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> Magical Age Rejuvenation, Is it possible?
DocMortand
post Mar 13 2005, 03:24 AM
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Leonization (or Age Rejuv as it is called now from SOTA63) involves gene therapy. Is it possible to mimic it's effects using magic, such as ritual sorcery? If so, what would the downside be, and costs, and target numbers to find/cast/etc.?

I'm a bit dubious myself because reading the descript in SOTA63 it describes how you aura is completely altered due to gene therapy, plus the bio index and cost is prohibitive. (bio index 1, cost 2 mil x 2.5 SI) Any arguments for and against a magical form of this?
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BitBasher
post Mar 13 2005, 03:48 AM
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It's not expressly forbidden, but it's also not in anything canon...

In short, house rule your ass off! go to town! :)
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sidartha
post Mar 13 2005, 03:55 AM
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There is a spell in MITS that cleans up your appearance. I can't remember if that's permanent or not but I would use it as the base for your spell.
Something like Force = 2xyears reversed Drain = Deadly physical.
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Pthgar
post Mar 13 2005, 04:55 AM
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I would make it a metamagic technique. Probably only learned from a NPC and only after, like, grade 25 or so. Only someone with the immortal gene could learn to use it, so a GD or IE would have to teach it.

In other words, near impossible magically. But that's because I'm a lawful-evil GM.
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Sharaloth
post Mar 13 2005, 05:55 AM
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Actually, in my game I have something like that. There's a human NPC who's supposed to be around 50-60 but doesn't look a day over 35. (No Leonization for this guy either, he's a body-conscious magician), when a PC remarked on his aging extremely well he replied with "It's something I picked up from a few Elf friends of mine" The friends he was referring to were (supposedly) Ehran and Harlequin (though neither of these IE's have shown up in game themselves). It's not an immortality thing, it's a 'live longer and look younger' thing, but it fits the bill.
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DocMortand
post Mar 13 2005, 05:56 AM
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QUOTE (sidartha)
There is a spell in MITS that cleans up your appearance. I can't remember if that's permanent or not but I would use it as the base for your spell.
Something like Force = 2xyears reversed Drain = Deadly physical.

Gah...it's a lot more invasive than that - Age Rejuv takes a month just for the first treatment. And altering your genes (which is what you'd have to do) I would think would be a little more complicated than changing your appearance...it's changing who you are.

Being devil's advocate, here.
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JaronK
post Mar 13 2005, 05:57 AM
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I'd like to go with a metamagic that requires heafty blood sacrifices... say ten dead men for each year of extended life, killed in some brutal ritual way, with a small chance each time of terrible consiquences.

JaronK
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DocMortand
post Mar 13 2005, 06:07 AM
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Is there a source somewhere that details what blood magic can get you? I know it's among the most powerful magicks around, and rumors have always abounded that you can increase your life span by draining life force through it, but is it codified anywhere?
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Arethusa
post Mar 13 2005, 06:12 AM
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QUOTE (DocMortand)
QUOTE (sidartha @ Mar 12 2005, 10:55 PM)
There is a spell in MITS that cleans up your appearance.  I can't remember if that's permanent or not but I would use it as the base for your spell.
Something like Force = 2xyears reversed  Drain = Deadly physical.

Gah...it's a lot more invasive than that - Age Rejuv takes a month just for the first treatment. And altering your genes (which is what you'd have to do) I would think would be a little more complicated than changing your appearance...it's changing who you are.

Being devil's advocate, here.

It isn't really about 'changing' your DNA. Primarily, when gene therapy is spoken of in relation to age rejuvination, it's about repairing damage done over time (mutations, damaged DNA, sun damage, whatever). This is not 'changing who you are' or turning you into X-Men or anything.
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DocMortand
post Mar 13 2005, 06:21 AM
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It mentions your aura changes, and it doesn't change the DNA it replaces it, I believe.

To me, that is changing who you are...but then again, that is my opinion.

[edit] Eh, the wording in SOTA63 is a bit vague when describing the process, so it can go either way.
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hahnsoo
post Mar 13 2005, 07:56 AM
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The ends of chromosomes usually are "capped" by repeating segments of DNA, which supposedly get shorter as one ages through hundreds of cell divisions. Some of the current theories of antiaging seek to replenish this length, or alter the enzymes that are responsible for it. There are other sites, such as microRNAs receptors and cell apoptotic genes, that we haven't even begun to explore. Most of it, I'd imagine, is simply nanorepair of cell structures and non-cell structural components (like collagen, cartilage, bone degeneration, etc.).
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fistandantilus4....
post Mar 13 2005, 08:18 AM
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Back in the 4th age, there were magics that could extend your life. But the target number to do it increased by one every year. And it had to be recast every year. Fail once, and all those years catch up with you.

The Healthy Glow spell in SR cleans up you body pretty well. I don't see any reason you can't have something to reduce the physical damage done to your body by aging to some extent. But it can only do so much. Even in the 4th age, it was prettty damn hard to do, and risky. And that was with a few thousand years of research under the belt.
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audun
post Mar 13 2005, 12:33 PM
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QUOTE (DocMortand)
... and rumors have always abounded that you can increase your life span by draining life force through it, but is it codified anywhere?

vampires do that ;)

I like the blood magic idea. There's a Norse myth about king who didn't want to die and sacrified his sons to Odin for a few more years. Though when he got to the twelfth and last son the people grew tired of the king which was to old to rule anyway and killed him instead. Makes for an interesting blood magic ritual as you need "your own blood" for the sacrifice.
In SR you probably would need a pact with a Shadow or Blood spirit to do this kind of thing. Vampirism is probably preferable.
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Edward
post Mar 13 2005, 02:11 PM
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Well there is always the risky way.

Quicken a transform spell, of cause if the spell is ever dispelled for any reason you revert to the age you should be, witch could easily mean dead. Procedure is very fast and painless for the recipient and may be repeated an unlimited number of times on the down side it can be dispelled.

Edward
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Dawnshadow
post Mar 13 2005, 02:30 PM
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Isn't there a free spirit power that stores their lifeforce in something else?

Object or animal is listed, animals start regenerating and don't age... they mention that it might be possible to do it with a metahuman, but that there was no understanding of the consequences..

I don't have MITS on hand, can anyone confirm my memory?
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hahnsoo
post Mar 13 2005, 03:15 PM
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Hidden Life. It gives immunity to age and pathogens, but also makes the metahuman go whacko. It adds Mental Flaws to the metahuman, with possible degeneration as years go by.
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DocMortand
post Mar 13 2005, 07:30 PM
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Hmm That ED spell sounds interesting - what were the stats for it, and it is translatable into SR3 terms?

Blood Magic and Hidden Life both have horrific drawbacks that most people wouldn't want to do, but they are always options. The thing about blood magic is that it's not described very well what kind of things you can DO with it. Is there any other sources that I can peruse? (It's in MitS, I think...but I'm curious if there were anything else)
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Cray74
post Mar 13 2005, 07:29 PM
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QUOTE (Pthgar)
I would make it a metamagic technique. Probably only learned from a NPC and only after, like, grade 25 or so. Only someone with the immortal gene could learn to use it, so a GD or IE would have to teach it.

Nah. With the insights afforded be genetic engineering and medical science, I bet a magical age-reversal technique would be less difficult than that.

I don't see the (immediate) harm of it. So a PC gets to live longer. He might have to share the planet with 50 billion people in a couple of centuries because no one's dying of old age, but I figure that's just a good reason to invest in space travel. :)
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tisoz
post Mar 13 2005, 10:40 PM
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I had a Transfer Youth spell for a free spirit NPC. It transferred youth from the target to the caster. The caster could then cast it again and give the youth to a target. Never did worry about drain because of the free spirit advantage. Successes determined maximum number of years that could be transferred up to max of force.

Health
Type: Physical
Target: 10-Essence
Range: Touch
Duration: Permanent
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Pthgar
post Mar 14 2005, 03:53 PM
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QUOTE (DocMortand)
Hmm That ED spell sounds interesting - what were the stats for it, and it is translatable into SR3 terms?

Blood Magic and Hidden Life both have horrific drawbacks that most people wouldn't want to do, but they are always options. The thing about blood magic is that it's not described very well what kind of things you can DO with it. Is there any other sources that I can peruse? (It's in MitS, I think...but I'm curious if there were anything else)

Check out Ancient History's info here.
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Garland
post Mar 14 2005, 07:01 PM
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In ED, the Horror power Unnatural Life makes you immortal. And darn-near unkillable. Easy credit terms now available...
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DocMortand
post Mar 14 2005, 07:30 PM
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QUOTE (Pthgar @ Mar 14 2005, 10:53 AM)
QUOTE (DocMortand @ Mar 13 2005, 03:30 PM)
Hmm  That ED spell sounds interesting - what were the stats for it, and it is translatable into SR3 terms?

Blood Magic and Hidden Life both have horrific drawbacks that most people wouldn't want to do, but they are always options.  The thing about blood magic is that it's not described very well what kind of things you can DO with it.  Is there any other sources that I can peruse? (It's in MitS, I think...but I'm curious if there were anything else)

Check out Ancient History's info here.

Danke danke...now does anyone have the ED stats? Unnatural Life does sound like something interesting...if it weren't a Horror power. *laugh* Maybe I could "discover" an ancient scroll with Unnatural Life on it...which horror tended to use it? Ysthgrathe?

[edit] On reading it, can someone tell me the stats for Eternal Youth blood magic?
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Garland
post Mar 14 2005, 08:11 PM
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I think Chantrel's Horror was the main abuser... er, user of Unnatural Life. It keeps the victim around even if they try to kill themselves.

Several high-Circle (think level) Nethermancer spells mimicked Horror Powers in ED. Some suggested that Horrors taught these to Nethermancers.

So theoretically...
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hyzmarca
post Mar 14 2005, 09:25 PM
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QUOTE (Garland)
I think Chantrel's Horror was the main abuser... er, user of Unnatural Life. It keeps the victim around even if they try to kill themselves.

Several high-Circle (think level) Nethermancer spells mimicked Horror Powers in ED. Some suggested that Horrors taught these to Nethermancers.

So theoretically...

Chantrel's Horror didn't have the Unnatural Life power. Instead it made healing tests for its victims. It is a far more efficient was of keeping the victim healthy. It is also a liability, however, since it can't use those healing tests on itself is attacked.

It could also create a new body for its victim using "Blood Memory" essentially magical cloning and essence/mind transfer.

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Cynic project
post Mar 14 2005, 10:32 PM
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Why is this such a big shocker? Why would slowing down aging be such a hard thing to do with magic? Why does it really matter in this game? Would the ability to live 300 years change the world as it is? Really would anything change if your character had a theoretical life span long enough to live 500 years, instead of 20? Will any one you be playing the same character threw out 20 years of game time?
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