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> 2nd Verses 3rd, confused on something :(
Fortune
post Mar 25 2005, 04:36 AM
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Nope. In Sr2, Pools (except for the Karma Pool) refresh every action.
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Mortax
post Mar 25 2005, 04:38 AM
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Guess it was a house rule oh well. It works better that way. :-)
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Tanka
post Mar 25 2005, 05:04 PM
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Note on skills (yes, Mortax, I'm fairly fluent with both 2nd and 3rd rules. I'm such a traitor):

You know about the linked bit on skills. Here's another kicker.

The skill costs more to go higher than the linked Attribute.

So Mr Troll with Cha 4 pays 4 skill points for Negotiation 4, then 6 total points for Negotiation 5.

Each point up to and including the linked Attribute score costs 1 point/rank in the skill. Every rank thereafter costs 2 points.

I highly disagree with that, but it's canon.
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hahnsoo
post Mar 25 2005, 05:15 PM
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QUOTE (Rev)
And the open tests.

Open tests have been around since Shadowbeat. Nothing new there. It is a poor mechanic to artificially create a target number, but it works.
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Charon
post Mar 25 2005, 05:45 PM
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In SR2, the cost to increase attribute was level X 1 (i.e. It costs 6 karma to raise QUI from 5 to 6).

In SR3, it's double.

Good thing to. Min Maxer of SR2 would usually take less attributes at creation then proceed to sink most of their early karma in attributes.
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GrinderTheTroll
post Mar 25 2005, 05:52 PM
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Funny thing about initiative SR:

We misread back in SR1 about how initiative worked (we where young, stupid and knew it all). Turns out we've been playing with the SR3-style of system since the very beginning, LOL.

It wasn't until recently when I read about folks complaining about StreetSam's going multiple times before others got a single action that it dawned on us we had done something wrong.

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Tanka
post Mar 25 2005, 06:02 PM
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QUOTE (Charon)
In SR2, the cost to increase attribute was level X 1 (i.e. It costs 6 karma to raise QUI from 5 to 6).

In SR3, it's double.

Good thing to. Min Maxer of SR2 would usually take less attributes at creation then proceed to sink most of their early karma in attributes.

Actually our group (I play with Mortax et al on occasion) does the 2x as a houserule. I think that above racial max is 4x for us as well.
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Sharaloth
post Mar 25 2005, 07:17 PM
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@Tanka: My group's always houseruled that skills at creation are on a 1:1 basis, no matter what the linked attribute. It actually came out of willful ignorance of the rules, we didn't want to see them costing more beyond linked attribute, so we just didn't read that part. It actually caught me by surprise when I got my own SR3 and found out we'd been doing it wrong from day 1. Going back and working out my old characters was terribly frustrating, since I had to lose fistfuls of skills that I had made all but inextricable to the character through background and personality. Now that I run the game pretty much exclusively in my groups (ah, to be a player again...) I still use the 1 for 1 exchange. But, meh, it's a houserule, we've got tons of those.
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Mortax
post Mar 26 2005, 07:41 AM
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tanka is correct, we have always used those house rules.

Ya know, the more I read this, the more I see of 3rd edition in our 2nd edition campain. I think our original GM should re -read third. Maybe he wouldn't hate it if he realised we've been playing it in a lot of ways.

I actually like skills costing more if the linked attribute is low. Lets face it, if your intellegence is 1, you're gonna have a harder time getting computers 6 than if your intellegence is 6.
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