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> Whirling, in a firefight?
DrJest
post Mar 27 2005, 09:59 AM
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Looking over the martial arts skills, I wondered about whirling. If I'm all pistol'd up and getting pressed by the bad guys, can I use my whirling to prevent the friends in combat bonus whilst still using my pistols?
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fistandantilus4....
post Mar 27 2005, 09:57 AM
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as club with no reach, or just shooting randomly?

to keep them at bay I assume, right?
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toturi
post Mar 27 2005, 11:01 AM
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If you had a Simple Action left after the Complex Action of Whirling.
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DrJest
post Mar 27 2005, 08:17 PM
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I was thinking of shooting, actually, although using them as clubs is also good.

Toturi: whirling is a complex action? Must re-read the rules then. I take it that means therefore that you're having to rely on counterattacks to actually strike when using it. Hmm... so shooting would be out then.
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Fortune
post Mar 27 2005, 09:05 PM
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I think toturi means that Whirling is part and parcel of a Melee attack (or defence). As such, it is considered a Complex Action.
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Zephania
post Mar 27 2005, 10:21 PM
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Isn't there a ranged combat modifier for characters in melee? I think it's in SR 3 in the ranged combat modifiers table. I've let players fire in melee before but added modifiers on top of this one for your opponent moving.
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Fortune
post Mar 27 2005, 10:30 PM
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Yes there is, but that isn't the point. You couldn't both fire in melee and conduct a melee attack (or maneuver), which was the original question.
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DrJest
post Mar 28 2005, 09:52 AM
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Yeah, I was thinking of the HKAT styles of combat sequence, but it turns out it isn't really supported in Shadowrun. No biggie, I'm not even playing my pistol adept at the moment :)
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mfb
post Mar 28 2005, 05:36 PM
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no, you can use manuevers on your defense roll. you can use your actions to shoot, and then declare that you're whirling as soon as anybody closes to melee you.
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Charon
post Mar 28 2005, 09:54 PM
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Whirling in combat?

Whirling like those guys?

Wouldn't recommand it.
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