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Mar 29 2005, 06:57 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 130 Joined: 25-February 05 Member No.: 7,119 |
Hmm. You're right, I stand corrected. Very well, the magic book is among the first rules expansion books put out after the core book. All I meant to say was that just because they've already announced the Street Magic book doesn't have to mean the SR4 magic system is getting completely overhauled. As far as the matrix rules go, anything they can do to simplify them will be okay by me. I've always liked the concept of the matrix in Shadowrun, but my group is one of those that hasn't had a PC decker in years. |
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Mar 29 2005, 06:55 PM
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#27
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
err, a decker dont need the utilitys in theory. its just that attacking anything but a low level blue host will give you some very insane target numbers :P
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Mar 29 2005, 06:56 PM
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#28
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Tilting at Windmills ![]() ![]() ![]() ![]() Group: Members Posts: 1,636 Joined: 26-February 02 From: Amarillo, TX, CAS Member No.: 388 |
As Adam said, that's part of the plan. |
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Mar 29 2005, 10:14 PM
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#29
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
it will be interesting to see where otaku fit into these new rules. i'm hoping they don't change them too much--make them magical, or something like that. otaku are one of those things that have real potential to become completely insane, both in terms of game mechanics and flavor, if the wrong guy gets ahold of them.
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Mar 29 2005, 10:24 PM
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#30
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
You know, I was thinking... if it's possible to wire the human brain to work seamlessly with a computer than it should be more than possible to wire a computer to work seamlessly with a human brain...
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Mar 29 2005, 10:26 PM
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#31
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
not necessarily. a more powerful computer can emulate a less powerful one, but not vice-versa. i'm not against the idea, i'm just pointing out that it's not the only possible conclusion.
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Mar 30 2005, 03:36 AM
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#32
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
Give me a big enough box of Tinker Toys and I can build something with the same number of data registers and logic switches as the CPU of the Pentium 4 machine that I'm posting this from. The only drawback is that the master clock speed could be measured with a calender instead of in gigahertz. |
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Mar 30 2005, 05:49 AM
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#33
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
but you couldn't mimic the functions of a quantum computer, as i recall. however, that's not my point--my point is that SR computers might not be powerful enough to mimic human brains to any appreciable degree.
though, actually, now that i think about it, kanada's idea has already been not only proven possible, but has been exploited. he's describing MBW. |
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Mar 30 2005, 07:57 AM
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#34
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
No, they don't make a tinker toy for that, unfortunately. :(
So in Shadowrun, computers can seamlessly integrate with at least portions of the brain, specifically the motor cortex. I'll buy that.
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Mar 30 2005, 08:53 AM
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#35
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Well you *can*; you'd just lose all the time advantages that q-computing gets for encoding n random factors per q-bit by directly simulating all n random factors that go into each q-bit. At least that's how I understand it. |
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Mar 30 2005, 11:22 AM
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#36
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
When you're building a emulator out of tinker toys, time advantage is the last of your concerns.
:please: |
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Mar 30 2005, 05:58 PM
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#37
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
that's what i mean. a tinkertoy computer can solve the same math problems that a quantum computer can, but it can't do them the same way a quantum computer does them; whereas a tinkertoy computer can do them the same way as a binary computer, because it's still all 1s and 0s.
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Mar 30 2005, 06:03 PM
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#38
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Side note: Tinker Toys rocked. I perfered Construx though; they didn't break on me as often (brother and I tended to be rather rough on toys :))
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