45 PM
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too true never noticed that one, whats the deal with that then??

torz x
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Ancient History
post Mar 2 2005, 12:52 PM
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<shrug> If a magician is delibrately trying to hide that they're casting a spell, I let them try a Stealth roll. Naturally, this only applies if they're either not using any sort of noticable crap (chanting, dancing, gestures), or have a good cover to hide it (drunken bum mumbling to himself, etc.)
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Eyeless Blond
post Mar 2 2005, 01:04 PM
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The irony is just before these rules:

QUOTE (SR3 p. 162)
Just how obvious are magical skills? Not very, since most spells and spirits have little, if any, visible effect in the physical world.


And then they go on to describe TNs that range from Fair to Disgustingly Easy. :P
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Ancient History
post Mar 2 2005, 01:02 PM
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Be fair. If you're casting a Force 12 Nova spell, then the rest of the people in the room know that somebody in the vicinity of the circle of charred body remnants cast the spell, and you happen to be sanding there.

Anywho, with a high enough magic rating (or a power focus), you should be able to get away with casting low-to-mid Force spells without much trouble.
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toturi
post Mar 2 2005, 01:40 PM
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Well, don't forget the situational mods on p232 SR3 apply also. If you are in a firefight or any combat situation, I garuantee you'll be "perceiver distracted" and depending on lighting, you'll get vision mods too.
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Edward
post Mar 2 2005, 03:25 PM
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QUOTE (Ancient History)
Be fair. If you're casting a Force 12 Nova spell, then the rest of the people in the room know that somebody in the vicinity of the circle of charred body remnants cast the spell, and you happen to be sanding there.

Anywho, with a high enough magic rating (or a power focus), you should be able to get away with casting low-to-mid Force spells without much trouble.

On the other hand surreptitiously casting mind link to convey a message to an ally in a social gathering will be quite likely to be detected. This is a spell with absolutely no visible effect and if you walked in with it active no mundane would have a chance of knowing it. Say force 4 on magic 5 (wanting the 20meater range to cross the convention room lost a point of magic to get a little cyber and don’t want to advertise with your geasa). Target to be noticed if 5, average human intelligence is 3 any individual has a 70% chance of noticing you. If the closest 4 people are allowed to roll there is a 99% chance you will be spotted.

That hardly strikes me as being anything like unobvious.

Assuming your magic was 8 and the spell was only force 3 (for the same distance covered) that is target 9. That is still a 20 % chance of an individual spotting you and a 60% chance of being spotted by at least one of the 4 nearest people

Still not all that safe.

Edward
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Eyeless Blond
post Mar 2 2005, 03:39 PM
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And all of this of course assumes you're not a shaman, which immediately lops off another -2 to the TN, adding in another -1 if you get a Totem Advantage for a whopping -3 (can you choose *not* to get a Totem Advantage?) Oh, and other Awakened get a further -2, a *second* -2 if they're watching you on the Astral, though I suppose those are pretty fair.

It seems rather silly that you *have* to be a high-level initiate to make your spells less noticable adn that furthermore there is no other way to keep peple from noticing your spellcasting. Heck even Masking does nothing to help this modifier; it's nothing more than people looking at you and deciding without any actual movement or hand-waving or anything that you're casting a spell. What, does the air twinkle around you like you're in some MMORPG or something?
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Endgame50
post Mar 2 2005, 03:54 PM
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Nah. All magicians in the sixth world have neon signs that light up "Spellcasting in progress" whenever they cast a spell. It's some sort of weird compulsion for everyone who has the sorcery skill.
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hahnsoo
post Mar 2 2005, 04:32 PM
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A more reasonable example would be 4 + Magic 6 - Force 3 or TN of 7. That's a pretty good number in my book. The way to make your spells less noticable is to cast them at less force. How high does it have to be before it's considered "stealthy"? The average stealth open test rolls for our stealth specialist is 9, and that's supposedly hard to detect... you'd get the same TN if you cast a Force 1 spell as a starting mage.

Maybe House Ruling that you can withhold sorcery dice for the purpose of making your spells more stealthy, at the rate of 1 die per +1 to TN modifier. You are devoting some attention to obfuscating your spellcasting, reducing the effect a bit.
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Tarantula
post Mar 2 2005, 04:51 PM
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Note: anything over force 2 is "illegal" and thusly, the only ones who would be terribly obvious at casting would be military/law enforcement/security mages. And of course, shadowrunners trying to do things at less the legal levels.
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torzzzzz
post Mar 2 2005, 05:06 PM
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unless you can mask the spell, handy trick if you suceed can't easly be traced back to you then. (think)


torz x
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Tarantula
post Mar 2 2005, 05:53 PM
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Masking won't make it any harder to notice that you're casting a spell, in fact, any metamagic would likely make it easier to notice.
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hahnsoo
post Mar 2 2005, 05:50 PM
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QUOTE (Tarantula)
Masking won't make it any harder to notice that you're casting a spell, in fact, any metamagic would likely make it easier to notice.

A special Metamagic with a prerequisite of Masking to surreptitiously cast spells then, perhaps? I think that would be a reasonable metamagic to have... if you make the spell casting an Exclusive action, then you add your Initiate grade to perception tests to detect the spell, or something like that. You could call it Somatic Masking or something.
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Tarantula
post Mar 2 2005, 06:04 PM
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Making the spell exclusive would also raise the TN. "Hi Joe." "Oh hi Bob." Joe stares off into space for 3 seconds. "Joe, what was that?" "Oh, nothing bob... just a <whatever> spell."
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Talia Invierno
post Mar 2 2005, 06:05 PM
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I might be way off base here, but wasn't that formula (1 + Magic - Force) representing the TN required to perceive the spellcasting, if the magician was trying to be stealthy about it? Because that would make sense ...?
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torzzzzz
post Mar 2 2005, 06:06 PM
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I'm sure there was something in Mits about spell masking, or was that something to do with the astral?

torz x
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hahnsoo
post Mar 2 2005, 05:58 PM
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QUOTE (Tarantula)
Making the spell exclusive would also raise the TN. "Hi Joe." "Oh hi Bob." Joe stares off into space for 3 seconds. "Joe, what was that?" "Oh, nothing bob... just a <whatever> spell."

No, not making the spell Exclusive for the purposes of higher Force... taking an Exclusive Complex Action to cast the spell in a stealthy way using the Metamagic technique. It's similar to the way other canon Metamagic techniques are done (Quickening, for example, is Exclusive).
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Rev
post Mar 2 2005, 06:15 PM
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In MITS there is stuff about masking sustained spells, but nothing I am aware of about masking spell casting.

Would be a nice metamagic... though it would be nicer to be able to do something like devote sorcery/pool dice to resisting spell casting perception rolls... or just make the rule line up even vaguely with the intent,the intent being that noticing spell casting is "not very" noticable, while the rules say it is very (and another very for shamen) noticable.
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Eyeless Blond
post Mar 2 2005, 06:17 PM
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QUOTE (Talia Invierno)
I might be way off base here, but wasn't that formula (1 + Magic - Force) representing the TN required to perceive the spellcasting, if the magician was trying to be stealthy about it? Because that would make sense ...?

It's for "Noticing if someone is using a magical skill," whatever that entails. The base TN is 4 + Magic - Force, but there are a whole host of negative modifiers (p. 162 SR3) that make it in practice pretty damn easy for mundanes to notice someone casting a spell, especially shamans casting spells, and downright foolproof for another Awakened to notice, even without astral perception active.

I like the idea of withholding dice to increase the TN to spot, btw. I personally wouldn't have a problem withholding six or more dice to make it tough to detect my spellcasting, particularly for low-Force spells. That's a good house-rule, though it is a house-rule.
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JaronK
post Mar 2 2005, 10:53 PM
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Perhaps that would follow the usual rules for perception tests, so one success just lets the person know that somebody cast the spell, but maybe they get it wrong as to who did it, whereas four successes would tell you exactly who did it?

JaronK
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Charon
post Mar 3 2005, 03:56 AM
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QUOTE (JaronK @ Mar 2 2005, 05:53 PM)
Perhaps that would follow the usual rules for perception tests, so one success just lets the person know that somebody cast the spell, but maybe they get it wrong as to who did it, whereas four successes would tell you exactly who did it?

JaronK

Jaron, It is quite clear that this rule is about noticing the caster, not the spell. So one success gives away the caster otherwise the test makes no sense.

And since we are talking about noticing the caster when he works his mojo, I would say that these rules are pretty fair. Maybe even a little lenient.

This rule means that a mage with magic rating of 6 could stand right in front of an average joe (intelligence 3) and cast a force 4. Joe would only have about 42% odds of noticing a spell is being cast. And it's being done right in his face by the guy he is talking to!.

Now if the mage wants to be discreet and cast from the shadows, at distracted target or whatever, modifier starts to pile up.

Plus, I don't know about you, but I only roll for people who might notice. In that case, that would be joe (he's talking to you and thus his attention is on you) plus any security who are paid speicifically to pay attention. Otherwise, I would grow crazy making rolls.

As for Shamans being less discreet, hell yeah. I enforce it ruthlessly. I always thought that it both made sense storywise and balancewise. From a story perspective, shamans are supposed to be more expressive and artistic in their understanding of magic. It therefore must be more noticeable. And from a balance perspective, I'm sure you noticed that the advantage of a totem is never really offset by the disadvantage. But since Shaman are less discreet, I feel it evens out roughly with the mage.

Anyway, all of this becomes moot when our mage gets a geas that forces him to shout in latin whenever casting. ;)
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Edward
post Mar 3 2005, 03:52 AM
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A 42% chance of noticing hardly meshes with the flavour text saying it is really hard to notice.

Edward
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Dawnshadow
post Mar 3 2005, 03:54 AM
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QUOTE (Charon)
And from a balance perspective, I'm sure you noticed that the advantage of a totem is never really offset by the disadvantage.

MITS

Bat Totem: +2 to ALL magical target numbers when in direct sunlight

Cobra: +1 modifier to ALL target numbers for the remainder of the combat when surprised.

Dove: CANNOT cast combat spells. Will (6) test to purposely inflict physical damage on a metahuman.

Goose: +2 to all magical target numbers away from home territory

Phoenix: Overflow drops by one box every time deadly damage is taken.



Just as a few examples of rather brutal totem disadvantages..
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Charon
post Mar 3 2005, 04:04 AM
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QUOTE (Edward)
A 42% chance of noticing hardly meshes with the flavour text saying it is really hard to notice.

Edward

Once again, joe is currently talking to the guy casting a force 4 spell and he has a less than even chances to notice something is amiss!

I would argue that it does mesh with the flavour text.
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