Sioux Wildcats, what ingredients? |
Sioux Wildcats, what ingredients? |
Mar 23 2005, 10:04 PM
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#1
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Running Target Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
I'm building an Ex-Sioux Wildcat for a player in the new game I'm writing for my group. Everyone is playing pre-generated characters, so I'm 'rolling' up one now. I've decided that he's going to be an Ork Amerind and specialize in projectile weapons mainly.
The part I'm a little unsure of is what would the stats of a Wildcat be like? Anyone care to toss out a few Attribute and Skills that should be imperative? I'm building all of the characters with 135 BP on the point system, so there are some to work with. Thanks for the advice in advance. :) |
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Mar 23 2005, 10:02 PM
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#2
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Biotech, maybe spec in First aid, Wilderness Survival, some sort of MOP background skill.
I assume that NAN, CAS and UCAS militaries are built on the bones of former US military training regimen, so those would be skills you'd see in every soldier in varying degrees. With the wonders of the chipjack, you can have the more esoteric skills, chemistry, botany, para-whatevers, engnieering, etc. on chips that the soldiers slot when needed, if needed, same with languages while in the field. I'd shy away from chipping skills that are in flux like Smuggler Routes, SR haunts, etc. those, imo shouldn't even be available as chips or better yet, have some type of SOTA rule applied to them. |
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Mar 23 2005, 10:15 PM
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#3
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Neophyte Runner Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
I'd think that your character would need a few essential concepts:
As far as number crunching goes, I'd take a look at what you are goign to be, and then specialize as best you can. |
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Mar 23 2005, 10:15 PM
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#4
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Running Target Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Also, if your GM is using the Martial Arts rules be aware there is a special "Wildcat" Martial Art that you would have been trained in.
For beginning of stats, find a SWAT member stat in one of the books and use that - a good place to dig that up is in Wake of the Comet, which has several uber-Indians in it that you can look at as a base to start from. |
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Mar 23 2005, 10:28 PM
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#5
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Running Target Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
I am the GM. I'm creating pre-generated characters for the group and I'm the one who needs the advice. :D I don't have Wake of the Comet actually. One of the few books not in the collection. |
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Mar 23 2005, 10:32 PM
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#6
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Running Target Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 |
Oh. Is he awakened at all? Or a cyber munchie? I can go pull up something if you can give me a few more details.
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Mar 23 2005, 10:32 PM
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#7
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Running Target Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
Okay, sure. I thought that he would be Sioux, to make things nice and copacetic. If it'd be plausible, I'd like him to be mostly pure Essence-wise (so no cyber). Thought he'd rely on a lot on skills and bioware. He's a mundane. Generalist. That help?
edit: grammar... copacetic. Sheesh. |
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Mar 23 2005, 11:18 PM
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#8
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Moving Target Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
Hrmm First I assume that you are using the standard point system rather than the eleite character one from MJLBB
Basic Mundane Orc Hoopkicker Body: 8 Quickness: 6 Strength: 7 Charisma: 3 Intelligence: 3 Willpower: 6 Attribute Totals: 60 Points Active Skills Athletics: 5 Stealth: 5 MA: Widcat: 5 with Close Combat and Vicious Blow Manuvers Edged Weapons (Combat Knife): 3/5 Projectile Weapons (Pull Bows): 5/7 Assault Rifle: 4 Pistols: 2 Submachine Gun: 2 Heavy Weapons: 2 Biotech (First Aid): 2/4 Demolitions: 3 Electronics: 2 Small Unit Tactics: 3 Etiquette (Tribal): 2/4 Intimidation: 2 Car: 3 Bike: 2 Active Skill Points: 60 Or some combination thereof if Survival skills are going to be in then I'd likely lower some skills or replace Small Unit Tactics if that's not a factor. Augmentations Cyberware Boosted Reflexes 3 Bioware Muscle Augmentation 1 Muscle Toner 2 Suprathyroid Gland Synthacardium 2 Orthoskin 3 Leaving rough 75,000 in other augments weapons vehicles, lifestyles and contacts. Final Attribute Totals Body 9 Quickness 9 Strength 9 Charisma 3 Intelligence 3 Willpower 6 Essence 3.2 Reaction 7(9) Inititiative +3d6 Sure he's not going to get 3 initiative passes every time but he's pretty buff and pretty hard hitting at range and in close. |
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Mar 24 2005, 01:33 AM
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#9
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Running Target Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
Also, anyone know what standard issue firearms the Wildcats would use? I want to give him a proficiency with some sort of firearm, regardless of the fact that he'll be primarily a bow user.
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Mar 24 2005, 01:40 AM
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#10
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
From what I gather from sourcebooks, Wildcats do not specialise in a single specific firearm but have proficiency in as many firearms as they can. I would think that your Wildcat should have proficiency in Assault Rifles at the very least.
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Mar 24 2005, 02:29 AM
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#11
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Target Group: Members Posts: 32 Joined: 27-April 03 Member No.: 4,519 |
Just to jump in, there's some fluff text in Shadows of North America, under the Sioux Nations about the Wildcats. They apparently emphasise a lot on skills training rather than mojo or cyber.
Off the top of my head, you'll need paratrooper training (Parachutes), wilderness survival (Survival), a decent spectrum of firearms, and their in-house martial arts named....Wildcat (available in the nearest Cannon Companion). Someone with a copy of SONA to refer to please correct me if I'm wrong. |
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Mar 24 2005, 03:19 AM
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#12
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Neophyte Runner Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
My biggest problem with crating a special forces soldure would be that I would expect him to be good with pistols, SMGs, ARs, shotguns and rifles and competent with heavy weapons and launch weapons. That’s a lot of skill points.
Edward |
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Mar 24 2005, 04:40 AM
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#13
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
It's almost impossible to make an believable experienced Special Forces person, especially from among the elites like Firewatch or Wildcats, with normal (or even close to normal) chargen rules.
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Mar 24 2005, 06:06 AM
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#14
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Running Target Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
The easiest way to make a character like this is with half karma and half resources from your last character. That way, you'll have a bit more leeway than you would with just a starting character. It's next to impossible to make a believeable starting ex-Wildcat with just chargen rules because any Wildcat is going to be a seasoned veteran.
Just a thought. [EDIT] And, of course, Fortune beat me to the punch. Bastard. |
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Mar 24 2005, 06:00 AM
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#15
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
True. A more believable elite force PC would require something like the high level chargen in MJLBB. |
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Mar 24 2005, 06:23 AM
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#16
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Or 150 or so karma.
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Mar 24 2005, 06:58 AM
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#17
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
By close to an hour and a half! :P :D |
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Mar 24 2005, 05:45 PM
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#18
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Running Target Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
Jeez, rub it in, why don't you? |
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Mar 24 2005, 06:21 PM
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#19
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Moving Target Group: Members Posts: 227 Joined: 18-August 03 Member No.: 5,513 |
Does anybody ever play a washout from such a progarm?
It seems like SpecOps groups turn down more applicants than they accept, and those applicants don't come to them with absolutely zero skills. Might even be the source of friction that leads to a character leaving the military and running the shadows. |
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Mar 24 2005, 07:11 PM
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#20
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Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
Just a suggestion, but I'd swap edged/knife for polearms/fixed bayonet. A special forces guy would be trained in knives, too, but bayonet is one of the first things you learn in basic.
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Mar 24 2005, 07:17 PM
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#21
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Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
I put together some generic NPC soldier stats for a campaign I ran once.
[ Spoiler ]
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Mar 24 2005, 07:43 PM
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#22
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Very true. For example, the 1st SFOD-Delta mostly invites soldiers, sailors and airmen they see as having desirable skills and backgrounds. The people who attend the selection course include some of the best of the Rangers, Special Forces, SEALs, etc., and only ~7% or less are likely to pass. Apathy: The basic soldiers should probably all be specialized in Assault Rifles to their personal weapon (in this case Ares Alpha). The Cannon for soldiers in armor units should probably be a specialization of Gunnery, not Heavy Weapons. |
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Mar 24 2005, 07:49 PM
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#23
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Running Target Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 |
I played one who washed out for political reasons - it was the sting that sent him into the shadows. |
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Mar 24 2005, 08:03 PM
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#24
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Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
[edit] deleted.
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Mar 24 2005, 10:31 PM
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#25
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Neophyte Runner Group: Members Posts: 2,001 Joined: 26-February 02 From: Michigan Member No.: 1,514 |
People wash out all the time. In fact more washout, usually, than make it. Just watch a TLC or Discovery Channel Special on the SEALs or the Rangers or what not.
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