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> Spirit Hunters, Ideas for ^
FenrilKnight
post Mar 26 2005, 07:42 AM
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What kind of options do you guys go for with spirit hunters? I'm thinking more about mundane characters or aspected mages with weird powers, like null adepts. I'm thinking maybe a silver dagger and bullets along with a laser pistol.
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Mortax
post Mar 26 2005, 08:04 AM
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High willpower and charisma. You might be able to take banishing, I'm not sure. Our first GM allowed it, but as I'm discovering he house ruled a lot without telling us. This is now causeing problems.

Anyway, melee skill. Does a bow and arrow still hurt them?

Flamethrower, watergun (for fire elementals) Tess' blooms (to raise background count.)

Anything that does massive damage. The have immunity normal weapon a good chunk of the time, but a vindicator with ex ex will still have a shot at hurting it.

hmmm, will think more.
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DocMortand
post Mar 26 2005, 09:50 AM
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Actually the Seven Samurai Archetypes had a Bug Hunter (for hunting bug spirits). A lot of those skills were anti-spirit as well, you might want to take a look at em. Don't have the link right now, so somebody else will have to link it.
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fistandantilus4....
post Mar 26 2005, 11:35 AM
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QUOTE (Mortax)


Anything that does massive damage. The have immunity normal weapon a good chunk of the time, but a vindicator with ex ex will still have a shot at hurting it.


Just don't try that on a fire elemental. I see bad things happening with the Engulf power. kamikaze elementals!
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JaronK
post Mar 27 2005, 05:08 AM
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I made a witch hunter character once... int and will were both 6 or higher, and I gave him dual natured (10 point SURGE flaw) but magic resistance 4 and astral hazing. While he could be targeted from the astral, target numbers for most spells were 10 or higher, making him extreamly resistant, and the background count he generated helped too.

I went with shotguns for damage... with rocksalt or Big D rounds they do quite a bit.

JaronK
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toturi
post Mar 27 2005, 05:39 AM
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Lasers work. Tasers work (personally I'd go with tasers, electrical damage work better against certain spirits, ok... so the damage is stun, big deal). Flamethrowers, yeah, they're nice too (be careful not to damage the fuel tank).

But being an Otaku works surprisingly well too. Eat Willpower 9 and Charisma 11!
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Mortax
post Mar 27 2005, 05:39 AM
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QUOTE
Just don't try that on a fire elemental


That's what the high power water cannon is for. :-)
And by that I mean fire hydrent.
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Mr Cjelli
post Mar 27 2005, 06:06 AM
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You'll have to bite the bullet and get some sort of magical ability or be otherwise able to astrally perceive (ghoul, shapeshifter, SURGEling, cyber zombie if your GM is completely insane) if you want to hunt spirits besides shedim and bug spirits since they can just de-materialize. The only way I know of for completely mundane character to hurt a spirit on the astral is with FAB, and that is way too slow and opens a whole can of worms, or rampant awakened bacteria if you will.
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Tarantula
post Mar 27 2005, 06:25 AM
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Adept with a rating 10 virtuoso performace created. Oh, hello there mr fire elemental, let me start ballroom dancing. *adept dances, elemental is enthralled*. Unless elementals force is > 12, elemental poofs. Adept stops dancing.
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FenrilKnight
post Mar 27 2005, 07:16 AM
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Love the ideas, especially the Dual Natured flaw. Can you astrally perceive or are you just dual? I'm thinking of a Van Helsing or D type char (I can hear the groans already :D ) with some kick a$$ weapons, some weird powers and dressed in a black hat and black long coat. Like I mentioned before, what about this?

Null Adepts and Negamages.

Thanks for the ideas!
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Fortune
post Mar 27 2005, 07:28 AM
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Dual Natured means not only can you Astrally Perceive, but you take no penalties for performing non-magical tasks while doing so.
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JaronK
post Mar 27 2005, 08:22 AM
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Actually, that witch hunter was based on Van Helsing...

If you're dual natured, you're always astrally percieving, but you don't take the usual +2 TN penalty for mundane actions. This makes the character able to see through any illusion, and detect any spell. Of course, you can be attacked by purely astral targets without being able to fight back unless they enter melee, which is why it's a flaw.

JaronK
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FenrilKnight
post Mar 27 2005, 08:20 AM
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The magic resistance helped didn't it? I'm sure the astral hazing worked too. I hear lasers are really good against spirits.
This char of mine would also hunt down rogue paranormals as well such as vamps and wendigo's.

How effective was your char JaronK? Did he get his butt kicked or did he do the kicking?

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DrJest
post Mar 27 2005, 09:51 AM
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QUOTE
(personally I'd go with tasers, electrical damage work better against certain spirits, ok... so the damage is stun, big deal).


I thought spirits were unaffected by stun?
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fistandantilus4....
post Mar 27 2005, 10:11 AM
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Here's a question:


How does a taser work on a water elemental?
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toturi
post Mar 27 2005, 11:13 AM
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If spirits are unaffected by stun, perhaps you'll tell me the difference between disrupted and destroyed?

How does a taser work on a water elemental? The normal way I suppose. I'm afraid I do not quite grasp the point of your question.
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fistandantilus4....
post Mar 27 2005, 11:26 AM
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sorry, I mean, is the electrical damage damage harder to resist because they are made of water. more conductive..whatever

I knew someone would say something like that. ;)
I was expecting more like "you shoot it, it hits"
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toturi
post Mar 27 2005, 11:31 AM
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I understand, but there is no additional damage to water elementals due to electrical damage. The only thing related is that electrical spells become area effect in water.
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fistandantilus4....
post Mar 27 2005, 11:35 AM
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I guess it wouldn't matter since they don't exactly have armor anyways.

Except great forms.
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Foreigner
post Mar 27 2005, 04:40 PM
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I'll probably be flamed so badly because of this that I'll need hospitalization, but all I have to say is:

"Who you gonna call?"

:P

Back on-topic, though:

toturi:

Regarding what you said about electricity and Water Elementals, would a cold- or heat-based weapon or spell work?

I realize that it would probably take a LOT of either to incapacitate a Great Form Elemental-- even temporarily--but could it be done?

--Foreigner
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Dawnshadow
post Mar 27 2005, 04:42 PM
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Foreigner, I'm sorry, but we must now cook you alive and serve you up as a stew ;)

Or, at very least, groan, whimper and possibly weep.
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Foreigner
post Mar 27 2005, 04:57 PM
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Dawnshadow:

Stick to the "groan, whimper, and possibly weep" part.

Between the scar tissue (twenty-plus surgeries for my various ailments) and the weight problem caused by my love of good food, I suspect that what didn't boil off during the cooking process would be rather tough--if not completely inedible. Not to mention that I'd probably taste pretty bad because of the drugs I have to take just to function somewhat normally.

If anything at all was left, I don't think that even a starving cannibal would enjoy it.

However, ghouls and the like (the various Essence-stealers, for example) are another matter.

:)

--Foreigner
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toturi
post Mar 27 2005, 05:06 PM
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The thing to remember about materialised spirits is that they have Immunity to Normal Weapons. So if you can convince your GM that the weapon you are using is not Normal, then it is useful against materialised spirits. What I have suggested are the usual weapons that GMs consider to be not Normal. Some other suggested weapons may be grenades (blast damage), gyrojet pistol (blast damage), liquid nitrogen (cold damage).
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JaronK
post Mar 27 2005, 07:01 PM
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QUOTE (FenrilKnight)
The magic resistance helped didn't it? I'm sure the astral hazing worked too. I hear lasers are really good against spirits.
This char of mine would also hunt down rogue paranormals as well such as vamps and wendigo's.

How effective was your char JaronK? Did he get his butt kicked or did he do the kicking?

The magic resistance meant he couldn't easily be bombarded from long range by astral targets, but they could still do it. They could just fire off Force 6 deadly Stunbolts, making sure to keep plenty of dice for resisting drain, and hope to get lucky. You're going to roll a 10 eventually, and he might not resist it. He didn't really have a good way to counter this.

Otherwise, however, he absolutely rocked.

JaronK
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Fortune
post Mar 27 2005, 09:19 PM
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Elementals are not listed as being immune (or even resistant) to their own element in canon. Technically a water Cannon works quite well against a Water Elemental, while a Flame Thrower is still a valid choice of weapon against a Fire Elemental. The only consideration is whether the attack is considered to be Elemental in nature.
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