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Mar 16 2005, 04:56 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 152 Joined: 24-October 04 Member No.: 6,785 |
I just noted a few key words changed in the descriptions of some of the archtypes; the SR4 add in the FanPro Catalogue mentions "hackers" and "info brokers" and not "deckers" and "faces/fixers", which got me thinking.
I personally think "info broker" is a much more accurate description of most fixers' jobs; and it's a lot more intuitive for new players who aren't already versed in Cyberpunk. Are they calling deckers "hackers" to make the game more accessible? Or are those silly cyberdecks behind the SOTA in 2070? I'd also like to see how (or if) all of the Megas and governments survived this System Failure, considering how integral the Matrix was supposed to be. Also, UMT has been around for 5 or 6 years by 2070. Anyone care to guess how that's going to affect the magical community? OneWorldTradition, maybe? With a new addition promising "streamlining," I can see UMT as a big hint of things to come in the magic community. |
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Mar 16 2005, 10:48 AM
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#2
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
My instincts tell me that there is going to be a lot of major changes to the game world. Not just in the details, but to the overall feeling. We're going to recognize it off course. And a lot of changes has allready been snuck in over time. But what I think is happening now is that they wipe the slate clean, take what they have in terms of metaplot and good game concepts they want to keep, then build the same game as before only looking at the current state of the sci-fi genre (The Matrix, Ghost in the Shell...) instead of the old cyberpunk stuff.
So my guess is that just about everything is going to change in some way or the other, even if itīs just a small change. And the over all effect is going to be post cyberpunk shadowrun. If weīre lucky it will also be good... As for the magical community, I only have more questions. Like, what new awakenings will have occured? Will we see obsidimen or something like that? |
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Mar 16 2005, 11:03 AM
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#3
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
I'd HATE to see something Matrix-style, but that's mainly because I hate the movies, I guess. GitS would be more appropriate, though it's technological dominance and all-pervasive Internet push Magic back as a dominating concept.
I also hope they keep this "ED is the Fourth World" angle since it gives the whole game a depth other systems lack. And I surely hope they don't overemphathise corporate power, like Cybergeneration did. And please, no Fifth element style flying cars. I actually liked how Shadowrun managed to not go over the edge with sich technology, unlike other cyberpunk-esque systems. |
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Mar 16 2005, 11:10 AM
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#4
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
I would accept flying cars if they were expensive and heavily regulated. They would logicly have to be. It would be not so different from having your own helicopter.
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Mar 16 2005, 11:06 AM
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#5
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
I think they will make the matrix more The Matrix-like. Itīs not necessarily a bad thing, because as Iīve stated before it would make the matrix easier to visualize. All it means is they'll make the matrix look like the real world by default, but anything you can program can occur.
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Mar 16 2005, 11:21 AM
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#6
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Ever seen Fifth Element? There're LOTS of them. Even worse than Blade Runner, where only the cops had them, or Cyberpunk, whwere they at least were reasonably expensive. I mean, unless SR develops antigrav technology (which I would never forgive the writers), people would have to rely to some form of jet propulsion. And even with sound damping making the car's engines whisper compared to today's Harrier, it'd still create an exhaust that is really bad to be caught in. I have a difficult time imagining a vectored-thrust vehicle being used in an unrban high-rise environment - the exhaust would crack windows, fry pedestrians, and generally generate a lot of havoc. I just don't see air cars viable with known technology, period. Tilted-rotor "air buses", yes. Helicopter air taxis and small private helicopters, maybe. military vectored-thrust armoured vehicles, possibly. But an air car fro everyone? Hasn't worked in the past, won't work in the future.
That'd be pretty stupid. The GitS method of display link overlays for communication and data viewing, coupled with virtual spaces that are desgined weirdly and unlike the real world, and people having odd avatars that can only be accessed when giving up on real-world perception, is way more realistic. Think about it. Chaning the world's shape is crucial to any virtual reality, otherwise, it'd be pretty useless. If people were keen on having their virtual self be like their real self, why don't we all use our real names? Why don't we use our passport photographs for avatars instead of funky images not really tied to our looks? Also, note that in these ghastly movies, the Matrix didn't look precisely like the "real world" either. |
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Mar 16 2005, 11:15 AM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 321 Joined: 26-February 02 From: Germany/Europe/Terra/Sol Member No.: 684 |
You know... That sentence doesen't make any sense whatsoever. Think about flight: "Hasn't worked in the past, won't work in the future." Spaceflight: "Hasn't worked in the past, won't work in the future." Computers: "Hasn't worked in the past, won't work in the future." The atomic bomb: "Hasn't worked in the past, won't work in the future." . . . See what I mean? |
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Mar 16 2005, 11:22 AM
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#8
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
All these examples have been attempted and been at least somewhat successful. But. Do you see space colonies anywhere? Hunh? Ever read a futorological book from the 60s? We're way overdue to establish city-sized moon colonies (and melt the polar caps for fun). why hasn't that happened already? This isn't a question of technological viability. Like with space colonies, "air cars" are technologically possible (and have been since the late 60s). It's just that they're not viable in reality, for a number of reasons, the primary being money. Space colonies are costly and ultimately unnescessary, since there's still enough space for all people on Earth. Why deal with all the trouble of living in high orbit when you can just buy soem real estate in a suburb and build your house there? Same with the air car. It's technologically possible, yes. It is financially not viable and creates more problems than it solves. Hence, no air car. |
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Mar 16 2005, 11:29 AM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 321 Joined: 26-February 02 From: Germany/Europe/Terra/Sol Member No.: 684 |
Erm, ok.
But look at the civilian space-flight program. Sometimes people do stuff, just because they can. What if someone amasses enough money to just build something in space. Like the Corporate Court. Add to this filthy rich individuals with corp connections. And corps who want zero-G facilities which really serve a purpose. Humans have the tendency to push their limits. And space colonies are a Cyberpunk staple, because the world below is generally very dangerous and dirty and ugly and full of low-lifes who you just don't want to meet. I'm not defending air cars with fervor here, I just want to say that if they stay reasonable and within game-context, I wouldn't just wave them away because they seem implausible now. I mean, it's 65 years in the future now. Just look at the last 15 years of our development... It's just crazy how much the world has improved. |
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Mar 16 2005, 12:06 PM
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#10
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Can afford to, yes. America has some 300 billionaires, so it has 300 people who, in theory, could afford a private space craft. That's one hell of a market. :P
Oh, sure. Military installations in space, some research stations, and the ICC orbital ... that's been realised in SR, and is a possibility in real life too. Even a space hotel for freaky super rich. But NOT for a broader audience.
Two words: Gated Communities. It's not like they're not around already. Just seal them offf a bit more tightly, add monowire and sentry guns, and voila! insta-fatcat-enclave.
Oh, for sure. Just not the way people expected it to. Take air cars. Space colonies. Even manned space flight. None of that happened. The classic Cyberpunk setting has still been remarkably accurate, of course. But not entirely. Of course, a suspense of disbelief is required, but at least for me, thats largely used up with Magic and all teh associated things already (and the incon sistencies with Magic preferring animist religions over more widespread - read monotheist - ones). I cannot cope with weird Scifi technology on top of that - that'd kill the setting for me. But maybe that's just me. :) |
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Mar 16 2005, 12:16 PM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
Dont forget, that space travel (at least from the technological background) has become extremly cheap in 2060. SYL |
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Mar 16 2005, 12:19 PM
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#12
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
A person still has to pay some 4000 Nuyen, IIRC. Not really what I'd call extremely cheap. And building a big space station is one HELL of a payload, thus real estate there will have one hell of a price tag. Something for Fortune's top 10.000 maybe. But not for the average Joe (and Jane). A skyhook would remedy that somewhat (and be technologically viable, if very vulnerable to the many dangers of the 6th world), but so far as space travel is limited to rockets and shuttles, it will never be really affordable. |
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Mar 16 2005, 12:17 PM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
Compared to the Millions of $ today? dirtcheap. One monthly salary of a middle-class wageslave.
With theses prices the orbit can be full of space stations and it could be believable. I admit that it wonīt be the normal place of an independent wage slave, but the megacorps can really bringt (hundred)thousends of wage slaves into orbit. Now, they just need a good reason for it. ;-) SYL |
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Mar 16 2005, 12:32 PM
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#14
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Zero-G fabrication. So very many interesting and exotic materials are impossible to create with earth's gravity constantly in the way. Not to mention cheaper construction of satelites, including easier construction of those damn solar panels which can't actually be deployed on a planet's surface without an insane amount of labor spent on counterweighing everything.
So, basically: space technology and (exotic) materials fabrication, two industries that would hugely benefit from it not costing a million bucks per pound to put something into orbit. And that's off the top of my head; I haven't even considered the tourism or entertainment industries yet. Imagine a zero-G Disneyland ....or zero-G porn.... :grinbig: |
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Mar 16 2005, 12:38 PM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
Imagine a 0g-brothel ...
SYL |
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Mar 16 2005, 01:47 PM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 248 Joined: 26-February 02 From: Note Calonna Member No.: 241 |
Sigh.... I was born too early. |
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Mar 16 2005, 01:57 PM
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#17
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 |
You mean Yamatetsu's orbital resort? |
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Mar 16 2005, 03:31 PM
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#18
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I think the problem it shakes down to is there are certain things which spoil the beautiful duality that is Shadowrun. The whole question we deal with is this is the world you and I, as players, know and love, but it has been twisted and degraded.
Flying cars do not contribute to either side of that equation. In fact, it subtracts from both sides. It makes the world seem LESS familiar and real, and it makes it seem less desperate (because flying cars are something people have hoped and drempt of for such a long time. No one thinks 'flying cars dehumanize us!') No flying cars. I can deal with the doc-wagon VTOLs and the airbuses, but flying cars and anti-gravity are right out. Space stations are a different matter, because they're not on earth, and they're not available to even a significant minority of the populace. So they don't subtrace from the familiarity of the world, but it does add to the sense of desperation and helplessness on earth (since the rich and powerful cease to live here, that means all that's left is slums). I would love to see more space stations, as long as they're out of reach of all but the top 15% of the population. |
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Mar 16 2005, 04:08 PM
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#19
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
The question is imo if we want SR to go further to sci-fi or not. I love Transhuman Space (thats a 2100-setting for GURPS with all the sci-fi stuff we love like space stations, life on mars, genetech, dark and gritty countiries, rich and shining countries), but i don't want R to become the same - i want earth-based runs without the posssibillity of space travel. I know it's possible in the 2060s, but to be honest, it is not likely to happen in most games. And i don't want laser weapons or flying cars.
Hope you understand my point of view. :) |
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Mar 16 2005, 04:10 PM
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#20
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
I donīt want those things either, at least not on a wide scale. I donīt think those things would improve anything about the setting. The new matix seems like a terrific idea on all accounts though.
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Mar 16 2005, 04:35 PM
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#21
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Space stations are an absolute requirement for Shadowrun. The Z-O is a foundation stone of the world. The largest, most powerful bank, floating in the dark reaches, surrounded by the ultimate protection - empty space. The inhabitants looking down over all they control. Isn't it every runners' dream to taking on that bank, to dream of the golden goose?
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| Guest_Crimsondude 2.0_* |
Mar 16 2005, 05:45 PM
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#22
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Guests |
have you ever considered that a group capable of taking down the Matrix is probably just as capable of taking out Z-O?
BTW, "info broker" is not a new term to SR. It's been around for a while, and they are not fixers. Well, they are to the extent that they are a specialized version of fixers. |
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Mar 16 2005, 05:40 PM
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#23
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Speaking of fluff, what about IEs and GDs?
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Mar 16 2005, 05:53 PM
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#24
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
With "Space Colonies" I was referring to city-sized stations - like those planned by von Braun in the 50s. NOT a smallish habitat housing 10 obscenely rich people and the world's most wealthy computer. Which, by the way, will likely perish in SC/CE, and take the world economy with it. Something that may be fun if done correctly but definitly would drastically alter the way Shadowrun's world works and looks. And I am no fan of revolution, myself. It sounds like they might take SR too much into SciFi. At least it does to me. Additionally, what's all the fuss about zero-g sex? Unless you love bouncing off rather hard walls frequently or are seriously into bondage, it's only a messy enterprise that will much more likely result in bruises and broken bones than pleasure. I can recommend reading Pierre Boulle's short story 'love and gravity' for a rather in-depth discussion of that topic.
Unless FanPro wants to ditch the Earthdawn angle - and since they just introduced Thread Magic, I don't really see them doing so - they're there to stay. Those creatures have seen a lot of revolution and sudden changes. Unlike the average Joe, they'll propably cope just fine, though Celedyr and Lofwyr will propably be really pissed about losing most of their hoard's worth and their most beloved toys. |
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Mar 16 2005, 06:25 PM
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#25
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Well color me ignorant! Where was thread magic introduced? (I don't have DotSW, YotC, WotC, SotA '63 or '64, or MJLBB.) |
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