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> MPT or MPP?, oh O another vehicle question
SirKalamon
post Mar 9 2005, 05:22 AM
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Hi everyone, I have been reading the vehicle rules section of the SR3 and am a little foggy about speed and acceleration.During a combat turn i understand that a driver rolls his car skill against the handling and other modifiers and multiplies the successes with the acceleration rating to determine the increase in speed, but what i haven't figured out is that can acceleration be used multiple times in a combat turn to increase speed? Is there a fixed amount of acceleration or can a rigger with enough skill start from 0 to max speed withing one combat turn?It just isn't very clear about it.Or am I just not seeing the rule?
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Tarantula
post Mar 9 2005, 05:24 AM
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Speed is in Meter per Combat Turn.

For Meters/H you multiply that by 1.25

For Miles/H you multiply it by 0.75
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SirKalamon
post Mar 9 2005, 05:25 AM
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what i am asking is if there is a limit to how many times one can accelerate in a combat turn? Does a rigger simply accelerates in the begining of a turn and uses gunnery or controls other drones for the rest of the turn or can he simply continue to accelerate the vehicle every combat phase?
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Tarantula
post Mar 9 2005, 05:42 AM
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SR3, 141: Vehicle actions.

Not a direct quote: You can do the following as a complex action if you're driving a vehicle: Accelerate/Brake, Positioning, Ramming, Hiding, and Perform a non-driving action.
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SirKalamon
post Mar 9 2005, 05:59 AM
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so basicly a rigger can accelerate every single combat phase in a combat turn? Isnt that a little ubsurd when a vehicle takes off from 0 to pretty much max speed within 3 seconds?I know some can do this but not every vehicle out on the market?
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Tarantula
post Mar 9 2005, 06:21 AM
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If he wanted to spend every action he had doing it yes. Then again, think of it this way.

Its Vehicles handling, -2xVCR Rating, +1 for every 10 maneuver score other vehicle has on it. -1 for every 10 maneuver score it has over other vehicles. +autonav rating. (Its a free action if you're jacked in to turn it off though), and you end up with most vehicles say handling 4. Vcr3. You get... 4 -6 +a few things = 2. Rigger rolls dice, lets say a 6 in the skill, and he'd have a control pool of... 18. So he puts 6 dice in the roll also. theres a 67% chance to get 10 successes, and 96% for 8. So lets assume 8 successes.

Generic ford americar: 0 - 64mpt (48mph) in a complex action. Do it again the next action (burning another 6 control pool) and you're going topspeed at 105.

Average Guy 3 dice, thats it: TN: 4, straight up. 87% of 1 success, 50% on 2. So lets assume 1 success. He's now going 8mpt (6mph) for his complex action.

Its rigging that does it, and its riggers thing, driving, so it works out.
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Dog
post Mar 10 2005, 12:43 AM
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0 to 105 in three seconds? For a sedan? I dunno....

Hey, I just realized (not that I'm that dumb, I just never thought of it before) that you can easily use acceleration scores to figure your.... waitaminnit.... somebody check my math, but did that rigged Americar just accellerate at THREE G's !?

Sorry, just can't accept that.

Hey, just for fun, I figured that a rigged EFA variant can do 45 G's by this rule, if I'm getting this right. Anyone confirm?

Put in that context, you'd have to limit the accelleration actions to one per turn, just to recognize the limits of the vehicle frame, let alone the engine. (edit:) Or the internal organs of the driver...
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hobgoblin
post Mar 10 2005, 01:28 AM
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hmm, trow in some nitro or maybe a rebuildt engine and im sure you can get a car that can go supersonic from zero on a good roll :P

somebody call nasa, we have found a cheaper way to space :silly:

riggers with maxed out cars are insane, but so can a troll with maxed out cyber be in a combat enviroment. but put joe 3-stats behind the wheel and what do you get? about 3 dice to roll for the test. i think you will more normal numbers then.

all of sr rules break when taken to the extreme (some sooner then others) but if you look around you then you will find that so does every rpg system out there. if not then the rules start to look like something from a physics exam.

allso, if you want to think about insane g's, think about what a pilot can do if he is rigged :P this brings me to theorize that the vcr is a comboed neural interface and a g-suit. one that makes sure your brain have all the oxygen it needs, all the time. that may even explain the essence cost of the implant.
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