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> Earthdawn Crossover
Jrayjoker
post Mar 18 2005, 05:46 PM
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QUOTE (Garland)
Sorry, I like a little nihilistic, otherworldly evil from time to time. It appears we must agree to disagree.

Wow, a mature exchange. How refreshing. (Absolutely no sarcasm intended) I have been going over some other threads and can't believe how heated it can get over speculations.

I prefer the crossover aspects to continue at about the same pace. I think the minor horors we have been exposed to are OK for now, and a little power creep to get us ready for the bigger ones later is fine too.
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Garland
post Mar 18 2005, 05:52 PM
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I try not to escalate things. There's not going to be any winner in an argument like this, anyway.

Actually, I don't think power creep is necessary should a "true" Horror ever be introduced complete with statistics. Look at Tribe 8. Some of their Horror anologues are just about unstoppable to most player characters operating at a reasonable power level. It'd be just like trying to take down a "common" dragon; you need lots of planning, a willingness to take casualties, and God willing, an edge of some sort.
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Vuron
post Mar 18 2005, 05:54 PM
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I think at least a certain amount of Horrors that make it into the world should initially be either dreamscape type horrors like Chantrel's SP? with others more like possession oriented creatures (ala fleshform insect spirits) that have to interact with the universe through vessels rather than just rampaging through downtown seattle.

Combined with some stuff like horror touched (as long as it has enough drawbacks to discourage PCs from having horrortouched cyberzombies etc) and you'd add in some degree of crossover without being over the top. However big crossover style adventures are pretty much a waste of a publishing slot IMHO.
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Jrayjoker
post Mar 18 2005, 06:01 PM
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I'd be more interested in slowly adding creatures that could be horror spawn, etc. than true horrors. And the threat by proxy is the only way I could see it happening at the current time. Who knows though?
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Vuron
post Mar 18 2005, 06:12 PM
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Of course Verjigorm coming through and slaughtering a bunch of the crappier great dragons and IEs might actually make people happy ;)
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Mortax
post Mar 18 2005, 06:10 PM
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Personally, I like the idea of the crossovers, and hope they keep them in. My thoughts? Keep all the cool back story and plot hooks of the crossover in, and if the GM don't like, the GM don't use it. :-) I mean, realistically, most PC are never gonna know about any of this. I like, however, having the option of including it if I want to.

And I do agree that in 2070 there shouldn't be anything major. With the downfall of Darke and big D's success with the Dragon Heart, it should be a while before anything but minor Horrers pop up. (Corpselights, Wraiths, and Tutor) I personally love Harequin's back, but I agree that we don't need another one for a while. Hmmmm..... just had an interesting thought, ghostwalker summoning what is left of D and binding him into a body..... Should only be a couple o centuries before that's possible....

I've seen a few posts where posters point out that the last mana cycle took 1000 years or so to ramp up. While this is true, the GGD has accelerated us like none other. So the Horrers will come back, soon. It should still be a few centuries, though.


Just my 0.02 :nuyen: :-)
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Mortax
post Mar 18 2005, 06:20 PM
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QUOTE (Vuron)
Of course Verjigorm coming through and slaughtering a bunch of the crappier great dragons and IEs might actually make people happy ;)

Ummm, untill he kills everything, or twists it so we wish we were.

(I think that may have been a joke, if so, appologies.)

Verjigorm is something that GW, big D, and Alimas all left the area when he showed up. He is what the dragons tell their young to make them behave. Draconic boggie man. (shivers)
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Jrayjoker
post Mar 18 2005, 06:16 PM
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The big V ain't comin'. He's too big.
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UV-Host
post Mar 18 2005, 09:38 PM
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My first post....
I love Earthdawn/Shadowrun Crossover as i love both games. As long as it´s done subtle enough and not confusing anyone who doesn´t know about the other game or doesn´t like the Crossover.
I really, really hope and pray everday since i bought Earhtdawn that one day Fanpro/Wizkids are gonna make a NEW Game, which plays during or after the next
circle. That would be great! Please, someone develop, that game would rock! ;-)
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UV-Host
post Mar 18 2005, 09:44 PM
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If no one does mind, i´d like to throw in some ideas or speculations on a "possible" next game after SR....Ok? If you guys are bored by that, i can stop right now. ;-)
What happens when the mana cycle reaches the top in some thousand years? A bridge to the planes could open? The Demons could come out on earth like they did before ED?
How would a world like SR change by such a massive amount of mana and magical energies around? Earthdawn was very magic-focussed compared to SR, but even that was after the magical climax. Now imagine a SR-world on a magical mana-climax. Crazy, huh?
There would be three possibilities: A game set on the climax of this cycles, before the demons appear, during their appearance or after (which would be something like ED revised). I´d like it be be set during their appearance.
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Nikoli
post Mar 18 2005, 09:49 PM
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Actually, I see technology progressing more and more, blurring the lines between science and magic and eventually overcomming it as the new magic tradition
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Grinder
post Mar 18 2005, 09:58 PM
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QUOTE (Jrayjoker)
The big V ain't comin'. He's too big.

Correct. The mana-level has to become real high to make it possible for Big V to appear. In the last scourge he didn't appear at all which can bring us to the conclusion that the mana niveau at the 4th world wasn't high enough at all.

Hmm... hope you get the point. English is a foreign language for me.
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Sandoval Smith
post Mar 19 2005, 02:01 AM
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QUOTE (Garland)
QUOTE (Sandoval Smith @ Mar 18 2005, 12:15 AM)
I'm hoping that the threat of Horror Shenanigans will be one of the things that kind of gets wrapped up in the intervening five years.  Maybe Dunkelzahn gives them a good slap upside the head, and they all stay put in their home plane until another few centuries into the mana cycle.

I find it hard to believe that anyone wants plots ended once and for all. Myself, I would like to see plots renewed; changed up a bit, rather than just being tied off and abandoned.

I don't want it ended once and for all, but I'm not that fond of them either. The Horrors are something that should become an issue much later in the mana cycle, and for now, I'm happier if the bad guys in the shadows are all a more terrestrial evil.
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ThreeGee
post Mar 19 2005, 11:45 AM
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QUOTE
In the last scourge he didn't appear at all which can bring us to the conclusion that the mana niveau at the 4th world wasn't high enough at all


Isn't there a theory in ED that Verijgorm didn't appear in the 4th world because he had some plan to come back badder than before in the 6th...
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Jrayjoker
post Mar 19 2005, 02:20 PM
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QUOTE (ThreeGee @ Mar 19 2005, 05:45 AM)
QUOTE
In the last scourge he didn't appear at all which can bring us to the conclusion that the mana niveau at the 4th world wasn't high enough at all


Isn't there a theory in ED that Verijgorm didn't appear in the 4th world because he had some plan to come back badder than before in the 6th...

Not sure about that. The horrors that are all about subtle influence and not overlords of evil manifest on earth are appropriate for now, and a few ravening beasts from teh dragonheart storyline are OK. Outside of that I don;t think the universe is ready for them.

Can you immagine Artificer (right name? The trap horror) in the age of technology?
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UV-Host
post Mar 19 2005, 02:28 PM
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Yes! :D
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ThreeGee
post Mar 19 2005, 02:44 PM
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QUOTE
Can you immagine Artificer (right name? The trap horror) in the age of technology


One of the things I've read in ED is that as the mana levels ebb and flow each awakening is not necessarily the same as the last, things can appear that are almost memories or dreams of things that went before.

Some of the descriptions of Deus in RAS sound a lot like the presence of Artificer to me.
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DrJest
post Mar 19 2005, 09:05 PM
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QUOTE
Actually, I see technology progressing more and more, blurring the lines between science and magic and eventually overcomming it as the new magic tradition


Clarke's Axiom :cyber:

I think the fusion or other compatibility of technology and magic is the important direction for surviving the next Scourge. I always got the impression that Dunkie and Harlequin both seemed to think that humanity's best chance lay in developing both. I think I see where they were taking the idea. Even in ED, magical types numbered a small percentage of the population (10%? I forget. Bookninjas, attack!). The ordinary folks of the world had no way to fight even the minor Horrors beyond raw courage and a yard of steel. Not to do down raw courage and a yard of steel, but it ain't going to keep your posterior safe from the Horrors.

Accelerate to the 6th world. The ordinary, non-magical folks now have raw courage and 900 rounds per minute :) Plus cyberware, artillery support, yadda yadda... Suddenly the lot of the non-Awakened has become a lot more palatable. It still isn't good enough yet - I think some of the more potent Horrors could resist non-magical stuff pretty well. But by the time they actually get here, who knows what we'll have? Laser artillery? Enchanted bullets that any Tom, Dick or Arnie can chuck in a chaingun and go to Horror Hamburger Heaven with? Headware capable of defeating mental control? Anti-Horror Mark implants?

Sky's the limit, gentlemen. Ante up.
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Kagetenshi
post Mar 19 2005, 09:23 PM
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Let's look not at the giant weapons that humans can field (whether or not they'll make a difference is much debated in other threads) but at what Dunkelzahn has on record for bequests. Advanced optics, the astral space preservation society, general technology, the DIMR… the only bequest I can find that clearly relates to the development of weaponry in the least is a prize for effective non-lethal weapons. Doesn't sound to me like he thinks 900 rounds per minute is the technological advance that will bring humanity's salvation (not that they mightn't help).

~J
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DrJest
post Mar 19 2005, 09:29 PM
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Or he knows that there's no need to encourage us to make bigger and better weapons :)

I do recall a bequest for making a magic item useable by a mundane, which hints at the crossover being important to him.
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Ancient History
post Mar 20 2005, 03:06 AM
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...

I take a week's vacation, and come back to this. Oy fraggin' vey.

But, it does give me the incentive to finish up the revision-cum-update of my ED/SR page. Since said page is /not/ complete, does anyone have any particular questions I might be able to answer?
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Fortune
post Mar 20 2005, 03:23 AM
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QUOTE (Ancient History)
... does anyone have any particular questions I might be able to answer?

How was your vacation? :D
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fistandantilus4....
post Mar 20 2005, 06:31 AM
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I have a question AH.

Alamaise... goes on and on for years trying to get Wyrm/Blood wood back. Then goes down for the long nap....


5,000 years later...


...what's he do? Go find it clear cut for logging and made into suburbs or something? What happened to the Wood? I know Barsaive is supposed to be in the area of the Ukraine. Any idea where the wood should be?


Sure would explain why he's always so pissed.


"Fight my stupid progeny for my damn woods for thousands of years, take one little down cycle nap.... now it's a F@#%N PARK!"
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Ancient History
post Mar 20 2005, 02:25 PM
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QUOTE ("Fortune")
How was your vacation?


Fan-tastic. I really needed the change of scenery and time away from the 'Net.

QUOTE ("fistandantilus3.0")

Alamaise... goes on and on for years trying to get Wyrm/Blood wood back. Then goes down for the long nap....


Actually, all signs point to the Blood Wood imploding nastily way before the end of the 4th World.

QUOTE ("fistandantilus3.0")
...what's he do? Go find it clear cut for logging and made into suburbs or something? What happened to the Wood? I know Barsaive is supposed to be in the area of the Ukraine. Any idea where the wood should be?


As I said, the Blood Wood is probably imploded. Even if it simply dissapeared when the mana level couldn't sustain it; it could not survive as it was in the current mana cycle: no thorn elves to feed it. It's highly likely that there's a massive background count in the area, possibly spectre and apparition phenomena, possibly even an alchera of an ancient forest. Hell, a new forest might have sprung up in the same place (which should be in the northern reaches of the Ukraine, by-the-by.)

Truth be told, Alamaise appears to be focusing his energies on disrupting his brother, Lofwyr, who has grown significantly in power, not on reclaiming the Wyrm Wood (though I doubt he's alone trying to recover artifacts from the elven ruins undoubtably there either.) The Blood Wood is doomed, as they say.
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Demosthenes
post Mar 21 2005, 11:52 AM
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QUOTE
QUOTE ("fistandantilus3.0")
...what's he do? Go find it clear cut for logging and made into suburbs or something? What happened to the Wood? I know Barsaive is supposed to be in the area of the Ukraine. Any idea where the wood should be?


IIRC (and my memory is not great for things like this at the moment): Blood Wood was once known as Wyrm Wood.

If you change that to Wormwood (or something similar) and look around the Ukraine for similar placenames you find......Chernobyl, at least according a a large amount of talk going round on the net.

It seems that the Chernobyl is not, in fact, Ukrainian for Worm wood...but a lot of people thought it was - and still think so.
Link-age to none-too-thorough Google search.
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