Hall of shame, The stupidity of Shadowrunners. |
Hall of shame, The stupidity of Shadowrunners. |
Mar 23 2005, 07:17 PM
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#26
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Neophyte Runner Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
The players were hired to extract a lawyer type feller, and for whatever reason (This was at least 13 years ago now.) I had mapped the room out, that they ended up in, as having a twelve foot thick marble ceiling. I take great care to describe this to them at several points during the game.
When they get to said room a struggle breaks out, in which three of the four players are fighting with the suits security team. The fourth player who sat looking confused for a second finally announced on his turn that he was going to take his grenade launcher, and aim at the ceiling and fire a single frag grenade. We all literally stopped what we were doing and looked at him, completely flabbergasted. Finally the silence was broke by the furious howls of the other players asking him what the hell he was doing. He waited until the protsts died down, grabbed his dice and rolled. I sat stunned the whole time. He then spent a point of karma, and rerolled his failures. End result? Chunky salsa. 3 dead players(Mr. Grenade Launcher died.), 1 player dying nearly dead, their target pasted to the walls and floor, and a dead security contingent. I almost stopped the game at that point, but I allowed the remaining player to burn some karma, rewind time and stop Mr. I Shoot the Ceiling with Grenade Launcher from making the bad choice. |
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Mar 23 2005, 07:39 PM
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#27
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Moving Target Group: Members Posts: 176 Joined: 8-March 05 Member No.: 7,146 |
off topic sorry
12 foot thick marble ceiling?? dont you mean a marble ceiling twelve feet up? On topic. Ok my group was heading into the ork underground (I think that is the name) we were told this is a very dangerous place, expect trouble. So my mage brought two extra clips for his preditor, added a securetech jacket to his armor, and was all ready to try out his brand new spell. One Sam put on a little more armor and brought his SMG and plenty of spare bullets. One sam brought his normal loadout and some assorted gernades (I think two of everything you can buy) and the other sam decided he needed a gernade launcher. Fine, some extra fire power would be helpful At one point our negoations with a gang of orks goes bad, and the sam with the gernades decides to toss a white phosperous gernade up into a walkway above us. Now the occupants of said walkway decide to simply kick the gernade back down on us. Roll scatter, it hits the sam with the gernade launcher. now the GM rules that the white phosperous that is burning the sam could cook of the gernades, he rolls and yes it does. He ask the sam's player how many gernades he has. The player resopndes that he has five, five clips of 20 (or something like that) The GM asks to see his charictor sheet, and notices that he is carrying around 10 or 20 pounds or so of high explosives in adition to the gernades in his backpack. At this point the gm rules that the explosion is so large that it kills us, the orks, and a gass main that causes a block of the city to colaps in, destroying severel Starbucks'. And now for some strange reason, I am scarred when other players start talking of heavy weapons. |
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Mar 23 2005, 09:38 PM
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#28
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Running Target Group: Members Posts: 1,011 Joined: 15-February 05 From: Montréal, QC, Canada Member No.: 7,087 |
IMO it's not that clear that the runner would be tracked down and geeked. They could be, but it depends on many factors. Now, if the runners pull off a coup that makes a Megacorp really wants to kill them, it's almost certain that the megacorp will successfully track them down if they are willing to put all the necessary ressources to work. Even if the runner pulled the perfect plan (unlikely) without a hitch, they'll still probably be found. Just because they've been 100% perfect doesn't mean that their contacts, including the Johnson who offered the job, have been 100% perfect too. At this point, all the runner can do is stay on the move until they have found a way to make the corp back off from the hunt. But these case are extreme. In my campaigns, there is by default a fair amount of "Business as Usual". In my experience, on any given run the team could get tracked down if the corp/fed/syndicate look hard enough. The question is, will they look hard enough? What's to be gained by tracking down the runners and killing them? The exemple you gave us is IMO a poor example of a situation where a wounded party would move heaven and earth to track down the runner to geek them. Do they know incriminating evidences? Are they in posession of a secret prototype? No. They've killed a guy. It's done and the expensenes allocated to tracking the runner isn't gonna help the bottom line of the corp. Does that mean that they won't do squat? Depends on how counterproductive doing nothing would be. If the corps needs ro reassure scared employees, some visible efforts will be made. But in that case, the runner are more likely to face arrest than a shadowy squad of assassins (covertly murdering doesn't make employees feel safe again). In any case, I disagree with your estimate that every member of the team will be face down in the river withing a week. If they hole up until the shit storm stops, they'll be okay. The troll might need some plastic surgery, though. IMO, corps always make a token (and visible) effort to track down runner. But really expanding ressources to get them? Spending a lots of cold hard cash on informants? Risking further valuable corporate assets (the company men) to kill the runners? They'd need a good reason to do that (most likely revolving around the players knowing too much). Otherwise, they would just write off the damage of the run as an expense. I bet their accountant even have a provision for that. Crime syndicates would tend to be more vindicative though and if they have been suitably embarassed, then protecting their reputation could be a motive to track them down at all cost. Corporation ruled by a single entity are also more likely to take things personal. Like Lofwyr. But even him won't track down the runner at all cost within 48 hours unless he has a solid reason too. He's more likely to hire them for some double cross down the road. |
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Mar 23 2005, 10:17 PM
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#29
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Neophyte Runner Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
Yeah, I have no idea why it was like that but if you ask any of my players, 3278 or Uncle Jospeh, they can tell you about it. All we really remember these days is that it was a 12 foot thick marble ciling, and what he did. We barely remember what the hell else we were doing that day. :) |
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Mar 24 2005, 12:44 AM
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#30
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Moving Target Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
You don't take a weapon that was used against you and throw it in the smelter just because it did damage to you. If it's a good weapon, you pick it up and use it when you need it.
Personally, I think the corps are far less likely to track down and kill a runner team that can pull off a decent job. Why would they kill them? They can just hire them to do the same stuff to their opponents. I mean, if they're good enough to do it to me, then they should be good enough to do it to my chief rival, shouldn't they? I can see corps hunting down and killing runners that know stuff they shouldn't, but just for running against the corp? Nah. Crime syndicates and so on? That's different. Pride issues, reputation issues.. and even then, I can see the runners being given the choice of work for them or be sold to organ clinics and street docs in pieces -- depending on how public the incident was. |
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Mar 24 2005, 03:53 AM
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#31
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
I would expect the corp to file some paperwork requesting the extradition of the troll to there lands for trial and punishment. His face will be added to those the face scanning systems at government buildings and airports and should he show up in such a location before having cosmetic surgery he will be arrested and deported. The others will make the same lists but without an image the astral signature will not likely be tracked thay should be OK
That response would be best for the bottom line of the corp, given the extreme violence used loan star will want rid of the troll but won’t mount a man hunt. If the troll’s life is being made difficult they may at some point in the future offer to drop the extradition request in exchange for a job being done Edward |
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Mar 24 2005, 06:27 AM
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#32
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Moving Target Group: Members Posts: 190 Joined: 24-October 04 Member No.: 6,787 |
Was that a typo or deliberate? It works either way, IMHO. |
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Mar 24 2005, 07:01 AM
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#33
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
i ment law inffocment.
sory Edward |
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Mar 24 2005, 07:32 AM
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#34
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
This public service translation is brought to you by Critias & Co. |
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Mar 24 2005, 02:18 PM
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#35
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Edward, no offense meant, but everytime I see your name I expect to see Cowboy Bebop references. Ed being my fav character aside from Ein.
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Mar 24 2005, 08:05 PM
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#36
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Target Group: Members Posts: 29 Joined: 2-September 04 From: San Diego, CA Member No.: 6,624 |
It seems like everyone has a story about how the misuse of explosives often leads to PC death. This seems especially true of grenade launchers. About 10 years ago, while I was a college student, I read an article about grenade launchers and how they have been engineered to prevent soldiers from accidentally killing themselves. Being an engineer, I was naturally interested and that kernel of knowledge has remained in my head for all this time.
Bear in mind that this information is about 10 years old and may only apply to one type of grenade launcher or perhaps only American made grenade launchers or whatever. As they say YMMV. Launched grenades have spin fuzes inside that don’t arm the grenade until it has traveled a certain minimum distance. The grenade leaves the barrel of the launcher and is spinning at a certain rate, say X revolutions per second. It’s also traveling forward at a certain rate, say Y meters per second. So it’s an easy matter to divide X by Y to get how many revolutions the grenade will spin for each meter it travels forward. The spin fuze works in such a way as to arm the grenade when it has made so many revolutions and the engineers who designed the grenade worked it out so that this would be a minimum distance, say about 5 meters. 5 meters is the minimum distance for all grenade launchers in Shadowrun and in my games, a launched grenade that impacts short of that distance hasn’t armed itself yet So say a soldier is carrying a grenade launcher and accidentally discharges it at the ground at his feet, into the ceiling overhead or inside an APC. The grenade would only travel a meter or two and so won’t be armed when it hits the ground, ceiling or wall of the APC and so shouldn’t detonate. However, a launched grenade is still a really big bullet moving really fast. It may still pulp one or two people as it ricochets around before coming to rest. That kind of thing makes the accident prone soldier the least popular guy in his squad instead of the least popular dead guy at a mass funeral. Now, my own dumb group story. My group did a Shadowrun a few weeks ago in which our decker, a hermetic mage and a face/sniper/whatever guy went into a building, stole some data and got away clean. Since they went in with a fake ID and corporate suits, no one was disguised and no one wore masks. They didn’t do anything stupid, or fired a shot or brandished a weapon, so they figured that their being on camera within the building was no big deal. They figured that the camera’s memory was probably on some sort of loop and would be over-written within a few days anyway. Fortunately, my character was out (I had to skip that game session for a family thing). So about a week later, our decker is contacted with a e-mail that had a video clip of him, the mage and the sniper/face/whatever guy inside the building. The e-mail says something like, ‘We know what you did and we have proof. Retrieve the data for us or we’ll give this information to the cops and you’ll go to jail.’ The decker met them in a virtual meeting and said something like ‘we don’t like to be blackmailed. We’ll happily work for you to steal the data back again, but we’re not doing it for free.’ The bad guys say, ‘so be it’ and they leave. We figure that we’re screwed and we can either skip town for a few weeks or do something proactive. Naturally, we decided to do the proactive. We decided to kidnap the corporate president (it was a small corporation with less than 100 employees so kidnapping him was not completely outside the realm of possibility) knock him around a bit and warn him that if he messes with us we’ll mess with him personally. We managed to snatch the President and kill his driver and his bodyguard. We’re heading out towards the barrens when we notice a Doc Wagon Osprey following us. We had completely forgotten to check him for a Doc Wagon phone/biomonitor thing! We check and sure enough, he has a platinum account with free high threat response and all that jazz. So last week we played the big confrontation against Doc Wagon. Bottom line, we managed to kill about half the Doc Wagon team and damage one drone. Our team’s two MPUVs were destroyed and we lost some gear. Fortunately, Doc Wagon was more interested in getting the guy back alive and left us alone once they had him safe. We now have the same problem we had the week before, except we’re out two expensive vehicles, a lot of ammo, some of our gear and, oh yeah, now some of us are wounded. Not our finest hour. |
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Mar 24 2005, 08:30 PM
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#37
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Was teh guy hurt at all? Cause they don't like to respond to false calls. And yes, saving your hoop from a kidnapping is considered a false call. They'd probably see his life signs are fine, leave and call Lone Star
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Mar 24 2005, 08:41 PM
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#38
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Prime Runner Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 |
Yeah, they dropped a concussion grenade into the backseat of the limo in order to incapacitate his bodyguard. Did a number on the victim as well. That kind of trauma is enough to set off the Doc Wagon biomonitor.
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Mar 24 2005, 08:42 PM
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#39
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Oh, well then well played by the GM.
I've read, heard, experienced some things that have been referred to as player sillyness when it was the GM that was being silly. |
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Mar 24 2005, 09:28 PM
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#40
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Target Group: Members Posts: 66 Joined: 26-February 02 Member No.: 582 |
Another possible bone-head with that last one - at any point did your team determine that the people who contacted the decker with the blackmail threat were actually part of the corporation that they hit? Misinformation can be a real bitch...
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Mar 24 2005, 09:35 PM
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#41
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Running Target Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Uh - that should have KILLED everyone in there. Thick and chunky salsa rules apply - and once you've filled up the stun monitor it fills up the physical with each rebound. And this is a 2m space max...so everyone inside would have gotten hit with the full max plus waves for every 2 force subtracted - all at the same damage code. I remember reading about a hall of shame sorta thing - where the group was hired to kidnap someone from a limo so they dumped a concussion grenade inside - it killed (dead dead) everyone inside so they had to explain to the Johnson just how it was that a simple kidnapping was bungled so bad... |
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Mar 24 2005, 10:30 PM
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#42
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Target Group: Members Posts: 29 Joined: 2-September 04 From: San Diego, CA Member No.: 6,624 |
To answer Pete's question, yeah we thought of that after the fact. We figured that it was either the corporation, an individual within the corporation who was working independently or someone else who had an interest. At this point, I'm not sure I care.
To DocMartand, what happened was we used explosives on the limo's passenger side window to bust open the bullet proof glass. Then someone tossed in a concussion grenade. The bodyguard opened the opposite side door and hustled the corporate president out of the car double quick. The grenade went off but it was mostly contained by the body of the limo. I think the president and the bodyguard both caught some of the blast, but not so bad as to be pureed into baby food. To be honest, I believe that what set off the Doc Wagon alarm was a kick to the president's head delivered by our team's infiltration specialist. In any case, he had 10 points of stun and was probably in a serious state of shock. I have no problem with that kind of thing setting off the biomonitor. |
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Mar 24 2005, 10:36 PM
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#43
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Moving Target Group: Members Posts: 351 Joined: 17-February 05 Member No.: 7,093 |
Can you give me a rules reminder on that concussion grenade thing? I was under theimpression a blast in a confined space only upped the power, not the damage level. Am I missing the relevant section somewhere?
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Mar 25 2005, 12:20 AM
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#44
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Moving Target Group: Members Posts: 556 Joined: 28-May 04 From: Moorhead, MN, USA Member No.: 6,367 |
Assuming the limo interior is roughly a 2 meter square box 1 meter in height, that's 12M stun +10+8+6+4+2 for the pressure wave that starts travel toward the front of the car +10+8+6+4+2 for the pressure wave that starts travel toward the rear of the car +10+8+6+4+2 for the pressure wave that starts travel toward the left side of the car +10+8+6+4+2 for the pressure wave that starts travel toward the right side of the car +11+10+9+8+7+6+5+4+3+2+1 *2 for the 2 waves travelling up and down =12+30*4+66*2=264M stun
264/2 = 132 dice 132 dice against a Target Number 4 gives likely 61 successes. This stages it up to 264D stun +57 extra successes.
This likely applies.
We now end up with 264D stun +around 28 physical boxes. That's if I understand the chunky salsa effect accurately. Thank you and have a nice day. |
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Mar 25 2005, 02:12 AM
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#45
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Moving Target Group: Members Posts: 351 Joined: 17-February 05 Member No.: 7,093 |
Right, I knew I had to be missing something. Okay, without the optional rules, it's just a nasty moderate stun wound. With the optional rules (that actually make sense for any such blast) then anybody in the car is pulped.
I'd imagine the car lacks the barrier rating to stand up to more than one bounce off any wall, though. |
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Mar 25 2005, 02:29 AM
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#46
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Running Target Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
Were the limo windows bulletproof? If not, the concussive force coulda shattered them and let itself out. The salsa wouldn't be as chunky.
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Mar 25 2005, 03:25 AM
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#47
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Moving Target Group: Members Posts: 556 Joined: 28-May 04 From: Moorhead, MN, USA Member No.: 6,367 |
True! The glass would need a barrier rating of 5 (assuming the grenade detonates in the center of the cabin) or 6 (if the grenade was against a side). Ballistic glass is a 4, Armored glass is an 8. For a normal car, a 3 or 4 is reasonable. (It's tougher than standard window glass 2). If the car has armor, a 5 or 6 is not unreasonable.
Assuming the windows blow out, there would only be blast from top to bottom. 12 (+11+10+9+8+7+6+5+4+3+2+1)*2 =144 144D stun +~34 extra successes. Only 17 physical boxes filled. Much more reasonable. :smokin: If the roof blew off too 12+11 23D stun +1 box physical. Piece of cake! |
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Mar 25 2005, 03:47 AM
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#48
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
With the armoured glass it may well blow out the windows after the 2nd or 3rd rebound.
Of cause a concussion grenade cant hurt objects (I would say unless it stages up beyond deadly stun) so it remains to be seen wether or not the windows will blow at all. As to the grenade timing issue, SR grenades have variably timed fuses and allow the user to quickly change the fuse times, also apparently they don’t stop spinning on impact so a ricochet may detonate after bouncing back to you. It dos seem strange when firing a grenade without a grenade link 7m in front of you in a clear field without a grenade link and achieving a success on the attack roll the grenade can detonate 2m behind you. Edward |
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Mar 25 2005, 04:41 AM
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#49
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
Actually it would be more chunky. Les rebound means les damage witch means the bodies are not going to be in as many lumps and the lumps will be larger. Edward |
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Mar 25 2005, 06:02 AM
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#50
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Moving Target Group: Members Posts: 556 Joined: 28-May 04 From: Moorhead, MN, USA Member No.: 6,367 |
The way I understand the rules to read, if the barrier can withstand the first shock wave, it can withstand the reverberations. No that it's common sense. It would make sense to only ramp up the damage to twice the barrier rating. Of course when that 12M shock wave comes at you from 6 directions....
Yes, Edward, good to catch that chunky salsa comment. I understand Smiley to mean less salsay...salsalicous...salsacidity...salsaous... :dead: damaging. Now I see why he just said less chunky. |
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