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> The Astral Adept, a new breed of aspected magicain
snowRaven
post Sep 27 2003, 01:11 AM
Post #26


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Materializing metamagic can be found here, at Mr.Kenson's page (I'd paste the text here, but I don't want to step on any toes) and it works fairly well in games as far as my own limited play testing goes.

This one is still in development:
Preserving - the initiate can perform a ritual (roll Sorcery) to extend the time a mage can spend on the astral - effectively suspending the essence loss of said mage. This counts as an extended exclusive action, much like sustaining an exclusive spell, and approperiate modifiers apply. If the initiate is interrupted, the magician starts loosing essence normally. Note, this must be started prior to the magician projecting astrally, otherwise it will have no effect.

Target number of 10-Essence? This makes it harder to significantly increase the time for low essence magicians - as it should. Every success (or every two successes) add 1 to essence for the purpose of determining time on the astral (effectively, the mage has a number of free hours before he or she starts to loose essence). Or add 10 mins per success to the time it takes to loose 1 point of essence.
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