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> Hall of shame, The stupidity of Shadowrunners.
Westiex
post Mar 22 2005, 02:45 PM
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We were hired to take out a witness against company A who was currently being held by rival company B, both of whom were in the chemical processing business.

Despite several comments by the GM ...

The Troll who carried around a Panther assault cannon was caught on video. He decided not to even bother with a mask.

The evil mage ™ left his signature of several high force spells in the facility.

Any takers on how long these characters will live?

As it is, my character (the third and final runner of the group who took the job) decided that living was the best decision and is skipping out of country, preferably to somewhere that doesn't have an extradition treaty with the UCAS for several months. And even then, I'm not quite sure how long she's going to live.
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Nikoli
post Mar 22 2005, 02:41 PM
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I give the Troll a few short days.
unless he goes to ground int he middle of the barrens, then I give him a fortnight.

The Mage, I give a week, unless he initiates and changes his signature.

Issue with traveling to a foreign nation, you aren't local/native. You stick out like a sore thumb, and if Company A has a presence in that nation (and if they are worth pulling a run against, they probably do) no lack of an extradition treaty will save you from them.
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Tanka
post Mar 22 2005, 02:41 PM
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Maybe you should look for a country that doesn't have either of the corporations you were "against" and a people that don't care about anyone that doesn't bother them.

Find a nice hole and settle down for a good long time. Chances are good it'll become your favorite place of living.
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Fortune
post Mar 22 2005, 02:54 PM
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QUOTE (Nikoli)
The Mage, I give a week, unless he initiates and changes his signature.

Assuming someone was actually available and capable of Assencing the signature before it disappeared. This type of thing is not automatic, and is not quite the same as being caught unmasked on camera.
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Tarantula
post Mar 22 2005, 02:56 PM
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Indeed. It also depends on just how long it took before any discovery of the run was found. And how quick magicians were sent to see if magic was used.

As far as the troll, he could always look for another troll that looks similar, and pass the panther off to him, and try and have him take the fall.
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Grinder
post Mar 22 2005, 05:50 PM
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Yeah, would work. As we know all troll look the same.

Honestly, i don't think that idea would work.
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Aes
post Mar 22 2005, 06:04 PM
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A troll might think so though. They aren't exactly the sharpest tools around ;)
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GrinderTheTroll
post Mar 22 2005, 06:14 PM
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PC throws an Incendiary grenade at Target.

Target moves, so PC attempts to fetch the grenade.

Grenade detonates (duh!).

PC in question is also carrying 5 additional grenades and about 10kg of C-12.

PC begs the GM to invoke "Hand-of-God".

The End.
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Shockwave_IIc
post Mar 22 2005, 06:43 PM
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A character with a Lauch Weapons skill of one using a grenade launcher in a sewer.

It's now known among my group as "The day pythagoras saved my characters life"
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ShadowGhost
post Mar 22 2005, 06:50 PM
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Players facing off against a damaged, 4-meter tall mech-type drone, with a "very large barrelled gun that's almost as big as the 2-meter arm it is mounted on."

Mech shoots at Phys Adept elf who has no cyber armor, wearing only FFBA and a Secure Jacket.

GM asks, "Are you going to use most, or all of your combat dice to dodge with"?

Elf says, "I'll Soak" :eek:

The Mech only had one success. Elf used entire combat pool, body, and 3 Karma rerolling failures to stage an 18D down to Serious.

Elf, "But you didn't say it was an Assault Cannon!"

GM - "And now for its *second* action..." :D
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Kagetenshi
post Mar 22 2005, 06:56 PM
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I do want to point out that gunnery is always a Complex Action :)

~J
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DragginSPADE
post Mar 22 2005, 07:07 PM
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QUOTE (Westiex)
The Troll who carried around a Panther assault cannon was caught on video. He decided not to even bother with a mask.

The evil mage ™ left his signature of several high force spells in the facility.

Any takers on how long these characters will live?


The troll had better lay REALLY low for quite a while, and possible consider some cosmetic surgery. The mage has a much better life expectency. Unless he proceeds to continue throwing spells in this corps territory over the next few weeks or does something equally stupid his chances are pretty good. As Fortune pointed out, it's not easy to use spell signatures against a person.

Hmm.... I'll try to post my thoughts on spell signatures a little later, but they're far and away the weakest type of evidence to trace someone with.
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Weredigo
post Mar 22 2005, 07:29 PM
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I'll agree... Troll is in danger of being Toasted, the Mage is marginally safe, and the third member of the party should be fine. (unless they forgot to wear thier mask).

QUOTE
"And now for its *second* action..." 
What can I say. It's, as a player character I find them a Pain to go into combat with, and as a GM they can be fun to mildly harrass the PC's with as long as there is some weakness to them. Safe to say when a GM says "It is attacking" I usually finish thier sentence with "I am running like a cherubim out of hell."
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CanvasBack
post Mar 22 2005, 07:54 PM
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So, this was back when Virtual Seattle was still kicking...

I'm at a gameday in a local shop and I'm there for a VS/Shadowrun event. I've got a starting character that I'm comfortable with and there are several people at the table that I don't know, a couple I do, and a GM that I knew fairly well. The GM was pretty old school, let the dice fall where they may, and I and many other people at the table respected that. So we get hit with the standard box text these events are generally known for... Apparently, all of are characters associate with one another on our down time (plot railroad) and before we head into the local "runner bar" we all see a visibly pregnant elven woman being dragged into the shadows of a deep, dark alley by two goons in Light Security armor. After a general WTF?!?, we all go galloping after this scene and soon find ourselves in a hostage situation. The armored goons that we confront are now threatening to kill the woman in question if we don't let them leave with her. So people start blurting out ideas, trying to negotiate and then one of the people I had never met blurts out, "Has anyone seen Speed? There was confusion at the table but the GM goes "Uhhh, yeah... So what?" At this point, random new guy blurts out, "I SHOOT THE HOSTAGE! I SHOOT THE HOSTAGE! I shoot the hostage in the shoulder so that they'll drop her and then I shoot the guy that was holding her..." Now that brought everything to a halt. The GM says "I don't think that is such a great idea..." And so this guy cops 'tude and says "No, no... That's what I'm doing. Just like in Speed." So the guy ends up shooting a pregnant elf lady, a "pedestrian" level character, with a Heavy Pistol. The Hostage had no access to her dodge pool and a body of 2. She did the only thing she could do. She died. The goons drop her and sprint away, easily dodging the rest of the group's parting shots, and disappear. We found out after the game (2 minutes later) that they were Tir Ghosts trying to pick up a runaway daughter from one of the noble houses... I'm pretty sure I would have hated the adventure on its own merits from that point on but since the person we were supposed to recover LATER in the adventure was killed, there was no point in going on. One of the worst things I ever witnessed in SR.
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ShadowGhost
post Mar 22 2005, 07:55 PM
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QUOTE (Kagetenshi)
I do want to point out that gunnery is always a Complex Action :)

~J

The GM knew that.... I knew that.... the other PCs knew that.... but the Elf in question didn't. :D

Needles to say, the string of profanity that ensued from the PC who believed he was about to be finished off was hilarious to the rest of us.

When I GM, I never tell the players if an NPC has used an action to take aim..... so they don't know if there is a second shot coming or not. They hate it when they've rolled off a shot or burst and I say, "and now for the Second Burst" :D
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GrinderTheTroll
post Mar 22 2005, 08:31 PM
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QUOTE (ShadowGhost)
They hate it when they've rolled off a shot or burst and I say, "and now for the Second Burst" :D

This is one of my favorite lines, LOL.
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Weredigo
post Mar 22 2005, 08:49 PM
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I object to conscription the way a lobster objects to boiling water: it may be his finest hour but it's not his choice.
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DragginSPADE
post Mar 22 2005, 10:30 PM
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QUOTE (Weredigo)
I object to conscription the way a lobster objects to boiling water: it may be his finest hour but it's not his choice.

Ummm... Can't find what you're responding to. Did ya accidentally reply to the wrong thread?
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Jrayjoker
post Mar 23 2005, 03:18 AM
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QUOTE (Weredigo)
I object to conscription the way a lobster objects to boiling water: it may be his finest hour but it's not his choice.

It depends on what the gerbils were plotting...
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Weredigo
post Mar 23 2005, 03:37 AM
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nah, just a random "Thout of the day" kinda post.
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kerensky
post Mar 23 2005, 04:14 AM
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Group of PCs doing a recon on a medical clinic before doing an extraction on one of the top notch surgeons working there. A couple of hundred feet away from the clinic lies a building hidden by a 20 foot wall. The mage decides he wants to know what is on the other side, for no apparent reason. It was a game rather on the fly, and I had made up the surroundings as we played, and didn't have any second thoughts about placing a building with a big wall because it was the last one and I was just a little out of inspiration at the moment. The mage's only useful spell in that situation is Levitate, and rather than asking the PhysAd who's an outdoor freak and who loves to climb to check it out while under an Invisibility spell, the mage decides to cast both on himself right away. He fumbled both spells. Even before we stop laughing and before I tell him the results of the fumbles, he announces and rolls right away a second time both spells. Once again, he fumbled both tests. He didn't laugh. The rest of us did. For 15 minutes at least. Then I announced to him that he was able to levitate to the top of the wall, but due to blood loss and shock, he wasn't able to see what was on the other side, since his legs had stayed on the pavement below. Then we laughed another 15 minutes. Finally, even though the clinic wasn't far away, his character didn't make it, but the rest of the team used that opportunity to extract the surgeon.

I might have been a little cruel, but I believed at the time that he did deserve it.
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Sandoval Smith
post Mar 23 2005, 05:25 AM
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Boiled down to the barest facts, I once had a PC attempt to consume a power source larger than his head.*

It didn't end well.

*If you haven't read the 'If I was an Evil Overlord' list, you are a sadly unenlightened person.
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Cain
post Mar 23 2005, 05:45 AM
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I've posted this one before, but it's been a while. This one was submitted to the CLUE files, it's so distressing.

I'm GMing again, and the mission is to take out a heavily-secured facility. Now, they're getting paid to cause heavy damage and carnage, so they go in packing heavy, knowing the opposition will be just as well-armed. Since they need to raze the place, they even brought satchel charges; research has revealed the walls are all heavily reinforced, so extras are packed.

Things are rough, but they're still going well, up until this point, when the oppostion barricaded a hallway.

Let me skip ahead to the punchline:

Me: (to mage) Let me get this straight. You're in a two-meter wide, ten-meter long hallway. The barricade is about 7 meters in front of you. You're sustaining a Levitate Self and Improved Invisibility spell, you have a moderate Physical and a Serious Stun wound, lighting is bad and you have no vision enhancements, and you want to fly over the barricade, and throw a grenade?

And it only gets better from there:

Mage: That's right. I got a frag left, it'll mess them up.

Me: *pause* Ohhhhkay. You're only dropping it, so I'll go against base TN of 2....(calculated modifiers) Target number 17. You do have Thrown Weapon, don't you?

Mage: Yup. Lessee... I got it at one.

Everyone: *pause*

Me: Are you really sure about this?

Mage: Yup. I'll drop it, and fly right past. I can spare one from my combat pool.

Me: Ohhhhkay.

Mage (rolls): oh.

Sammie: What??

Mage: I rolled all ones.

Sammie: :eek: Spend some karma pool, doofus!

Mage: I'm out of Karma pool. I spent it to resist drain.

Me: Well then. (I start pantomiming) You grasp the grenade in your left hand, pull the pin, and throw. An object goes flying. Then you look down at your left hand, and have a second to yelp. :vegm:

Surprisingly enough, the mage managed to survive this; the sammie, some distance away, did so as well.
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DarkShade
post Mar 23 2005, 09:05 AM
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QUOTE (Westiex)
We were hired to take out a witness against company A who was currently being held by rival company B, both of whom were in the chemical processing business.

Despite several comments by the GM ...

The Troll who carried around a Panther assault cannon was caught on video. He decided not to even bother with a mask.

The evil mage ™ left his signature of several high force spells in the facility.

Any takers on how long these characters will live?

As it is, my character (the third and final runner of the group who took the job) decided that living was the best decision and is skipping out of country, preferably to somewhere that doesn't have an extradition treaty with the UCAS for several months. And even then, I'm not quite sure how long she's going to live.

ok, first thing, the UCAS wont be necessarily looking for either the mage or the troll, as no crime was committed within the UCAS. assuming a megacorp site; Those dont call the cops, but send their own if it is deemed `good business`.
second, and this is one everyone seems to ignore around here, cops DO have a lot of things to do, sure they will be looking for the troll, beware checkpoints and upon entering any aaa site passive alerts will ring soon but in the barrens? he is pretty safe as long as he lays low. it is not like there arent a zillion murders a day in seattle, all of which go to the cops to solve. what you think you are the only runner around? anyway minor cosmetic surgery works wonders & is cheap. this troll , if sinless, isnt registered anywhere.
now for the mage it also depends on the profile of the run, regardless of what some think, the star, even IF called on time, doesnt have 10 billion mages on roll call all really good at ascensing signatures and then tracking you.. these are all fallible processes with lots of ifs involved. hey if you spellblast the governor or something you better not leave ANY signatures around, but in a break&enter? mwah.. GM`s often forget the incredible amount of crime in places like seattle. Besides, any sortie the star does inside the barrens to capture the mage or the troll isnt a sure thing, and likely to end up with several dead cops.
so, yes, the actions were stupid and will have LONG lasting consequences <that troll better not go anywhere near an airport, not even 15 years from now!!> but as long as they lay low and protect themselves they are in no way dead.

DS
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Enigma
post Mar 23 2005, 12:38 PM
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Three players, two of whom are constantly copping grief from the third player for not ever doing anyhing on runs, not ever participating and basically copping an easy ride on his hard work.

So, players need to go into the twenty-somethingth floor of a building nominally owned by MCT but leased out to businesses, such as lawyers, accountants etc. In particular, they need to hook up a remote decking dohicky to a computer that contains information. Luckily, office with the computer in it is a window office. Unluckily, it's twenty-somethingth floor.

So, player one (the one who says he always does the work) suggests a 'brilliant' plan. It involves getting into a neighbouring, taller, less-secure building, going to the roof, sliding over on a rope, then doing the thing from that Entrapment movie (telescoping bolts remove the window pane), getting in and attaching the thingy to the computer whatsit.

Unfortunately, this is a useless group. They think they aren't, but they are. Not a smidgin of Electronic skill amongst them. So they decide to hire a specialist electronics guy to do the disarming of security systems and the attaching of the thing to the whatsit. Normally, I get pissed off in multi-player games with players subcontracting, but in this case I don't care.

Player one says he's not going into the building, he'll 'stand watch' on the taller building. He then changes his mind to 'standing watch' in the car ready to drive off. Player two says he'll go into the building with the security guy because, well, player one has hit a sore spot with his suggestion that player two is a lazy b*stard. Player three (shaman) decides not to go in for whatever reason.

Player two and electornics guy breeze into the taller building because it's mostly empty as it's 3am and electronics guy actually knows what a security system is. They get to the top of the building. They're setting up and shaman suggests he'll just levitate them over to target building. They're pissed off because they could have just levitated up from the ground, but who cares.

They levitate over. They get into the building. The electronics guy attaches the thingy to the computer whatsit. Player two, sitting there thinking he really is a third wheel, says he'll help out and manages to set off an alarm. Swearing starts.

As an aside I have carefully explained that this is one of those buildings where the security response is over the top. If you set off an alarm, you're stuffed. If you're sneaky enough not to set off an alarm, you're OK.

So, astral mage turns up and beats the astral snot out of shaman, who drops unconcscious. Player one, in the car downstairs, says he'll hang around to wait for electronics guy and player two. With no levitating, electronics guy sets up a rope with his grappel gun and starts rapelling down to ground. He promptly dies because a drone kills him (it's up above them).

Player two says he'll low-altitude parachute his way out. He has a skill of four. His target is about fifteen because of all sorts of modifiers. He moans about his background being in the military and he should be able to parachute (despite logical argument about how it's pretty difficult to low-altitude parachute), but decides he'll fast rope down.

Player two announces he'll swing out the window and fast rope to the ground. He calls for a target number, and is told it's about twelve. He then announces he doesn't have an Athletics skill but he should be fine with pool. I advise him he doesn't get pool if he wants to default to an attribute, which he does (he's an ork).

Player two tries, fails, karma pool, fails. Invokes hand of god.

I invent that he's fallen after missing the rope, but gets tangled in the rope by his foot. The rope catches or tangles or something and he stops falling just shy of the ground, but the horrendous wrenching tearing force on his leg rips it clean off. He lands on what's left of the electronics guy, and goes into shock (deadly wound).

Player oe thinks very, very carefully about whether he actually wants to come back and save this guy's life.
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