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#1
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Moving Target ![]() ![]() Group: Members Posts: 102 Joined: 26-February 02 From: harrisburg metroplex, pa Member No.: 623 ![]() |
does cyberlimb quickness effect reaction, i can't seem to find the rule on this.
oh it may be good to note that the character concept has 4 cyberlimbs. |
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#2
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
Basically, yes. I don't have M&M handy, but the rules are there.
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#3
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Target ![]() Group: Members Posts: 22 Joined: 11-September 03 Member No.: 5,609 ![]() |
M&M p 34. use average quickness of all limbs (natural and cyber) to determine combat pool, reaction and initiative, so ((arm + arm + leg + leg) / 4) for the average.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 102 Joined: 26-February 02 From: harrisburg metroplex, pa Member No.: 623 ![]() |
would it also affect the cost of skills? i guess i'm asking if cyberlimb attributes are considered "natural"?
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#5
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Target ![]() Group: Members Posts: 22 Joined: 11-September 03 Member No.: 5,609 ![]() |
Bioware is defined in M&M as a natural attribute increase - cyberware, either muscle replacement or cyberarm limb enhancement is not natural, so it not effect chargen/karma costs for skills
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Lo-Fi Version | Time is now: 9th March 2025 - 11:23 PM |
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