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> SR: Reloaded or Revolutions?, What are the developer's thinking?
GrinderTheTroll
post Mar 24 2005, 07:59 PM
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I've been thinking about the whole up-and-coming SR4 and it dawned on me about how this is going to be FanPro's first shot at creating a new rules set. Have they created any new RPG systems or just maintained existing ones like SR? I don't know if any of the original FASA developers are even around or where consulted for SR4, so this could be a very different product (with more than the names changed to protect the innocent).

What I am hoping for simply this: That they've (FanPro) looked at what has made SR successful and addressed many of the issues that are still outstanding rather than the simple "reboot" and start over approach. I have a sinking feeling more than just the Matrix are getting a complete overhaul and am still trying to comes to terms with losing the whole traditional "decker".

Would be interesting to see what resources FanPro tapped to make SR4 a reality. One of my biggest fears is they take the opprotunity to "try something new" for sake of giving us something new to chew on instead of building on a great legacy of gaming.

It's all paranoid speculation for now, I actually can't wait until the new version comes out so I can either celebrate: Not having to buy more rules books, or about how kick-ass it will be.
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Ancient History
post Mar 24 2005, 07:58 PM
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<shrug> One thing about SR is that, through 2 new editions, they've kept enough of the system recognizable and compatible so that older players can convert and keep playing. The actual system has been changed (in my opinion improved) considerably, but the basic tenents are still there. I'll wager the new edition will be similiar: change everything they can change, with enough familiar for us old-timers to convert without busting a vein.
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Patrick Goodman
post Mar 24 2005, 07:59 PM
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Actually, it's more like "Evolution." It's not a reboot of the universe, it's not starting over from scratch. Everything is advancing, yes, but it's the same world and the same story.
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Siege
post Mar 24 2005, 08:08 PM
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But would it still be classified as radical and revolutionary, indeed worthy of a complete overhaul?

-Siege
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Patrick Goodman
post Mar 24 2005, 08:12 PM
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QUOTE (Siege)
But would it still be classified as radical and revolutionary, indeed worthy of a complete overhaul?

In my (admittedly somewhat biased) opinion, yeah. I'm not writing for this, at least not yet, just playtesting it, but the writing team is definitely trying to make it worth the effort. I'm hoping that we playtesters will get some leeway to talk a little more about things very soon, so I can stop being so damn vague. I hate having to hem and haw around things, but legal agreements are like that sometimes....
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Siege
post Mar 24 2005, 08:09 PM
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Ya know, as long as it isn't duplicating the d20 system, I'm willing to give it the benefit of doubt.

If it is...I've already commented on the need for a "pulling the trigger" smiley.

-Siege
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GunnerJ
post Mar 24 2005, 10:22 PM
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PG's comment on another thread that the new system rates a 6 on a scale from 1 (identical) to 10 (completely unrecognizable) is... well not troubling, but ominous.
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GrinderTheTroll
post Mar 24 2005, 10:43 PM
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QUOTE (Ancient History)
<shrug> One thing about SR is that, through 2 new editions, they've kept enough of the system recognizable and compatible so that older players can convert and keep playing. The actual system has been changed (in my opinion improved) considerably, but the basic tenents are still there. I'll wager the new edition will be similiar: change everything they can change, with enough familiar for us old-timers to convert without busting a vein.

Therein lies my concern.

The previous versions where under FASA control, the rules had already been written. What I am striking at is, what will a pure FanPro product look like versus a mature FASA one?
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Digital Heroin
post Mar 24 2005, 10:41 PM
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It's not like they pulled a Laura Croft on this ("I woke up this morning and I just hated everything."). There has been a long process in developing this new system, no doubt. We have to trust that the writers and rulemakers have done their homework, and tried to preseve the integrity of the game. If that wasn't their intent, no doubt FanPro would scrap SR altogether and develop something different.

PS: I just had to go with the cheesy movie references. :D
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mfb
post Mar 24 2005, 10:44 PM
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it's Lara, you non-geek.

and it's worth pointing out that the "mature" FASA run brought us catgirls and marsupial pouches. personally, until i hear different, i'm willing to accept goodman at his word when he says that the system hasn't mutated into something horrible.
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Arethusa
post Mar 24 2005, 10:53 PM
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"I woke up this morning and I just hated everything"? What the hell? Tomb Riader written by Camus?
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Digital Heroin
post Mar 24 2005, 10:48 PM
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Just because Edios can't spell, doesn't make me a non-geek, eh.

Arethusa: Movie reference, after the special ops raid on her mansion.
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Kanada Ten
post Mar 24 2005, 11:26 PM
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Well, FanPro has produced the Dark Eye, though I don't know anything about it. It's rather recent.
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Patrick Goodman
post Mar 24 2005, 11:21 PM
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QUOTE (Kanada Ten)
Well, FanPro has produced the Dark Eye, though I don't know anything about it. It's rather recent.

That was a translation of a German-language fantasy game from across the pond. Most of us don't have a whole lot of use for it.
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Patrick Goodman
post Mar 24 2005, 11:30 PM
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QUOTE (GunnerJ)
PG's comment on another thread that the new system rates a 6 on a scale from 1 (identical) to 10 (completely unrecognizable) is... well not troubling, but ominous.

It should be less ominous than all that, really.
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GunnerJ
post Mar 25 2005, 12:15 AM
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It's just that I'm very used to, and attatched to, the dice roll vs. TN to generate successes system. I see threads of info about 2D6 rolls for attributes, and while it doesn't sound bad, it sounds like kind of a big leap, and makes me a bit anxious.
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Patrick Goodman
post Mar 25 2005, 04:15 AM
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QUOTE (GunnerJ)
It's just that I'm very used to, and attatched to, the dice roll vs. TN to generate successes system. I see threads of info about 2D6 rolls for attributes, and while it doesn't sound bad, it sounds like kind of a big leap, and makes me a bit anxious.

That's actually Decipher's CODA system (2D6 + skill).

The new SR system is not like that; Bull was being facetious.
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GunnerJ
post Mar 25 2005, 04:39 AM
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I know he was joking, but there was some speculation that because it was the second time someone "in the know" brought up the 2D6 thing, there may be a grain of truth to it. But it's not worth speculating over until concrete details emerge.
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NeoJudas
post Mar 25 2005, 04:42 AM
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QUOTE (Patrick Goodman)
The new SR system is not like that; Bull was being facetious.

Well that is good to know. <wink>

As for mine own completely uninformed opinion (what can I say, I've been busy for a few years now and out of the loop). The folks at FANPRO that are developing the game are, for lack of less colorful terms, born out of the original Shadowrun. And while all of us may/may not agree with their general direction/take on something, that doesn't mean that they aren't going to try their darndest to make the game enjoyable for as many people as they can.
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Bull
post Mar 25 2005, 06:04 AM
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Many of them aren;t exactly fresh off the farm, either...

Rob Boyle was Assistant Editor on the original SR3. A fair number of freelancers and playtesters involved now were involved with SR3 to some degree.

There are a lot of new faces, but there is still some experience there to temper that.

Bull
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Cain
post Mar 25 2005, 07:16 AM
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Welcome back, K.

Out of curiosity, Bull, how many of the SR4 staff were around for SR2 or 1? Or are otherwise old-timers, like you or me or Paolo. (There's only a handful of people on this forum who started playing SR1, let alone started in the 80's. What percentage of the new team have that kind of history with Shadowrun?)
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Patrick Goodman
post Mar 25 2005, 12:12 PM
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QUOTE (Cain)
Welcome back, K.

Out of curiosity, Bull, how many of the SR4 staff were around for SR2 or 1? Or are otherwise old-timers, like you or me or Paolo. (There's only a handful of people on this forum who started playing SR1, let alone started in the 80's. What percentage of the new team have that kind of history with Shadowrun?)

Did I work on it back when? No. I've been playing role-playing games for more than 25 years, though, and I've been playing Shadowrun since its release in 1989. I started working on it as a freelancer with SR3 and, specifically, Man & Machine.

As I mention on my playtesting blog (link in my sig, updates hopefully forthcoming very soon), we're all fans. We're not planning on doing anything to hurt the game, since we all love it.
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Grinder
post Mar 25 2005, 12:09 PM
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That's good to hear. And as you and surely a lot of the other playtesters and writers are around at dumpshock, you know what we, the fans, are complaining about and waht we want re-designt. And waht we don't want. Like d20. :)
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Synner
post Mar 25 2005, 01:19 PM
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I echo Patrick's comments. I'm one of those new faces among the freelancer crew who came aboard half-way through SR3 (actually its been three years and quite a few books now, I wonder when I'll qualify as an old-timer?), but I've been playing since 1990 (it took SR1 a few months to work its way to my corner of the world) and I've been an active contributor to the community and DSF since it called itself the Deep Resonance Forums and wore funky Christmas tree colors.
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Grinder
post Mar 25 2005, 01:31 PM
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And you're doing imo a fine job :)
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