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#26
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
I was just pointing out that you don't have to have at least three rounds for a burst. Technically.
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#27
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
"i've only got one round left in my clip. better flip it to FA, for that +1 bonus!"
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
My brain is upside down.
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#29
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
Imagine firing a two-shot burst with a Guardian or something. Go go complex action!
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#30
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Related to the original question, though, the important bit is that you cannot choose to fire a shorter burst -- unless you always load just 1 or 2 rounds in a magazine.
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#31
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 ![]() |
Aren't double barrel weapons supposed to fall under the two-round short burst rules as well? |
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#32
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
Yup.
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#33
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 ![]() |
I'd tend towards wanting FA to mainly become a useful strategy for supression fire rather than maintaining it's current role.
Perhaps it could go to a system where it's a fixed TN to fill x number of meters or x degrees of arc full of lead for a full initiative pass and anything that move into that area is hit on a fixed TN for a base power hit. As a result goons with automatic weapons and hard cover become actually quite difficult to dislodge unless you are willing to wait out thier ammo and/or absorb some damage. |
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#34
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
that's already covered with the suppressive fire rules from CC. what's needed is a way to make autofire more likely to hit a single target. the searching fire rules do not satisfy this requirement, since +2 dice and +6 TN are hardly more likely to hit than a single shot.
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#35
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Resident Legionnaire ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 ![]() |
If FA becomes strictly suppressive or searching fire, I will be sorely disappointed. Takes away all the cinematic effect IMO...
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